Loyalty Wins Wars…
Showing Posts For Kellth.2146:
Loyalty Wins Wars…
With the new updates to World Vs. World it has come to my attention and my concern that WvW still has some major problems. This is going to be a post about the multiple flaws I see within the current version of WvW. Please read the full post before commenting or responding.
WvW is still a game about numbers -
Sadly WvW battles, fights and server dominance is determined not by the skill of your soldiers but by the number of your zerg. WvW is still about the number of your zerg and not the individual skill and teamwork of your soldiers. A simple solution to this problem that has existed for a long time is buffing the ever so useless outnumbered buff. Yeah it’s great that you get certain buffs like experience, magic find, WvW experience and such but that doesn’t help you in battle. We need to revamp this buff so that it gives you more strength and will allow you to take on larger groups and should give you a fair chance of beating them. A 10 man group should be able to put up against a fight against a 25 man zerg. In this scenario one soldier from the 10 man group should equal 2 thus making the fight more fair. This would make fights for small numbered groups against larger zergs more fair. 20 vs 25 in this scenario is now so much more fair making it so that any group can win the fight. Now it’s not about how large your zerg is but about how good your individual skill is and your teamwork as a group.
The new objective captured notice –
With HOT and the new borderlands came a new idea that hasn’t been seen in WvW. This new notice pops up on the screen as soon as an objective on the map has been captured. For example if a group is at north camp and the enemy is at north east tower and they cap the north east tower the group at north camp now knows were the enemies are. Personally I believe this ruins roaming parties that carry smaller numbers and ruins the whole idea of scouts and people that feed information to the commander on the map. I believe removing this capture notification would improve WvW and would allow more scouting to go on. Also something WvW players used to do before HOT was actually look on the map and keep track of bases to see where the enemy zerg was by paying attention to the color of the base and seeing if it switched.
Other new added features to WvW such as automatic upgrades and even more guards defending keeps and especially a lot more at camps has ruined small roaming parties and their goals within WvW. I think the first step to improving WvW is increasing the outnumbered buff and then focusing on the different areas of WvW.
Loyalty Wins Wars…
I don’t even play on ET, but I want to someday. These guys have always made the most out of very little. Giving them a gratuitous bump.
Indeed. If you ever need help getting over just ask!
Loyalty Wins Wars…
So having said that where do you feel raiding falls (end game VS horizontal)?
I’d want to see Raids as end game content. Others are right in stating that other games have raids as end game content – it’s what they are normally categorised as. However I’m not sure I follow the logic where that therefore means they shouldn’t be end game content in GW2. It’s not like end game raids make a game worse or less appealing and I don’t want to be forced to go play a different game to play the type of content I like. It’s important to avoid getting hung up on whether GW2 should or shouldn’t be taking cues from other games and to focus on making raids they best they can be, regardless of where the ideas come from.
I’d like to see raids as end game content as challenging PVE content is something that is currently missing from the game and raids could the thing that fills the hole. It’s not as if end game raids make all other content redundant. In fact if they weren’t end game you could argue they could be so similar to other content such as dungeons or world bosses depending on their final form that they would start making other content redundant.
I suppose ultimately people want raids to be accessible. However if they are too easy they make the game as a whole less accessible. Those who want easier content, who already have a very diverse selection to choose from will get more, which is great for them. But those who want the challenging endgame PVE content that is currently lacking would be left out. In that sense by making raids more accessible, GW2 could potentially miss an opportunity to appeal to a wider audience.
Personally I would also want to see raids as end game content and by that I mean level 80 only.
Chris
Hi, I mentioned this in my first post a few moments ago. I could be out of date as well as this mind set that we were given early on…but isn’t the entire game ‘endgame’ ? Hop in, do whatever you want to do. No pressure, nada. Take your time, the whole thing is your oyster. When you start creating level 80 content only, ala raids, you segregate the playerbase much like other games where its then a rush to max level to do the raids. All of the gorgeous 1-80 content you have in this game becomes completely trivial and a stepping stone to the real game. You might as well just allow people to boost to 80 via potions or something and skip leveling all together because it becomes absolutely meaningless. A meaningless time sink. I didnt need 80 levels to learn my class. Maybe less than two dozen and I had it down. The rest was just enjoyment because the 1-80 content was nice. I leveled through it without any pressure. Put max level content in the game, and we will feel rushed to get to the real stuff. Its human nature.
For this reason, I do not think raids belong in GW2. But if they are to be implemented, I do have suggestions which I have shared
People won’t rush to level 80 to do end game content. GW2 is known for it’s really solid and fun leveling experience therefore most people will still take their time and they won’t rush it. Also if people were to rush to level 80 it would be a very small amount of people. Therefore we don’t really need to worry about that small minority that wants to rush to level 80. People will rush to whatever level they want regardless of content.
Loyalty Wins Wars…
I have a question for you.
When designing our proposals, should we think of raiding as an endgame type of content, or a more horizontal type of content (available for all kinds of players)?This is a good question. This is really more of a personal question and the answer is going to differ quite a bit between individuals.
If you want my personal take on this… Raiding for me is a type of end game content I like to partake in with a group of like minded individuals that requires us to master both our classes and the mechanics in the encounter. Nothing in an MMO is more exciting to me than killing a boss we have spent weeks and dozens (if not hundreds) of attempts mastering.
Remember this is just my personal opinion. There are going to be differing opinions in this thread. We want to hear all of them, and not discourage anyone from posting if they think we are going in a direction that is not for them.
So to get back to your question… Let’s assume that because raiding would be a very new type of content for the game that it’s possible for us to re-write the principles of the game that we have seen so far. So having said that where do you feel raiding falls (end game VS horizontal)?
Certainly it falls in the category of end game content. People always complain about how GW2 doesn’t have enough content, if raids go as end game level cap content then no one can say such a thing. Also WvW and public events are there for those low levels. You don’t have to cater to every single level. Just make it level capped.
Loyalty Wins Wars…
Thou shall not transfer to another server or you become a traitor for life.
Loyalty Wins Wars…
The Aftermath: ( I created a video about this topic and named it 5 things that makes a server good at WvW. I took a lot of your suggestions and added a few of my my own.)
https://www.youtube.com/watch?v=KsUjFkQyiZk&list=UUX00S-7H4nEvwpkEKr1uevQ
Loyalty Wins Wars…
Good players >>>>>>>> anything else 15 vs 40 is very possible in this game 50 vs 100 is also. Good players will be on a lot, which equates to coverage. I’d take one good player over 5 regular players any day. The people talking saying coverage above all speaking directly about midnight to 8am are hilarious. That is 1/3 of the day. Make up what you lose the rest of the time.
True. In my guild 15 of us were able to take down 40. It was hard and was a long battle but because of right commands and correct stacks etc etc. We were able to take them down. We used our CC correctly and used choke points to our advantage. Skill = Zerg bust
Loyalty Wins Wars…
Everyone is saying coverage. Which I totally agree with. But what about skilled players? Do you believe a skilled group of players can make a “good” WvW server?
Loyalty Wins Wars…
What makes for a good WvW server? Is it because of numbers? A good community? Skilled players? Tons of guilds on a server? What makes a server a good WvW competitor?
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The Aftermath: ( I created a video about this topic and named it 5 things that makes a server good at WvW. I took a lot of your suggestions and added a few of my my own.)
https://www.youtube.com/watch?v=KsUjFkQyiZk&list=UUX00S-7H4nEvwpkEKr1uevQ
Tell me what you think!
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Eredon Terrace!
Loyalty Wins Wars…
(edited by Kellth.2146)
Defensive Sage
Eredon Terrace
Loyalty Wins Wars…
Everygame is grindy. Grind sometimes must be there to make a healthy game. If it wasn’t grindy then everyone would have it.
Loyalty Wins Wars…
China is all done now. Back to NA
Loyalty Wins Wars…
Hello GuildWars 2 players. Recently I have started making GuildWars 2 content and I decided that since I am pumping out constant videos ( normally once every 2 days) I would make a video thread. I didn’t want to spam the forums with my videos that some people might not enjoy. Therefor I am creating this large thread with all my video links. If you enjoy a video please give it a like and subscribe to my channel for more. I create gold farming guides, Tip videos, WvW videos and more. Thanks for reading!
My Channel: https://www.youtube.com/user/Kellth8
Gold Guides
Linen scrap farming: https://www.youtube.com/watch?v=iE79UMHLtQU
How to make gold off of skill points: https://www.youtube.com/watch?v=-jwbYWVPN38
Edge Of The Mists all in one farm: https://www.youtube.com/watch?v=ii01kpcx2rI
WvW Videos
https://www.youtube.com/watch?v=LeONm1eWTPo
Tips Series
#1: https://www.youtube.com/watch?v=wGKkz9Ld5_Q&feature=youtu.be
More to come!
My Info:
Main character: Olichann (Guardian)
Server: Eredon Terrace
Loyalty Wins Wars…
(edited by Kellth.2146)
I would love to see them switch up the 3 homelands and make each different but equal in competitive play.
Loyalty Wins Wars…
I think my Human looks pretty darn good…
Loyalty Wins Wars…
I believe I saw this on the GW2 Reddit. Nice job also do you know if thieves can solo keeps?
Loyalty Wins Wars…
The Divinity’s Reach one is just beautiful. Nice work, explorer.
Loyalty Wins Wars…
Even on my main I do not have map comp. Lol.
Loyalty Wins Wars…
PPT is what makes you win every week.
Loyalty Wins Wars…
I left ET after the second week of season 2 because I was frustrated, not with ET but with WvW as a whole. Being a night player the thing I miss about ET, and the reason I will be transferring back right away, is that you actually feel like you make a difference. I’ll be back soon to terrorize enemy camps and defend paper keeps from 30 people with half a party.
We will surely be glad to have you back. Remember loyalty win wars.
Loyalty Wins Wars…
ET, you are the best server i found in defence! Yesterday night i spent 1 hour in tring to take your keeps in eternal battlegrounds, with no success.
Impressive.
Hope you will find people to be more competitive!
Alysia
AR commander
It’s nice to hear from the enemy! Thank you.
Loyalty Wins Wars…
I certainly like it but I just don’t like how it took away the home feel of a server.
Loyalty Wins Wars…
If your looking for a friendly community and people who really care about WvW then you have come to the right spot. I have called Eredon Terrace my home ever since i joined. It was the server i first started my journey on. ET has enthusiastic people who are determined to win and enjoy the spoils of war. ET has the community and the skilled players.
Loyalty Wins Wars…