Showing Posts For Kazeshiny.4638:
I don’t like the fact to see looted precursor account bound, but saw an idea lately : each failed precursor attempt giving a token, at a certain amount of them you can choose a precursor.
The idea looks good for unlucky ppl like me BUT i’ll add 1 thing: the precursor given this way should be account bound, so the precursor economy will not be unbalanced by a huge number of precursor to sell.
number of tokens needed? no idea
3k hour since start of the game, made 2 game pause of 4months.
tons of wb event/foes killed
about 2k5 try on mf
never saw a precursor…
But got this guys in my friend list who loot 2 greatsword precursor in 2 try, or this one on eternal battleground who loot on a deer….
I’m sad T_T
didn’t read the whole thing but here is why, i think, condi dps < direct dps:
1st point : once your condi are on the mob, you can run/skip to another mob and still doing damage on the 1st one. harder on a direct dps build (but still possible by using aoe/bouncing skill/cleave)
2nd point : to optimize your direct dps you have to get power, crit chance and crit dmg, so 3 stat, to optimize your condi dps you have to get … condi dmg. a bit of crit chance can be good on some condi build (like stacking bleed on crit on the war) :BUT not always. So in the worst case you have to stack 2 stat to deal dmg on condi build. The last stat is a tanky one most of time, wich mean condi-tankyness>direct damage tankyness. (here i’m just talking about stats, not about classes)
3rd point : about stacking condi, maybe it’s just a realistic features, like you can’t burn a boss who’s already in fire, you can’t stack more bleed cause he’s already got too many cut on him (in fact I don’t have a true argument on this point, i just trying to find reasons)
4th point : here it’s not a pve argument so sorry for it. But condi are a huge power against ppl, if you’re playing condi and stacking torment : a wise player will not move or dispell, so you’r penalizing his movement. if you’r stacking confusion : a wise player will dispell or he’ll do nothing ‘til he got no more confusion on him, so you penalize his ability to hit you and so to kill you. To resume this point some condi are huge control even if it’s not a real cc.
Tl:dr
1st condi do damage even if they don’t focus
2nd condi more tanky most of time
3rd rp reason (and a bad one)
4th pvp reason, but it’s out of theme here
hi guys!
Top 3 guild hall priorities :
1. No merit badge for bases, i’m not against buying some little features with it(like mini-games), but i think making badge a core money for GH is bad (hard to get for small guild+think about WvW/PvP only guilds who hates pve)
2. Off world instance : someone said he doesn’t want gw2 world to look like minecraft creativ map, i agree. But no problem on GH map looking like part of gw2 world (like in gw1)
3. The more customizable it will be, the better.