Showing Posts For Kermit.1753:
anyone? anyone? anyone?
The quest name is Forewarned is Forearmed. The issue is that after you defeat the undead minion and the Warmaster tells you to meet him somewhere, the quest objective before “Kill the undead” is “Explore the passages” and it does not go away. The warmaster then says something and swims thru a rock and your left in the sewer water with no way of proceeding. Anyone else having this bug? If so, please hope they fix it before another month of waiting
I used to run a build similar to this, although i don’t think the Spiked armor trait is necesarry, so i usually drop ten points out of defense and put it into strength for more dmg plust the trait that makes you do more dmg depending on your adrenaline stage.
still assuming that you use flurry at lvl 1 adrenaline that 8 strikes vs at lvl 3 thats 12, now use lvl 1 3 times as often thats 24…. seems to me like spamming flurry asap would be the highest dmg available.
I support this 100% just to have world pvp
Ok so I’m looking to go dual swords to do condition dmg and I have two questions:
1) Flurry: Does this burst ability do the same bleed damage in each stage and only the immobilize is effected by adrenaline stage?
2) When a piece of armor says: +x condition dmg, does that mean each tick of bleed gets that + dmg or what is the math / understanding behind that?
I always used recount or dmg meters in WoW to make sure I was being as effective as possible. Now I realize this is a different game, and that I will need to survive alot more than just standing in one spot spamming my best abilities, but I would still like to be able to measure theoretical dps builds on dummies and in dungeons by having something measure the amount of dmg i do as well as my parties’. Just a want of mine, not necesarriily going to drive me back to WoW if you don’t put it in, I just don’t see why not.