Showing Posts For Kelovar.6319:

Network Lag [Merged]

in Account & Technical Support

Posted by: Kelovar.6319

Kelovar.6319

I’ve been experiencing heavy lag since the Flame and Frost update. I never had any lag since the release of the game (except for a few minutes randomly… never constantly).

Now the game simply is unplayable. There is a 2-15 second delay before skills activate (if they do activate at all). My character is displayed at a different location than where it actually stands, making it impossible to avoid any kind of AOE, and causing lots of my attacks to strike off target.

Nothing changed on my side. The only change I can see is the recent patch…

An option to disable right click targeting

in Suggestions

Posted by: Kelovar.6319

Kelovar.6319

I agree. I use wasd to move, left click/tab to select stuff, and right click for camera. However, to move camera during a fight, I have to be really careful else I switch targets because of that.

I really expected this to be fixed quickly, as it can become incredibly annoying. We shouldn’t spend our gaming experience fighting against the controls…

EDIT: simple fix: add an option “Mouse target selection button” with the following options: “left and right”, “left”, “right”, “keyboard only”. Quick, easy, and everyone is happy!

(edited by Kelovar.6319)

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Kelovar.6319

Kelovar.6319

Ok, I’ll try to make this short and clear.

BAD:
- Anet made the same mistake twice: overstimatng the impact of hundreds of players at the same time, at the same place. During the peak of the final event fights, there was a 7-9s delay between a button press and the actual skill being triggered. Enemies would be drawn only when they were 2 meters away (despite being 10m creatures with damaging long-range attacks). Skill effects were all over the place, blinding us to the few things we coulh have seen. What should have been a fun event was turned into random skill mashing, hoping not to die too much to invisible attacks and mobs. Is that Anet’s idea of fun?
- The final event was way too long. 1h would have been fine. 2h30 is too much.
- Bugged NPC’s (I was lucky, but most of my guildies were not).
- At one point, the end of a phase was not clear: in phase 2, we could get to do events on Southsun Cove. However, it was no clear whether or not we were supposed to find a way inside the cave (I had to look on the wiki).

GOOD:
- The final event rewards; despite dying so many times and being there for so long, I felt properly rewarded.
- Other than the exemple I mentionned, information was well transmitted: NPC’s would inform me on where to investigate next. Time and location of the different phases were on the website. No need to look at guides.
- My fractal experience was fun (yes, even the swamp one). Glad to see this new dungeon. It’s easy to see how they can add new parts to it, and build upon it.
- Overall, I like the new ideas brought by this event.

SUGGESTION:
- Less people on servers during events. Your servers currently allow more people than they can properly handle. More servers, less people on each.
- More testing. There were lot of bugs during the Mad King event. There were many bugs during this one. You can do better.

Please Arenanet, continue having good ideas for event, but be realistic: as it is, your servers simply can’t handle those massive one-time events. The mad King event proved it. You didn’t believe it? This event proved it once again. The 2h30 of the final event was a very painful experience. Not fun. At all. Which is a shame after such a fine buildup.

I know you can do better for Wintersday. However, after the Mad King event, I also though that for this event…

(edited by Kelovar.6319)

Nice bug while it lasted I suppose.

in Guild Wars 2 Discussion

Posted by: Kelovar.6319

Kelovar.6319

Same here, and with most of my guildies. Personally, I’d say I’ve been getting about 3x more dyes than usual in the least 2 days.