Showing Posts For Kilver.7094:
yes, alpine back plz!
I think it`s going as they are planning. Slowly reduce WvW pop and demoralizing it and when they will introduce mega server BL we will all be happy…
Why would they make so huge BL maps?
They didn’t. Once you learn the routes, it takes the same time to run across the map. I believe the video comparison in another thread suggested the new and old maps are with in a few seconds of one another to run from end to end.
Denying the undeniable…
The fact that players have to post vids on how to get to objects you want to attack/defend speaks volumes. It’s not only bigger it’s a lot more confusing…
I don’t play much wvw anymore. The new map and mechanics put me in “downed state” and I’m not sure I want a ress…
Like I wrote, I think there’s a subset of players that are asking for a stripped down and casual fights environment, one that doesn’t have game aspects that can interrupt your fights. They are claiming to be “true WvW players”, but I think they’re really some open world PvP players because “true WvW” is about managing the activity that goes on across all four maps like an RTS, not “hey we’re having an open field fight over here.”
I think the guild hall arenas were developed specifically for these players.
The part of your quote that I bolded is so true, and it amazes me that so many posters on this forum complaining about “PvE” don’t seem to realize it. It’s almost as if they have made themselves oblivious to WvW’s fundamental design. WvW is an open world objective-based PvP game mode. It has always been about managing environments and objectives. Often that means fighting other players over those objectives, but not always. It has been like this since the game launched, from the original orb event and quaggan island, to ruins/bloodlust, to the very basics like escorting/sniping yaks, taking down walls and gates, killing guards and lords, etc. The oasis event and the shrine bonuses are completely within this design philosophy.
Are you worried about the future of this game mode, or do you just want to discuss the true definition of “Pve” from a philosophical standpoint?