Showing Posts For Karlos.2178:
Count me in dude!
+1
This post has great ideas, and with a few tweaks and number-crunching, it could just make the game’s bosses great to fight, and allow for a lil’ bit more diversity.
Just ask yourselves if you really want to elect a fancy cat with a lead designer in his pocket. We’ll just have double up our support for Kiel on SATURDAY.
Brought to you by the people against smelly animals in office.
Finally, the only sane man in the topic!
I love this thread, the ideas it contains are of the utmost interset.
I’d say, in your analysis of the dragon champions, one could say that the Claw of Jormag already fits the bill (the pre-event involves him throwing down crystals everywhere that must be destroyed, yada yada, then it involves some kind of lair phase with his barriers, and then it falls near the lake, and must be “melee’d”). It highlights even more tragically where Tequatl and the Shatterer are lacking.
Racial skills, be them elite or not, have always been intended to be not as powerful as class skills. They can be situationally cool and/or fill in a blank in your setup, but they’re definitely intended to be underpowered overall, and not be a “forefront for your skill bar”.
So I guess that answers your question?
Being one of those who chatted on this idea this afternoon, I came here to say that I am totally in favor of this. Make your game even awesomer, Anet. You can do this. You are our only hope. Our hope to show these Karka how we do it! For Tyria!
