Showing Posts For Khanco.1584:

Code received but not asked for

in Account & Technical Support

Posted by: Khanco.1584

Khanco.1584

There are 2 current logins listed, both the same address, one of which I was able to disconnect the other I can’t. I’m not in game currently. I’m honestly not sure what this means

Code received but not asked for

in Account & Technical Support

Posted by: Khanco.1584

Khanco.1584

Hi

I opted in to the authentication system earlier today and connected it with my phone. I’ve found the system works fine, however a few minutes ago I received a text message with an authentication code when I didn’t ask for one. I wasn’t in game and wasn’t attempting to log in either and when I logged in after receiving the text it didn’t ask me to input a code.

Is this something to worry about? Is it possibly someone attempting to access my account or could it just be a bug and I’m just being paranoid?

Again Event Maps only?

in Guild Wars 2: Heart of Thorns

Posted by: Khanco.1584

Khanco.1584

^

This, a thousand times this!

I just stopped playing Beta because I’d had enough of the quests. 2 hours of grinding the same few quests over and over again in a cramped and restricted environment got old fast.

I’ve always loved the free-roaming aspect of this game. My two favourate zones are The Plains of Ashford and Gendarren Fields simply because I love running across their open areas admiring the scenery.

I don’t hate the idea of a zone with more reliance on events towards a greater goal, but if it means exploration is restricted and the map feels claustrophobic then I don’t enjoy it. One of he best things about Orr was that it wasn’t solely reliant on the completion of the event chains. You were rewarded for seeing them through to the end but if you didn’t you could still explore most of the zone at your leisure, the only real issue being the Skill points at the temples if they’re contested.

So were we supposed to beta test something?

in Guild Wars 2: Heart of Thorns

Posted by: Khanco.1584

Khanco.1584

Personally? I couldn’t allocate the first point in the Exalted Knowledge mastery line. (Yes, I had selected it as the active line and filled the bar) The “Are you sure you want to spend this point” dialogue came up, but choosing “accept” did nothing.

Small, obviously, but it’s something I ran into.

I had this same problem. When I first attempted it I got attacked by an enemy and wondered if it didn’t work because I was in combat, but oonce I was clear it still didn’t register.

Beta : feedback on the map

in Guild Wars 2: Heart of Thorns

Posted by: Khanco.1584

Khanco.1584

Visually the map looks very nice but the whole zone felt incredibly cramped to me. It just kinda felt like you were being funneled along set corridors that led from one event to the next.
I tried to go off exploring but there doesn’t really seem to be much to discover. One time I found a load of rocks that seemed to form a staircase leading up the side of a cliff but once I got to the top I was rewarded with a tree and some griffins. Maybe the zone will open up a little and there’ll be more places to get to once you’ve unlocked things like gliding and the mushroom stuff but I’m not really sure what the point would be. Like the Silverwastes the whole zone is gonna be event-based, so exploration feels discouraged. Take a bad step or bump into the wrong enemy whilst poking around and you’d better hope the closest fort is uncontested otherwise you’re heading all the way back to the start of the map.

My thoughts on the new zone (so far)

in Living World

Posted by: Khanco.1584

Khanco.1584

After going through the update to Dry Top a few times I felt I needed to mention a couple of concerns I have.

Now don’t get me wrong, it’s clear that a lot of effort was put into creating the zone. The visuals are beautiful (if somewhat graphically intensive in some places) and there’s a nice diversity to the scenery. Plus I really enjoy the idea of a zone which cycles every hour, with different enemies and events depending on the time.

However, after thinking over it a bit there are a few things about Dry Top that bug me somewhat, one of the biggest things being the linear nature of how the zone is arranged. I understand that not everywhere can be a wide open expanse like most zones and it’s good to have some diversity, but Dry Top just feels like one long, twisty corridor. A visually beautiful and well-presented corridor but a corridor nonetheless, I find it a little claustrophobic in some places. While canyons lend themselves to this kind of setup it worries me that this may be a sign of things to come. If the Living Story is going to continue to release new zones in increments I hope they can find a way of doing it that keeps the wide-open free roaming feeling of previous areas in the game.
Another problem with the linearity is that the only path between the old and new areas isn’t immediately evident. I’m thinking more of the future here, after this part of the Living story is done and we’ve moved on. Without the story to point them to Scarlet’s room there’s nothing really to indicate to new players that that’s the way to go to progress through the zone, especially since the house is so small and easily missed. Unless I missed something and there’s another way around I feel like it might help to add a more obvious route between the village and the refuge.

Another issue I have (and I wholly admit this may just be a personal thing) is that I feel there’s no real incentive to fully explore the zone. It may seem shallow, but I always felt more driven to 100% complete the vanilla zones with the promise of a reward at the end. It’s the same reason that I never returned to Southsun Cove with any of my alts; if I’m not given any enticement to explore then I don’t really want to. Dry Top has many nooks and crannies to discover, but as far as I’m aware the only reason to explore them is to find lost coins and a llama, neither of which interest me too much. A few more things to do around the place, outside events, wouldn’t hurt too much either. I can even think of a few places where you could put heart missions, like assisting the survivors of the Zepherite crash or helping to defend the Refuge against the hostilities that may threaten it. This could help towards giving Dry Top the longevity that Southsun lacks for me. Of course I may well be speaking too soon and when the zone is fully opened there will be more to do or a reward for area completion, in which case awesome, but until then these are just my thoughts on the matter.

As I said before I don’t hate this zone, I’m happy that we are finally getting new maps added to the world. I just hope Anet can keep building on what they’ve got going here.