Showing Posts For Kekstier.9025:

Warrior jump/land sound

in Audio

Posted by: Kekstier.9025

Kekstier.9025

Same here…
My human warrior and guardian are making strange jumping noises. Sounds like someone throws a shopping cart into a bunch of soup cans.

Story Skipped or Changed? [merged]

in Bugs: Game, Forum, Website

Posted by: Kekstier.9025

Kekstier.9025

Character Name: Herr Ente

Race: Human
Level: 80
Profession: Warrior
Server: First Drakkar See [DE] now it’s Dzagonur [DE]

Problematic Quest:
> It seems to me that ‘Forging the pact’ gave me a wrong follow-up-quest because I suddenly met an asuran guy I had never seen before and we bombed a bone ship together. I have absolutely no clue why we did this. A friend (Vigile) told be that he bombed a bone ship, too. So it seems like it’s the vigile story.
> ‘The battle of Fort Trinity’ totally messed things up. Now I have to free Apatia who I never met before in my storyline. She seems to be from the vigile storyline, too.

Partymember:
I did both quests with a friend (vigile). His storyline seems to be okay. Seems like a adapted his quests. I can’t remember who actually started ‘Forging the pact’ but I started ‘The battle of Fort Trinity’ which I know for sure as my friend’s quests was bugged.

Relevant details:
I don’t know any.

Skipped quests:
> ‘Forging the pact’ brought me to ‘Tower down’
> ‘Battle of Fort Trinity’ brought me to ‘Liberating Apatia’

Choices:
> I am a member of the Order of Whispers
> I helped the cute little quaggans
> I said to the strange Sylvari mother tree that I am afraid that people could suffer because of my decision (I think)

Dungeons are awesome!

in Fractals, Dungeons & Raids

Posted by: Kekstier.9025

Kekstier.9025

I totally agree with your description of dungeons. They really ARE great!

I actually had no problems with AC, had luck with my party but I had huge problems with the lvl 50 dungeon. It took us like forever to get to the last boss. The fight with Bragnoire was veeeery expensive and Faolain wasn’t even killable.
So what did we do?
We tried again the next day with the same party. Bragnoire died in the first attempt and Faolain was dead in about 15 minutes after some failed attempts.

I think, people who complain about the dungeons just don’t try hard enough. It seems they are obsessed of completing a dungeon in their first attempt and in case it doesn’t work they open a thread like ‘game is unbalanced, died in dungeon!!!!1111’. That’s really overreacting.

In almost every MMO, there are dungeons which can be done immediately and dungeons that need a few more tries… And in GW2 the majority of dungeons need to be tried a few more times. That’s okay because there are only a few dungeons and I don’t think that it’s asking too much to take some time and try them a few times. There is absolutely no need to drown in desperation because drowned people can’t see the greatness of the dungeons.

How are Dungeons meant to be played?

in Players Helping Players

Posted by: Kekstier.9025

Kekstier.9025

What is so bad about challenging dungeon? In my opinion, it’s a good thing because I have played many other mmos and it was always like “come on, kill the trash” – one aoe – trash down – “okay, now the boss” – 10 seconds later – boss down. That kind of dungeon is very common in most other mmos and it’s lame.

Dungeons should be supposed to be difficult. They aren’t neccessarily involved in the PvE gameplay to finish the personal storyline (well, Arah is) or to discover all of the world, etc. They are a challenge you can accept with some of your friends or even with random group. If you die, try it again. If you still can’t manage it, think about things that could be done better. Why does your team die all the time? Could you avoid this by standing on other positions? Maybe you should change your slot abilities? Should one of the foes be killed first?
Dungeons are most likely a tactical thing. They aren’t supposed to be runned through in 10 minutes and that’s great.