Showing Posts For KhaidaG.5098:
Of course it’s still possible to reach Diamond/Legend if you’re bad, I talked about some of the issues in my original post.
Algorithms don’t take your personal skill progress into account. Eventually, once you get better and get some wins, your MMR will start rising. Add to it the fact that (as I’ve mentioned numerous time) the people you’ve been losing against move on to higher divisions and get replaced by new ones that are most likely going to be easier for you to beat. It really doesn’t take more than simple logical thinking to grasp this.
It’s just not true due to how MMR+MM work.
Of course it’s true. If we look at it from the opposing point of view then what? Some accounts are eternally doomed to never be able to climb just because they have lost some games in the past? Individual skill has no meaning anymore because this account is forever going to get matched with bad teammates vs unbeatable opponents? If you’re good enough, given enough time you carry your way out of whatever division you’re in. If you’re not good enough you stay there and rightfully so, this is the nature of competitive gaming.
you have no idea of ppl available time to pvp this season. No idea when they started, no idea if they could play a lot or not.
I know. In fact I only reached Diamond last season because I had been inactive for a large portion of it. That’s why I said “all of the active and highly skilled PvP players have long reached Legend”, also I specifically pointed out it should largely be smooth sailing for those who have not had so much time to play just yet.
The other points you bring up are definitely valid, obviously I can’t fully replicate anybody else’s experience. My point is: if I can do just fine in soloq with no HoT and ridiculous ping then, sooner or later, anyone with HoT and normal ping can climb the divisions if they truly don’t belong in the division they’re currently in.
Read some of the thread. What a whinefest.
It’s undeniable that there are still issues with the system, but overall it’s a big improvement and makes for the best league season we’ve had to date.
Most important changes I’d make:
- instead of the comeback (“pity”) pips, re-introduce the mechanic of not losing a pip for close games, so there’s still incentive to tryhard for everyone, would possibly make the experience of climbing the divisions less frustrating for people who claim they’re constantly getting screwed by the MMR,
- reduce the tiers in Sapphire to a 4 pip size, but make it possible to lose tiers, it would further help spread out the playerbase across the divisions.
Reaching Legend still holds too little value, but at least it’s more telling of a player’s skill level than in S1.
I’ve no sympathy for people claiming there’s a need for more “participation” rewards – those are already plentiful and, with time, anyone who plays enough PvP can get this year’s legendary backpiece.
Regarding the concept of “MMR hell” in Ruby: at this point of the season all of the active and highly skilled PvP players have long reached Legend, so the actual good people left in the lower divisions shouldn’t struggle to get out of them if they can truly carry their team.
You can’t tell me I’m only saying it because I’m out of touch with how it is for lower MMR players, because a couple of days ago I started playing on my low MMR NA account and, without any trouble, so far I’ve reached Ruby t3 playing purely soloQ, without HoT and with an average ping of 180-200. Sure, it can get frustrating at times. Yesterday I held 2-3 people on far for half a game yet it was still a loss, so there are definitely some matches that you just can’t carry. My advice is, if you’re still struggling, wait it out. The longer the season lasts, the less good players remain in the lower divisions, the easier it will be for you to winstreak your way out of Ruby.
Edit: of course introducing pre-season placement matches would also go a long way, but that’s a whole nother topic.
(edited by KhaidaG.5098)
Thanks a lot guys!
Hey guys, it would mean a lot if you checked out my new video in celebration of the 1 week until HoT hype! \o/
SALT played really well in the qualifier, I think that under such circumstances it would only be fair to give them a shot against oRNG for the 2nd WTS spot.
This seems vaguely familiar.
Kappa
Back to the top.
Bumperino. Updated the first post.
(edited by KhaidaG.5098)
I like the current name more than any of the poll options tbh.
What’s up.
We are The Various Artists and we are currently on the hunt for 2 more players to complete our roster. We have competed in a couple of tournaments including the WTS Boston EU qualifier, but have yet to achieve anything of substance due to not having a steady roster and not practicing as a full team. We’d like to change it ahead of the World Tournament Series event in Europe!
We are currently looking for an elementalist (D/D) and a thief (preferably D/P).
Requirements:
- be from Europe and +18yo, eligible to compete in WTS,
- be dedicated and willing to practice together on a daily basis,
- be ready to commit to improving and growing as a team,
- be skilled at both playing your profession and team rotation,
- have good map awareness,
- have a relaxed but competitive mindset,
- know how to speak English and be able to use TeamSpeak 3,
- know how to communicate properly in top tier PvP,
Having tournament experience would be a much welcome bonus, but it’s not necessary.
If you’d like to play with us and potentially join our ranks, contact me or uboot.8715
(edited by KhaidaG.5098)
Note: I wonder why Anet always hosts pve streamers after their shows, and never PvP players
Always? This hosting’s only been a thing for 2 weeks or so. And it only makes sense to host PvE streamers before and after a PvE livestream. Of course ANet may still consider hosting some PvP players around the time Ready Up airs, but I imagine that’d make a big part of the community accuse them of favoring certain players/teams.
As a player on a newly formed team I can definitely applaud the ideas presented in this thread. I, for one, don’t mind facing teams on a higher level than us, teams that we admire, because I see it as valuable experience that we can (hopefully) learn from to get on their level one day. It’s all about the mindset. However, I do feel for people who get burnt out and no longer have incentive to play since (in most cases) the reward structure is designed rather poorly indeed.
All the people voting for us in the poll out of sympathy or by picking at random (only possible explanations)… you are nice :’)
Though I’d like the NA scene to be more competitive, I don’t mind the predictability. I mean, the finals happen too late for me to watch them anyway and this way I don’t feel like I’m missing out on much (please prove me wrong, teams).
Hype indeed, gonna be a blast
You may want to check out: https://forum-en.gw2archive.eu/forum/community/lookingfor/EU-PvP-team-lf-celestial-engi
Looking forward to seeing more PvP footage from you!
This chat though
Nice folks and a good team, join them today
For the past week or two I’ve been getting disconnects during matches almost daily, often multiple times a day. Internet works fine, clearly a problem with the servers. Now I’m basically unable to play because disconnects count as leaving. Sorry, but this system is nonsense.
I am willing to mesmur for you ;))))))
Hi everybody It would mean the world to me if you took the time to check out my latest GW2 creation, I promise you won’t regret it!
Hi guys, I’m a GW1 video maker that has finally finished his first GW2 project. It would mean the world to me if you took the time to check it out. I hope you enjoy watching it as much as I enjoyed making it for you!
http://www.youtube.com/watch?v=sKmkp1tN5Bk