Showing Posts For Kermit.1753:

"Forewarned is Forearmed" Story line Bug

in Bugs: Game, Forum, Website

Posted by: Kermit.1753

Kermit.1753

Cool, at least I can do it somewhat… glad to hear of a workaround.

After The Hatchery fixed later bug again.

in Bugs: Game, Forum, Website

Posted by: Kermit.1753

Kermit.1753

anyone? anyone? anyone?

After The Hatchery fixed later bug again.

in Bugs: Game, Forum, Website

Posted by: Kermit.1753

Kermit.1753

The quest name is Forewarned is Forearmed. The issue is that after you defeat the undead minion and the Warmaster tells you to meet him somewhere, the quest objective before “Kill the undead” is “Explore the passages” and it does not go away. The warmaster then says something and swims thru a rock and your left in the sewer water with no way of proceeding. Anyone else having this bug? If so, please hope they fix it before another month of waiting

Critique my build please

in Warrior

Posted by: Kermit.1753

Kermit.1753

I used to run a build similar to this, although i don’t think the Spiked armor trait is necesarry, so i usually drop ten points out of defense and put it into strength for more dmg plust the trait that makes you do more dmg depending on your adrenaline stage.

Condition Dmg?

in Warrior

Posted by: Kermit.1753

Kermit.1753

still assuming that you use flurry at lvl 1 adrenaline that 8 strikes vs at lvl 3 thats 12, now use lvl 1 3 times as often thats 24…. seems to me like spamming flurry asap would be the highest dmg available.

Play as inquest, flame legion, nightmare (new story branch)

in Suggestions

Posted by: Kermit.1753

Kermit.1753

I support this 100% just to have world pvp

Condition Dmg?

in Warrior

Posted by: Kermit.1753

Kermit.1753

Ok so I’m looking to go dual swords to do condition dmg and I have two questions:

1) Flurry: Does this burst ability do the same bleed damage in each stage and only the immobilize is effected by adrenaline stage?

2) When a piece of armor says: +x condition dmg, does that mean each tick of bleed gets that + dmg or what is the math / understanding behind that?

Either allow add ons or give us some way to measure our dps

in Suggestions

Posted by: Kermit.1753

Kermit.1753

I always used recount or dmg meters in WoW to make sure I was being as effective as possible. Now I realize this is a different game, and that I will need to survive alot more than just standing in one spot spamming my best abilities, but I would still like to be able to measure theoretical dps builds on dummies and in dungeons by having something measure the amount of dmg i do as well as my parties’. Just a want of mine, not necesarriily going to drive me back to WoW if you don’t put it in, I just don’t see why not.