Showing Posts For Kanley.8264:
100% on the nail, well summarised /applause!
Problems with the unlock system:
1. It totally stands in contrast to the initial characteristics of GW2 pvp. Spvp was always ment to be a place where you could jump in right from the beginning, without having disadvantages at the choice of skills / traits.
2. Being able to unlock new skills / traits is NO reward, being not able to use those traits is just a penalty, however, this doesn’t turn the unlocking system into a reward.
3. What else will we have to unlock in PvP? It started with skills, now we have to unlock traits. What’s next? I heard, they also reward runes and sigils as well as they add new amuletts. Will we have to unlock those, too?
4. Every time, sombody has issues with fighting vs. a certain build, you usally get the answer “try to play that build by urself”. This is a good tip and as long you have 1 free char space, it is easy to realize. With unlocks, it will become “spend 1-2 gold into a char you probably wont use very much, if you want to try it”.
5. For PvE players, there are 2 ways to unlock the new traits: via “Exploring the world” and the general way, the merchant. PvP players will be restricted to the merchant. At least, give us a unique PvP way for unlocking them. What about using the e.g. “(Chapmion) Illusionist” titels or Ranks for that (in additoin to merchants)
And last, this is more related to the “fusion of PvE and PvP”.
I know, you already introduced coins in PvP, however you should consider this:
As soon PvP gives more coins than PvE, PvE players might abuse PvP for farming issues. However, as long PvP gives significantly leses coins than PvE, PvP players will complain about having disadvantages.
This gets worse, when you need coins to unlock stuff for PvP.
Getting less coins out of PvP isn’t that bad, if PvE is the only thing, you can use them for. Getting less coins out of PvP, while actually needing them for PvP is unfair.
Hi,
Just browsing the forums looking for a home and walked smack bang into your post
had a good read and browse round your web site and you sound to be a set of folks with guild ideals akin to my own. So could somebody pls drop me a line regarding joining up.
Kind Regards,
Kanley…
Seperate tournements for pugs and pre-mades is a must for me. I work long hours, I’m at the older end of gameing demographic, I’m never gona develop leet twitch skills, I have no intrest at all in e-sports (other than wishing those who can and do good luck and enjoyment). I just want to spend a few hours of my limited spare time de-stressing by playing sPvP every day so. GW2 has made a huge step forward for me by leveling the playing field for solo puggers by breaking the link between available time played (gear) and skill. Its therfore quite the shame that the “gear” level field is then tipped on its end in favour of those with the time & age/reflexes to play in organised competative teams. I’m sure i’m not alone in this…