Showing Posts For Kitarity.8976:

Tequatl Terror Squad 3! (SLAY THE BEAST!)

in Looking for...

Posted by: Kitarity.8976

Kitarity.8976

Invite please. /15char

Bye Bye Jumping Off Hills :/

in Necromancer

Posted by: Kitarity.8976

Kitarity.8976

You know there is another way to do this right?

Just saying……

Isn’t a way to be the gentleman, give the crystal to someone else, and take that Agony from Maw like a man.

Bye Bye Jumping Off Hills :/

in Necromancer

Posted by: Kitarity.8976

Kitarity.8976

Ignoring all the mechanics and nitty gritty details, after playing my Necro today, and even after the previous patch… it just isn’t fun any more. I didn’t mind dying more than other classes in dungeons, because it was fun to try and time that 10% DS to soak all that damage. I didn’t mind the lack of damage, because I could annoy everyone with fear. I didn’t really care too much that we didn’t have a stealth, or disengage, because I could jump off of a cliff in WvW, pop DS, and then give that chasing zerg the finger.

But after this recent patch, a lot of fun things that we could do as Necros are gone.

July 23rd patch notes: hidden buffs edition

in Necromancer

Posted by: Kitarity.8976

Kitarity.8976

Excuse me while us PvE players and WvWers are slowly pushed to the side, you’ve all heard the news folks! Time for Necro to go into sPvP.

Haven't played in a while....

in Necromancer

Posted by: Kitarity.8976

Kitarity.8976

Roll a Ranger.

The Mighty Altroll's Mighty Metas

in Necromancer

Posted by: Kitarity.8976

Kitarity.8976

I think we’re all disappointed in ANet at this point. Thanks for the work mate, time to do the usual and see what we can salvage from the wreckage.

Explanation for Death Shroud nerf?

in Necromancer

Posted by: Kitarity.8976

Kitarity.8976

There is no ‘nerf’ here, its a bug fix. DS was never supposed to soak up all the damage, it is an additional buffer, not a block. Its a shame of course, because many players relied on this bugged mechanics in the first place. I don’t have enough Necro experience to discuss the consequences of this fix.

If this change indeed makes Necro unviable (whatever that means), then this shows that there are some gaping issues with Necro design in the first place, and I believe it is a good idea to discuss them. But please do not call fixing a broken feature a nerf.

If it was an exploit, which I can concede the falling damage part definitely was, this “nerf” should have been rolled out with an appropriate defensive replacement. As it stands Necros don’t really have anything to help take damage in PvE or PvP, the second HP bar doesn’t stand as we can’t heal in DS and there’s a lengthy CD to get back inside of it.

Post 23/7 Advice?

in Necromancer

Posted by: Kitarity.8976

Kitarity.8976

Or a guardian. Wait it out till the next patch and hope ANet pulls their head out of the ground.

Explanation for Death Shroud nerf?

in Necromancer

Posted by: Kitarity.8976

Kitarity.8976

Not too sure about others but taking out the DS fall damage is drastically going to reduce my WvW survivability. All the other classes seem to have some way of escaping from unfavourable fights e.g. Thief speed/stealth, Mesmer blinks, and so on, jumping off of cliffs was the one thing I looked forward to. God kitten it ANet, took away one of the most fun aspects as a Necro.

So no suicide jumping with necro anymore?

in Necromancer

Posted by: Kitarity.8976

Kitarity.8976

Yeah, we can still do it with Spectral Walk, but that’s another skill taken up, and sometimes there’s some lag immediately after you activate it while dropping. Unlike DS, it’s not a guaranteed no-death fall.

God kitten it ANet, just remove Necros already at the rate you’re going.