Showing Posts For Khyrpa.4527:
And if this would be too big of a hazzle to develop. Another easier way to please us speedrunners would be to give different titles based on the speed you completed certain areas. To avoid backslash from achievement hunters, just simply give 0 achievement points from completion, only the wearable title.
For example:
World 2 Zone 1 Tribulation mode
(finish under 10 minutes)
Log Skipper
World 2 Zone 2 Tribulation mode
(finish under 20 minutes)
Pro Skillz
(finish under 12 minutes)
Numchuck Skillz
(finish under 10 minutes)
iddqd Skillz
…etc
These times were doable last event. Proof: http://www.reddit.com/r/Guildwars2/comments/1mdhau/sab_speedrunning_tribulation_mode_records/
To make SAB even harder for the people who want really challenging content, but keeping it manageable for the more casual. Something like time attack mode could really do the trick. It should then ofc be on the tribulation mode maps :)
Dying shouldn’t ruin the timer because there are a lot of random elements in play and it’s unnecessarily hard not to die.
Doing a swift run while cutting corners and taking the hardest, but fastest routes makes zones as hard as they can get. You also get to skip those unnecessary checkpoint clouds. This would be something that is a real show of skill since you can’t grind it out slowly while dying a million times (although you would be dying a ton while practicing).
A simple thing like an achievement for doing it could be enough to give some people the incentive to try. Giving something bigger as a reward could attract people who are not really into the speedrun thing to whine about unfairness and stuff I’m afraid.
I’ve been enjoying world 2 zone 2 speedrunning for a while now and can say in tribulation mode completing it in under 20mins could prove to be a real challenge to many. I just ran a test through it and got 15min 48seconds chest, but I also have a video that shows it can be done in under 12 mins.
I don’t have any insight into other zones, because I feel they aren’t as well suited for this thing. But in the future worlds where I have a feeling the design will change more akin to world 1’s, having time attack in mind while designing could create some interesting challenge.
Time attack should be in SAB, because:
1. it really fits the theme
2. it should be really easy to implement
Also (out of context) give the whistle a whole scale of notes please! I need to jam while running and do re mi aint enough!
2 yellow skins and 5 Storm Wizard Z-2 tokens.
I don’t care about world 1. Completed it once and that was fun, but it has no replay value to me. The design is just about invisible traps (and weird lilypads).
w2z1 I don’t have issues with lag so the watersprouts were no issue for me before they were patched. After the patch this zone is nothing like it used to be, sadly.
w2z2 My favourite zone by far. It’s all about the jumps and you can find a lot of different ways to progress. Too bad the patch took it the wrong way. So many different weird ways to die than you can imagine.
w2z3 Wonderful zone with lots of great jumping, but in tribulation mode the darkness puts me off. It fits the tribulation theme though, just doesn’t make me want to speedrun it like zone 2.
Props to everyone who made it. Now lets see who is the fastest!
I used to not be able to dodge jump reliably. Then I spent a fair while dodge jumping around Rata Sum with constant vigor. Now I’ve done a speedrun filled with tons of dodge jumps. It’s still not 100% certain to work, but quite reliable.
And yeah, jump first then dodge after immediately. I use space + v.
I never thought about that, I do all my SAB solo.
I guess it wouldn’t be a bad idea to make those spots safe from owls.
Edit:
At least the owls don’t kill you >.>
Actually they do. At times thanks to the owls I kind of entered combat & missed jumps because of the lowered speed, or at least that’s what i thnk happened.
As far as I know your speed does not change in SAB. There is no in or out of combat state like there is in the real world.
You can go back and check the old original patch notes if you want, but I remember Josh discussing this the first time around.
I’m certain being hit by an owl makes your movement speed drop for about a second. Killed me a dozen times.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Khyrpa.4527
I just had my greatest moments in gw2 just earlier. I was doing the world 2 zone 2 blind in tribulation mode. Really enjoyed it, feels so much better than world 1. I was about midway through when yellow text appears in the middle of my screen: “New build available. Your game will restart in 3 hours”. Well I was half panicking because I was more than hour in and if the game auto-exits before I’m finished… Started trying to rush things really hard, lost my sense of time and got into the “zone”. When I was at the 2nd last checkpoint, another message told me I had 2 hours before my client exits. Felt relieved and went on to beat the boss. Just as I broke the cage I instantly wrote: “UYES” in guild chat, while I slid down a slope and died before I got the chest… After that I had the pleasure of paying a visit to moto who made me smash my F button to pieces. I saw the inevitable and took a nice screenshot, after which I of course died to the spikes once and missed the chest :)
So it might be a good idea to increase the zoning out timer a tad. Someone else might have lost their kitten over that, but I went on and helped a guildie through the zone right after and picked the rewards up then. Playing with someone as skilled as you is incredibly fun btw.
Took me more than 3 hours on my first try and my second with a guildie took a bit over 2 hours. I’m not sure if the lenght is nice, but it couldn’t have been as intense if it was shorter.
What people might not see is that in many cases, spike traps in tribulation mode seem to be placed so that you have to take the hardest and sneakiest of routes through the zone. It is really accentuated in world 2. You always know there are no traps where you have to fight enemies and in places where they wouldn’t bring anything interesting to the route (at least as much traps ;).
Normal mode world 2 was just the right difficulty for me. That feeling when you finish a kitten long jumping sequence without dying once when your hands are sweating and you have no idea how you got there. I kinda have to say comparing to other players in different jumping puzzles I’ve seen it seems I’m really good at this stuff so I can see myself in the very minority of jumpers.
The infamous river section from w2z1 didn’t feel bad for me. Guess its a ping thing, though I did figure its safer to be in the air before the next platform comes up…
Other stuff:
About the pay to win thing. I saw this as some awesome incredible chunck of a game and just thought: take my dosh it’s really worth it for me. And yes the coin seems to be really vital to having “relaxed” time while exploring the wonders of TM. Pressure of doing something with limited coins has its own good side too though, just not for TM.
Dodgejump feels really cumbersome to do at will, not sure if it should pay a big part in SAB even though it seems like the next big step in improving as a player.
Toad king head targeting. There’s not good enough feedback from trying to damage the toad king. What would have helped me a bunch on my first try would have been the ability to always target the toad head, but throwing stuff at him would result as evade when hes not flipping his tongue.
Whats up with the wizards charging at you phase? Will I ever figure it out or what?
tl.dr. awe, normal mode good difficulty, tm nice in w2, plz w3 longrfstrharder