Showing Highly Rated Posts By Kings.7491:

Please Reconsider Legendary Weapons

in Suggestions

Posted by: Kings.7491

Kings.7491

Wow, that was a really good post. When I firts read the title I thought “oh another wining post about legendarys”. But you proved me wrong, and you really summed it all up. I escpecially like this part"Those of us who have done all the dungeons, finished our personal story, maxed our crafting, polished off 100% world completion, and even amassed a pile of skill points, karma, laurels, etc. — do we not deserve a Legendary?". After all then we have done all that the game has to offer on the PvE side, and that does require some dedication to the game.

My disappointment about HoT

in Guild Wars 2: Heart of Thorns

Posted by: Kings.7491

Kings.7491

Less of a RNG simulator
This might sound weird to some but I want to know what I’m going to get, I want to know how far I’ve come to that goal and I want to know how much work is left. I do not want a chance of getting something that I can throw in the mystic forge for a chance of getting a box that might contain another box that I need 10 of for this crafting recipe that gives me a component that I need to put in the mystic forge… you get my point.

A third person camera that work, first person view and ui changes
Fix the third person camera, just do it. It is way to centralized and too low down. Why did you remove first person, just why? It worked fine in gw1. I also miss the freedom to configure and place the hud exactly where you wanted it on the screen, why remove this feature? why?

New dungeons and/or raids
A structured organized way to really test you mettle, why not? I remember the Shiro Tagachi fight in the end of factions. It made me cry in frustration but when I did it, when I finally did it, kitten those npc applause and salutes felt real.

Mounts
Some people dislikes mounts, I don’t. I think they are fun, visually pleasing and gives more freedom. But I don’t think that the current gw2 world structure is appropriate for mounts. I was therefor hoping that in the new expansion they would make for example the crystal desert a huge open area with a lot of open terrain. This would be unpractical to traverse, unless you had mounts. The waypoints should be more disperse and less frequent around the world and somewhat replaced by mounts (travel inside a map should be primary for mounts while travel between maps is done with waypoints). You could also add speed limits for example so while in the open you are free to travel in full speed while near cities you travel slower and also areas where mounts are prohibited like in the bank. Imagine the traveling across tyria on a giant mech spider, scorpion or raptor.

The market
I was really hoping that you would reconsider your market, because it’s a disaster. I were hoping that the new expansion would give more opportunities for stuff like cross region trading. There is no good way to earn money unless you grind dungeons over and over. I look at the market at EVE Online and I see just how ridiculously bad and poorly implemented the market is in gw2. There are no industry because everyone can do everything when it comes to crafting. There are no real roles in the market like gathering, processing, assembly or transport.

Legendary Armor
Nothing I would personally go for but I would still like to know that there is something I could progress towards when it comes to gear. However my personal preference is that legendary should have a stat increase or at least that the ascended armor get a stat boost and the legendary armor have equal stats as ascended.

Mods
Yes please, make gw2 modable. I do no buy the argument that it’s confusing for new players. Please consider players who want that customization and freedom that mods enable, more options is almost always a good thing (the complexity lies in how to ‘hide’ the advance options for advance only players).

A new crafting profession
Something that’s useful and actually is hard to level up. This could also be a good source of material sink for low tier materials.

Map queuing
I have recently started doing tequatle on a daily basis with my friend. However joining each others maps are more difficult than it’s worth because of the lack of queuing into full maps. As it is now you have to spam the join button, just like www before that got patched. I thought that the idea with mega servers was to bring friends and guild mates closer.

More than one specialization
So why is this called an specialization when you have no options? It’s more of an optional upgrade. Sure there will be more in the future but this is an expansion after all. This feature seems unfinished to me, why release it if it’s not done?


It would be very nice to hear your feedback and things that you were looking forward to in the expansion. Remember that this is my own expectations and preferences and all that is listed here won’t appeal to everyone, I know this. There is no need to tell me I’m wrong or this can’t be done because of that etc. This list is for bringing attention to all the things that Arena Net has left to improve and also to bring old problems back to the light, because there seems to be little or no comments from the devs.

EDIT:
This is my expectations, I’ll gladly read what you think about them but my main question and reason for this post is:
Is there something you find is missing in HoT that you where expecting from gw2s first expansion?

(edited by Kings.7491)

My disappointment about HoT

in Guild Wars 2: Heart of Thorns

Posted by: Kings.7491

Kings.7491

I watched the PAX announcement on twitch about HoT and I actually have to say that I’m a bit disappointed (btw the host… it felt like i was watching a kids show). Sure there were some things that caught my attention but really nothing more than that. I just can’t help to think about all the things that I was expecting from the first GW2 expansion. It have been so long since launch that I was expecting an almost complete new game. I did this list because the current announcement makes HoT look more like a feature pack rather than a full price expansion.

Okay so lets start by listing stuff that I expected to be in the expansion:

A new race
I remember that some one said that if you ever were to have a new race or profession in the game it would be a new race. Why? Because of the balancing problems you had in gw1 it is much easier to create a new race. I don’t need to give examples of new races. There have been many wild speculations already but still this does not seem to be a thing.

A true raw support class, like monk
I know how much Arena Net and their fanboys detest the “holy-trinity” but I think that done right it is a lot of fun. I don’t necessarily say that we need a healer but a class that really makes the difference in a dungeon or raid. I find that the problem now is that every one runs full glass canon dps, why? Well it works, and it the best way to do it as it is right now. But if we would have new truly challenging content in this expansion what would that mean for a glass canon dps group? Well hopefully if it is truly challenging that won’t work. So what do we do then? Well if we had one person that acts tank and get all the toughness he could tank, but only he. There is no taunts or tanking in gw2 so there is no way to control who takes the damage. One way to solve that is that everyone is a tank, but now no one deals any damage. So what I’m looking for is a support class that can protect the dps so they for instance heal for the same amount as their damage but the same class can buff the tanks so they deal more damage for instance gain might on each hit.

Quests
I liked the quest system in gw1 and I think it was a mistake to get rid of it completely. You could have made it just a little different and it would fit in gw2 just fine. I imagine something like this:
I wander around in brisban wildlands leveling my character. I stumble upon the mighty skritt king and is curious about who he is. So i walk up to him and talk to him. He says that he is the mighty skritt king and have many shinies but one shiny very dear to him is lost. I a mighty hero of kryta accepts the quest to find the special treasure.
The quest should give some money, xp and achievements depending on the quest. I would also like if there were no quest markers, finding the quest should be an reward for exploring itself.
Quests can be many things like a great opportunity to give some extra lore, endless opportunities to expand and make new epic quest arcs, encourages people to talk and interact to npc’s, encourage people to explore, makes use of all the maps in the game, it’s completely optional, it’s a good complement to dynamic events.

Player housing
Yes, I wanted this a lot. This is so huge of a game changer. Think of all the good it can bring. The end game goals, the prestige, the gold sink, the value increase in low tier materials, the role playing, and the list goes on. Please make this happen.

Heroes
I loved the heroes in gw1, however I see why this is not a thing in gw2. I still really enjoyed collecting heroes and then gearing them up. The best part of it all was the combos and builds I made to complement my own build. Perhaps this could be a thing but in a smaller scale, like if we all could have a mini like hero to company us around tyria.

Templates
Is this so hard to implement? Just an option so save and share different builds is huge. Now that traits are free to change i really don’t see why this is not a thing.

New weapons aka new skills
This is something that we have heard were a thing but is never mentioned. I liked the skills in gw1 and that you were free to put together a set of skills to make it perfect for your play style was a lot of fun. It was a huge disappointment for me when this was not carried over to gw2.

Uncontested Temple of Balthazar

in Dynamic Events

Posted by: Kings.7491

Kings.7491

Uncontested at Far Shiverpeaks (EU) atm

Slow walking among enemies

in Guild Wars 2 Discussion

Posted by: Kings.7491

Kings.7491

Why does your character slow down when you engage in combat?

I find this very annoying because most of the time when I’m traveling around I do not want to stop and kill every single trash mob I run into. So i run pass them, which works, unless I get hit by something, because now all of a sudden I’m unable to run normally. Why is this? Why does this feature even exist? Why can’t I just be left alone and run passed enemies I don’t want to fight even if some of them manage to hit me.

Just remembered how annoying this was when trying to do jumping puzzles.

Why it is like that? Umm.. Becouse if you are hit you are supposed to stay and fight, or use you skills to get away. It is there to make the game challangeing even when/if you run from point A to B. The game would be pretty booring if you could just run past everything … just look at a few dungeons where players just skip 80% of a dungeon. Meh…

Spirnt, dodge, block and skills to increase the gap between you and the enemies.

Ummm…. What if I don’t want to stay and fight? And using my skills don’t always work, sometimes mobs gives me blindness for 30 seconds, which leads to me turtle walking for more than 30 seconds! Having to ‘stay and fight’ won’t make the game challenging. I am talking about normal trash mobs which can’t even kill me if I stood completely still and was occupied with searching for treasures in my nose. I get nothing from killing these mobs and they are only an unnecessary obstacle between me and the actual fun game play that I’m seeking.

Too simplistic trading post model?

in Guild Wars 2 Discussion

Posted by: Kings.7491

Kings.7491

Putting a time limit on orders is irrelevant and if anything would only make markets less fluid. This is inconvenient and distortionary with no upside as I can see it.

In game market tools? I could take it or leave it. Things like average price over the past 24 hours would be a useful tool, but pulling full graphic price histories are better served by 3rd party sites – that’s not always needed, and would be a big strain on the server to pull regularly whenever anyone looks at an item. There’s an important trade-off between being informative and keeping your UI parsimonious, and I don’t have a strong opinion on the state of the in-game UI in that regard.

Ensign: making me type less since 2013

You should post more so we dont think you’re a reanimated corpse quietly mucking around in databases

This is not the place for your weird prejudices against Reanimated Americans.

I believe I read somewhere it’s your philosophy to stay on topic Anyway, do you have any comments on my suggestions Mr Smith?

Black border frame HUD thing is annoying.

in Guild Wars 2 Discussion

Posted by: Kings.7491

Kings.7491

From the beta I have wondered why this black frame even exists on my screen. It serves no purpose other than being visual. Which for me doesn’t look that good and blocks my view. I sometimes walk around without the HUD completely to get rid of the black frame, however I can rarely do that for long. I would like to see an option to remove the frame.
Perhaps it could be an option in the fully adaptable HUD that I miss from Guild Wars 1.

Slow walking among enemies

in Guild Wars 2 Discussion

Posted by: Kings.7491

Kings.7491

Why does your character slow down when you engage in combat?

I find this very annoying because most of the time when I’m traveling around I do not want to stop and kill every single trash mob I run into. So i run pass them, which works, unless I get hit by something, because now all of a sudden I’m unable to run normally. Why is this? Why does this feature even exist? Why can’t I just be left alone and run passed enemies I don’t want to fight even if some of them manage to hit me.

Just remembered how annoying this was when trying to do jumping puzzles.

Panorama

in Community Creations

Posted by: Kings.7491

Kings.7491

Hey guys, I tried to imagine how GW2 would look like with VR. So I made some panorama pictures and realized that you miss out on a lot due to the boundaries of the screen

http://imgur.com/a/TXQDI#1

Too simplistic trading post model?

in Guild Wars 2 Discussion

Posted by: Kings.7491

Kings.7491

Looking at IRL markets and other well made in-game markets (for example Eve Online) they all have a way bigger feature set than the current on in gw2. I have made a list of things I think are needed in the market:

- Order time limit. An order should have a time limit to keep the market up to date and better represent the current state of the in-game market.
Edit current orders. If I have an order listed this order should be able to be modified. Currently the only way to do this is to remove the listing and make a new one. Editing orders is a vital part of market competition and will create more accurate pricing. Of course an editing fee will be added to cover the missing listing fee but I should not have to pay the whole listing fee again only to lower the price by one copper.
Price history. An in-game graph for price history and moving average can greatly help in determine the real market value for an item.

If there is a good reason for why these features aren’t in the game I would be very interested to hear them.

Don't nerf me, nerf them!

in Suggestions

Posted by: Kings.7491

Kings.7491

I do not see that some classes need to be nerfed and others improved. They all have different pros and cons, play your character correctly and make the best of the benefits you get.
For me it’s a question about how to counter attacks and pros of other proffessions instead of nerfing everyone/everything that makes the game hard and challenging. In PvP for example I play with a build for anti conditions. It makes me particulary good at counteract classes that focus on conditions but weaker against those who don’t. So I have to pick my targets.

What I would like to see more in the game is more ways to do this. More spells to counter cc (I can’t find a single one that breaks cc on my guardian) and more combinations of spells (the build system in GW1 was really good). I more than often find myself in situations where my character is uncontrollable (due to stun, fear, polymorph or whatever) in several seconds and I’m sitting there watching him die.