Showing Posts For Kiallendor.1064:
that p/s build limits itself by having almost no access to tons of condis through bombs and nades. bombs provides perma burning on its own, so you wouldnt need flame turret. flamethrower has burning access, power burst, tagging potential, crit proc potential, and utility, only one of which is your goal running dire gear (burning).
neither build uses speedy kits or power shoes, which are almost free traits, and mobility (and eg4 or rocket boots) is really good in open world and for when you arent fighting in instanced content.
So essentially the dire build I can just make a few retraits and remove the turrets for a normal flamethrower condi build that I’ve seen a few times. Now I know that build is better off as something else that involves more kits and less turrets.
turrets work in spvp because the build has slightly more damage in the best cases than an enemy has sustain. so you can get kills slowly, and not die with a tanky amulet. because turrets dont really scale with stats much. they have almost static damage stats. so an engi can build a nest and sit in 1 spot and not die, and even 1v2 for longer than should happen. a glass build cannot do that, because someone will use some kind of cc and youll get killed quickly without defense. however, in pve, mobs dont act unpredictably, and more importantly, wont cc you unpredictably. so you can afford to just dodge whatevers important, because you can know whats coming and where to be or not, and then you dont need turrets to hold aggro off of you, because other utilities kill things better and the aggro doesnt matter.
I get this, but spvp and wvw I’m unfamiliar with so this helped a little. I get the functions of turrets, I’m not trying to use them as aggro holders but as damage dealers.
hence, there arent meta turret builds. people do what they want, but in general when they are looking to get better at pve, they discover kits are just so more effective from a damage standpoint that turrets just never pop into their builds.
Which explains why I haven’t found any pve turret engineer builds. I’m not looking at the build I failed to create to get better at pve. I’m already running the current meta engineer build. I’m looking to use the build to mess around with an have fun. If I wanted to get better at pve I’d run the meta all day long but I wanted to create some variety in my gameplay that wasn’t so serious.
as for spvp, turrets are effective when someone decides they have nothing better to do w/ their time than try to kill a person whos dedicated everything to defense and sitting in 1 spot. if you just walk the other way and create mismatched team fights elsewhere, the turret engi either hurts his team by not being there or has to deal with long cds and no damage potential for the 1st 1/2 of the fight. and thats why turrets dont exist in high level play, because the hardest counter is to walk the other way and your opponent is smart enough to know that.
I know that turret engineers are not in high level of play. You’ve explained it to where I can understand why. That is why there are other meta builds that people use for high level of play. I’m not planning this build to be spvp or wvw efficient because I know it would almost never work if I were to take the time and get up into high level of play. I just don’t have the time for that.
I guess what people need to understand is that I’m using this for solo only. I would never use this in a group unless it was allowed by guildies and friends. This is for fun, not for seriousness. If I wanted to be serious, I’d run meta and stay that way. Like I said, I want variety in what I play when I play by myself.
I understand the confusion. I’m just as confused as you are. My intentions are not to troll. It’s my first time at trying to even attempt to build something that isn’t already posted from what I can tell. I don’t even know where to begin. If you can or someone can post something that I can look at it would be great.
Rifle…
for bleed…
wat?
blunderbus (rifle) is not even traited, so you have 4 stacks of bleed for 65%, and even if you could crit ALL the time with your rifle, you’d get maybe 1 or 2 permanent stacks of bleed from sharpshooter…
I wasn’t thinking when I was talking about the bleed. I wasn’t looking for max stacks of bleeds for this build. Obviously Condition Dmg isn’t going to work with what I was failing to attempt to do.
vulnerability:
you get up to 3-4 stacks IF you could crit 100% of the time…
again, wat?
Again, same with bleeding, I wasn’t looking for max stacks. I guess I should have looked over the build you were looking at with more thought and type out everything I had planned. I was in a rush at the time of the post and wasn’t thinking clearly.
buring:
already permanently applied by flame-turret WITHOUT napalm specialist NOR sigil of smoldering…
Why would you pick them?
As with the burning problem. Yes flame turret would have permanent burning without napalm. I knew this and I threw that in there. That was my mistake. At the time I was looking at condition duration and trying to make sure that flame turret was permanent. I went overboard with that and I can change it.
then you have sigil of night, which does not increase your turret dmg-output, just your own, which is absolute bottom level without any gear or traits towards power.
The sigils can be swapped for something else. I honestly wasn’t sure about them when I was making the build. That is why I suggested some that I could potentially use. Even you could have suggested a different sigil, even something I would have never thought of, and instead tried to bash, and rightfully so, my attempt at a build.
then you have runes of the eagle, which give precission, literally the only pic that makes sense in that moment, since you profit exactly zero from the 5% dmg-increase, nor from the ferocity…
I know I don’t profit from the feroicty or the 5% dmg. Even if I chose Scholar over Eagle, which was a rune I mentioned, I wouldn’t benefit from the Power either. I know you didn’t mention Scholar but I used it as an example. I’ve posted other runes I was thinking of using, but I haven’t heard anything about if they are useful or not.
Sorry, I have no idea where to start to fix this, and can only assume that you try to troll us…
Like I’ve said, It’s my first time, and failing I might add as you clearly didn’t try and suggest anything. This isn’t a troll post. I have no intention to do so. I guess I failed to explain myself and I clearly needed to put more thought into this.
Seriously, I’m a friend of experimental builds, and in some occasions, turrets become hilarious and entertaining in PvE, but I don’t understand the reasoning behind more than 80% of this build, and feel completely lost when trying to imagine what you expect from it other than downstate…
Then why haven’t you suggested other options? Anything else with more experience that I have that has already been created? What about the Pistol/Shield build I posted? I haven’t seen any criticism about that. I just looked at it and yeah I guess I could have lowered the burning duration like the Rifle build. But when I look at it, I see a normal condition build, but with turrets and a flamethrower and different traits. Napalm can go, obviously. That build can be trash too, but I don’t know because I haven’t heard feedback about it
same
dont even try
Then suggest something instead of not contributing. Give me something I can work with.
Yes 80% of the build is trash, I realize that now. But I haven’t gotten anything in return that could lead me on the right path.
Arantheal the more I read your post the more I understand what I did wrong and what caused the confusion. If I didn’t post this on the forums I would have made this mistake and went with it because I thought it was good. I posted to get feedback, I got feedback but didn’t get anything that I could change besides Napalm and the burning duration.
So I’ve been looking for a turret engineer build that isn’t WvW or SPvP. In the midst of searching I decided to make my own. I’ve been having trouble trying to pick out the right gear. This is purely for fun when I’m soloing open world or dungeons.
Here is what I have so far
Rifle –
http://gw2skills.net/editor/?fdEQFAUlUUp2qVVxPLseNCehMqUheU0TgOSjAA-TxhAABBp+TYK/IUHgN7PAwFAgvHAAbKBJFwiKrA-e
Pistol/Shield -
http://en.gw2skills.net/editor/?fdEQJAqelUUpqq1WxWLseNSdhE6UXbB6AFOIqjA-TxxGABAoEUD9Ays/wtPAAXU/JJlf4eCAIFwiSjA-e
The Rifle build has a focus on bleed, vulnerability, and burning. The Rifle is for bleed and vuln stacking while the bomb kit and flame turret are for burning. I have 2 points in tools for easier deployment of turrets but I’m thinking of 2 points in explosives for Shrapnel. I want to know if I could replace Rabid with Sinister or Rampager since the build calculator didn’t have Sinister gear.
The Pistol/Shield build focuses on condition damage from the flame turret and flamethrower. The flamethrower is the main damage source with the support of the turrets and switching in and out of pistol/shield for extra conditions.
Considering gear options of:
Armor/Trinkets – Rabid, Sinister, Rampager, Dire
Runes – Eagle, Scholar, Flame Legion, Elementalist, Baelfire, Nightmare, Balthazzar
Sigils – Bursting, Malice, Night, Force, Smoldering, Corruption, Bloodlust, Perception
And all that being said, please don’t run condition builds in PvE. Your future teams will thank you.
Even though everyone expects people to play with full berserk and scholar runed gear, I would at least like to know my options with a free ascended weapon that I got about a month and a half ago instead of it being a waste of space :p
Are there any builds that involve carrion stats? I’ve had a Occam’s Weapon Chest sitting in my inventory for the longest time and don’t know what to do with it. So I’ve been searching around for any type of condition build for any profession that involves in carrion stats for armor and weapons but have found very little about it since most builds tend to go for rabid or rampagers. Does anyone know what profession would use a carrion weapon? Or even that stat choice at all? This is would be mainly for PvE open world, dungeons, and maybe fractals. I would at least like to level a new or have a current character that could actually use it as much as possible.
I want to start getting into fractals on my thief. I’m looking for trait set up, weapons, etc. as I’ve never done fractals before. Any tips on how I should play my thief in fractals? I’ve only ran dungeons with my thief in full Exotic Berserker 25/30/0/15/0 Dual Dagger and Shortbow. Which I feel isn’t a great build since I feel way to squishy when I mistime my dodges occasionally.
So a few days ago I was to able see an ascended weapon chest drop off of a random world chest I looted. Turns out it was Occam’s Weapon Chest and the stat’s it had on it were the Carrion stats, Condition/Power/Vitality. Now I only have 2 level 80 characters, Thief and Guardian, and after searching though many forums I found it to be not very useful to my two main professions.
My question is, what profession would the carrion stats benefit the most from? I’ve search many sites and forums about the topic and haven’t found a solid answer for myself. Thought I would check here before I drown myself in Google searches again.
