Showing Posts For Kenwe.8314:
I’m not declaring my view as the end all be all. We don’t have all the information yet. I’m just saying people look at this and say “No diversity in builds now”, which is way off base.
I’m just trying to get people thinking about this a bit differently, it’s not all doom and gloom.
You see people are looking at this all wrong. Forcing people into 3 lines instead of allowing people to spread their points around actually leads to more diversity between builds in the community.
In the current system people spend their points in order to overcome as many weaknesses in their build as possible. This leads people taking very similar builds as to minimize their short comings.
In the new system you will have to make a decision as to what you character will be strong in and what he will be weaker in. This means there will be more skill involved as you will be strong in a few areas and have to make up your short comings in you build with skill rather than just picking traits to get yourself out of it. Alternatively, you will be forced to rely more on your team to make up for those short comings. This makes support builds actually viable in the game.
The new system should make your character weaker in a few areas. This is what leads to diverse builds in the community. Rather than everyone picking the go to build, they have to decide, do I want a max dps build, do I want to be harder to kill to hold points in PVP or do I want to be a support build to help keep the DPS up during dungeon fights.
Think about this, currently the go to build for pretty much every class is DPS. The reason for this is it’s too easy for a pure DPS build to get enough survivability while spreading out their points. If in the new system you have to sacrifice more of that survivability in order to get the best possible DPS then it will create incentive for other people to actually run a support build. As they will be needed in the team in order to make up the difference on the survivability of the DPS in the group.
This will actually make other builds viable in the system. Will this new system destroy some of the current builds? Most likely yes, and that is the beauty of it. People will be forced to come up with new builds in order to be relevant. This new system should allow more builds to be viable, rather than everyone just going straight DPS all the time.
People seem to be looking at these changes all wrong. Reducing choices sounds bad but it in turn makes each choice you make much more meaningful and leads to more diversity in the community.
You see people are looking at this all wrong. Forcing people into 3 lines instead of allowing people to spread their points around actually leads to more diversity between builds in the community.
In the current system people spend their points in order to overcome as many weaknesses in their build as possible. This leads people taking very similar builds as to minimize their short comings.
In the new system you will have to make a decision as to what you character will be strong in and what he will be weaker in. This means there will be more skill involved as you will be strong in a few areas and have to make up your short comings in you build with skill rather than just picking traits to get yourself out of it. Alternatively, you will be forced to rely more on your team to make up for those short comings. This makes support builds actually viable in the game.
The new system should make your character weaker in a few areas. This is what leads to diverse builds in the community. Rather than everyone picking the go to build, they have to decide, do I want a max dps build, do I want to be harder to kill to hold points in PVP or do I want to be a support build to help keep the DPS up during dungeon fights.
Think about this, currently the go to build for pretty much every class is DPS. The reason for this is it’s too easy for a pure DPS build to get enough survivability while spreading out their points. If in the new system you have to sacrifice more of that survivability in order to get the best possible DPS then it will create incentive for other people to actually run a support build. As they will be needed in the team in order to make up the difference on the survivability of the DPS in the group.
This will actually make other builds viable in the system. Will this new system destroy some of the current builds? Most likely yes, and that is the beauty of it. People will be forced to come up with new builds in order to be relevant. This new system should allow more builds to be viable, rather than everyone just going straight DPS all the time.
People seem to be looking at these changes all wrong. Reducing choices sounds bad but it in turn makes each choice you make much more meaningful and leads to more diversity in the community.
You see you’re looking at this all wrong. Forcing people into 3 lines instead of allowing people to spread their points around actually leads to more diversity between builds.
In the current system people spend their points in order to overcome as many weaknesses in their build as possible. This leads people taking very similar builds as to minimize their short comings.
In the new system you will have to make a decision as to what you character will be strong in and what he will be weaker in. This means there will be more skill involved as you will be strong in a few areas and have to make up your short comings in you build with skill rather than just picking traits to get yourself out of it. Alternatively, you will be forced to rely more on your team to make up for those short comings. This makes support builds actually viable in the game.
The new system should make your character weaker in a few areas. This is what leads to diverse builds in the community. Rather than everyone picking the go to build, they have to decide, do I want a max dps build, do I want to be harder to kill to hold points in PVP or do I want to be a support build to help keep the DPS up during dungeon fights.
Think about this, currently the go to build for pretty much every class is DPS. The reason for this is it’s too easy for a pure DPS build to get enough survivability while spreading out their points. If in the new system you have to sacrifice more of that survivability in order to get the best possible DPS then it will create incentive for other people to actually run a support build. As they will be needed in the team in order to make up the difference on the survivability of the DPS in the group.
This will actually make other builds viable in the system. Will this new system destroy some of the current builds? Most likely yes, and that is the beauty of it. People will be forced to come up with new builds in order to be relevant. This new system should allow more builds to be viable, rather than everyone just going straight DPS all the time.
So see, you’re just kind of looking at this all wrong my friend.
Here is my current look. Character name, Nassata.
Shoulders: Falconer’s – Tier 2 Human (Dye) Lemon Tint, Blue Ice
Chest: Assassin’s – Tier 3 Human (Dye) Iron, Lemon Tint, Blue Ice
Gloves: Force of Koda – HoW (Dye) Pitch, Ancient Silver
Legs: Viper’s Leggings – Gem Store (Dye) Midnight Ice, Lemon Tint, Blue Ice
Foot: Outlaw Boots – Leatherworking (Dye) Midnight Ice, Blue Ice
(edited by Kenwe.8314)
I am having the exact same issue, not sure what’s going on. I also haven’t had any hardware changes. My video driver is up to date. I did just recently updated from Windows 8 to 8.1, but I’ve played since the update with no issues, until now.