Showing Posts For Kharegim.2846:
We hate him because for anyone not playing sylvari he popped out of nowhere halfway through our story and then became centre spotlight forcing us into the position of sword lackey. never mind the choices we made about the characters we recruit, never mind what personality we chose for our characters (which never made a difference anyway), never mind the deadpan voice acting, consistent whining and his gall at stealing caladbolg from us. not to mention the fact that hes clearly just a mary sue character. I think in future they should rename personal story to trahearnes story because really? I sure as hell didnt feel like it was my story seeing as none of my choices mattered (it particularly annoyed me that none of the choices you made in character creation did anything beyond the first few missions).
quaggan quaggan quaggan and then dredge… why dredge? because judge dredge thats why.
I agree with everything that has been said here and that is why it disturbs me anet has plans to bring him back in future storylines, please for the sake of everyone here just do it for one mission where we can watch him die and lets be done with the credit mooching cabbage.
I have to join in and add my voice to this. The personal story was just plain unengaging and did not make me feel heroic at all, if anything it made me feel like a passive observer, a sidekick to this uninteresting mary sue that is trahaerne. Up until claw island everything was somewhat ok, it was still about my character at that point but still pretty weak. The entire time I thought, well its going to pick up, after all I am going to beat the elder dragon. Enter Traeharne, a character you’ve never seen before who suddenly becomes the most important character in the game, completely stole my thunder.
It almost completely invalidated everything I had done prior, made it feel as if though i was just wasting time until the real hero – Traeharne could show up and begin his story. It was entirely deflating and completely killed any feeling that I was the HERO. Now this wouldnt be so bad if it werent for the fact that in your manifesto video you claimed you wanted to make the individual player feel like a hero. I am sad to say that you dropped the ball down a 9 mile hole in the kohla peninsula, not only do you not feel like the hero of the story, but you also feel as if none of the fights mattered. I mean honestly the big bad guy zhaitan? a child could probably kill him, he seems no more a threat than a quaggan.
And after going through it all you just sit there and sort of think to yourself, maybe they should’ve just cut out “personal” story altogether and devoted resources to another game aspect like pvp or something. Honestly even though I know there will be no way to fix it now that the game is out, I am hoping you guys will read this and think “jeez well maybe in our future content we can put the focus on the players character instead of just introducing a boring and uninspiring (not to mention previously unknown” character halfway through that then proceeds to become the focus of everything".
I know you guys are capable of doing amazing things with your story, you proved that in Guild Wars 1. That is why this is so dissapointing to me Anet, you had something good and then you gave us trahaerne.