Showing Posts For Keegers.2573:

Gliding with Wings

in Guild Wars 2: Heart of Thorns

Posted by: Keegers.2573

Keegers.2573

The wings are a bit ridiculous most of the time.
Why can’t we have simple capes/cloaks?!

Guild Wars 1 had capes -.-

((Also build saving))

Remove enrage timers from raids

in Fractals, Dungeons & Raids

Posted by: Keegers.2573

Keegers.2573

What I’d like to see, especially if every boss is going to use an enrage timer, is when a new wing is opened, the previous gets an easy mode with the timers removed, perhaps if there is a super special item everyone wants from the raid you keep that in hard mode, it’ll serve as a training ground if they really want that reward. But, either way everyone would have the chance to get a taste of the content, just delayed if you don’t want the challenge.

That would be a interesting solution, in a sense give them a special title kind of like “Ahead of the curve” in WoW or a special back piece.

Remove enrage timers from raids

in Fractals, Dungeons & Raids

Posted by: Keegers.2573

Keegers.2573

It’s like asking to remove timers from Tequatl or Triple Trouble. Bad move ;(

What if instead of a timer, you had damage from the boss go up exponentially over a set of time, that way you still are under a time constraint but gives more leeway towards exact timers.

Remove enrage timers from raids

in Fractals, Dungeons & Raids

Posted by: Keegers.2573

Keegers.2573

And that’s excellent. People should be excluded if they’re bad. GW2 literally does this no where else in PvE. Raids finally give us a way to show who is really good, and who is bad.

When only 10% of the population is able to even participate in raids, people will complain. If they are to easy, people will complain. I think splitting raids into two modes would help make both parties happy. It may drain development resources from other parts of the game, but I see having a “hardcore” mode and a “casual” mode may be the only way for Raid PVE to be successful in GW2.

Remove enrage timers from raids

in Fractals, Dungeons & Raids

Posted by: Keegers.2573

Keegers.2573

I understand the need for having timers, as to prevent raid fights from becoming too long due to lack of dps. However I’ve noticed that groups that tried to sway away from the “zerk” meta(say 6 zerk, 2 tanky supports, and 2 healing focus supports) did not beat the raid due to lack of dps. If anet is indeed serious about getting away from zerker only, than maybe they should consider another rage mechanic instead of a timer. Or have two separate raid types, normal mode which would be untimed and Challenge mode, which would be timed.

Thoughts?

Celestial Gear for raiding

in Guild Wars 2: Heart of Thorns

Posted by: Keegers.2573

Keegers.2573

Would it be viable to have all celestial gear for raiding, allowing you to switch out weapons and builds to cater to the situation. Kind of like a jack of all trades armor set? I haven’t tested raiding yet, so i am curious.