(edited by King Kraken.2863)
Showing Posts For King Kraken.2863:
I think instead of having the wall reflect, have it destroy projectiles and turn them into life force. That would be a lot of fun and not as overpowered as full reflect. Having poison cloud destroy projectiles too would be nice.
On the bright side, Anet has announced that significant AI changes are in the works for HoT.
Man I really hope so! Any link to this info or quote?
If they made all minions ranged attackers instead they would work a lot better, the ranged ones and shadow usually work pretty great, or maybe if they burrowed underground like wurms and popped up to attack. Or make bone minions throw bones and the golem throw stones, then bone minions could throw explosive skulls and die for their command.
I like playing MM in tPVP and it works quite well as long as the minions don’t bug out. hopefully the new patch will have some new AI tech or fix the problem cause minions account for a lot of the necromancers skills.
Yep me too Windows & got a bad update a few days ago and it seemed to mess mine up then, I had a third party uninstall program and i also uninstalled the bad windows update, then I re installed the game and worked the first time i launched it now its back to it crashing and saying the game client has a problem. The repair program didn’t work the first few times i had the problem
I just posted about this in the bugs forum, i have noticed they usually attack more often when you have the high ground like the clock tower. Also using Shadow Fiends skill seems to be like the unofficial attack command for the rest of the minions. Can we just get a F2 command Anet?
Hello this is my first post. I am here to say I main a necromancer and I love using minions in Tpvp but for some reason the forget to fight at times and just hang around seems to happen more often fighting against another minion master on a apposing team, but it just be coincidental. Will this be fixed in the near future?