Showing Posts For Kanojo.9527:
A system similar portal 2 or whatever game where users can submit their own player-made endgame dungeons would greatly benefit the PvE endgame. Or an in-game randomly generated dungeon feature. These could be completed for a static reward amount no matter what dungeon it is (or no reward, because nothing is more rewarding than the warm feeling in our hearts from completing dungeons)
Obviously there would be restrictions, for example, a minimum length (so you couldn’t make a dungeon that is one room with a boss and farm it for rewards), a pre-programmed list of monsters and bosses (which arenanet could provide regular updates to provide more bosses/monsters/traps/map themes) as well as pre-programmed functions (IE, you can customize the dimensions of the rooms and hallways, place monsters and traps, connecting hallways, etc but make it uniform so as to streamline the process and make it harder to abuse).
If they didn’t want to provide the freedom to the players (which is understandable because I don’t think a system like that has ever been in an MMO and would be hard to pull off without breaking the game) they could have something similar but with an in-game system that will randomly generate dungeons. This is on top of official dungeons within the game that have gear rewards and storylines.
I think a system like this would bring some diversity and replayability to the game and provide people with maxed characters something to do when they don’t feel like pvping and standing around.
I would support if they were adding paragon
I’d rather have visual effects on my helmet so I can set my head on fire
I wouldn’t mind if they introduced an item in the gem store that reduced/removed waypoint costs.
And I would love to see them bring back hard mode from GW1.
I’ve been away from the game for a while, but don’t gems cost real money? So why would you rather pay real money to quick travel than fake money?
I think Runescape had a pretty good system for player housing back in the day. All instanced but you can select the location from a variety of places which changes the look of the home, and plenty of things to put in the house which encourage inviting people over (private dueling arenas and minigames, skilling objects which could only be found in a player house, etc) although obviously the system in gw2 would be different simply due to game mechanics.
I would take subscription-based any day. At least that was a decent way to motivate developers to respond to community. Also, I don`t know what exactly they are partnering in, but as a long-term L2 player I see a lot of similarities between Anet and NCSoft.
That is completely backwards. Subscription based makes more sense to delay content because you will be making money no matter what. As long as you can keep telling your subscribers what they want to hear they’ll keep paying you for doing nothing. If it was subscription based and you didn’t also have to buy the game, then maybe, but that is never the case. B2P games like this encourage the developers to roll out content because once you buy the game they aren’t making money anymore unless they can get you to buy the expansion packs or purchase from the cash shop (if there is one, which in this case there is, although it’s only vanity items).
player B who has no job, doesn’t go to school, and sololy plays video games 23/6.
What does he do for the other 30 hours?
If anything they should add tiered spell effects. The skills are the same, but the low level ones are dull and boring and the higher level ones are more flashy.
I’ve been wanting something like this since launch, but ever since they changed the order of my Guardian’s greatsword skills, it has become even more apparent that something like this should be in the game.
Simply, they should let us customize where on the weapon bar the skill are located, or have custom keybindings for each weapon. Not all classes change weapons, but for the ones with multiple weapons, it makes sense to allow us to change the skill placements around because certain weapon skills have similar effects to other weapon skills. If my greatsword has a leap, and my sword has a teleport, I want them to have the same keybinding. It simply makes it easier to memorize them.