Showing Posts For Kiyo Reiryu.8703:

Theory Crafting : Tempest Specialization

in Guild Wars 2: Heart of Thorns

Posted by: Kiyo Reiryu.8703

Kiyo Reiryu.8703

Mesmer gets a new F5 (most likely due to it only getting a shield) and guardian and necro get 2handed weapons and have their existing Profession skills (virtues/shroud) changed into new skills

So I was wondering… What would an Ele get? Its speculated that its going to be a main-hand sword and im not sure about utility skills, but what is there to add beyond that? Now this may sound crazy (and it is), but what if Tempest edits all of your existing air attunement skills (even the skills for other weapons), and your air attunement is swapped out for a ‘Tempest attunement,’ and your air specialization traits will still affect the ‘tempest attunement.’ while you’re using the Elite specialization

This would allow people who always wanted to focus more into 1 attunement to feel like they’re more focused into 1 type of magic, and future elite specializations would allow you to focus on the other attunements (pyromancer, geomancer, etc etc)
and it wouldn’t really be ‘that’ Op, considering that you’re still limited to 3 specializations. So instead of having 3 attunements traited, you would 2 attunements traited, and one of them is much stronger.

idk, just my crazy idea that I had the other night and felt like sharing lol

I like this concept. I’d love to be able to spec into water/ice magic specifically. currently the game requires that you swap between multiple attunements to gain all of the classes benefits. but focusing on a specific would make a more individualized experience.

I hope this is the case

Anvil Rock Server - Elementalist [Temptest]
PvE – PvP

Theory Crafting : Tempest Specialization

in Guild Wars 2: Heart of Thorns

Posted by: Kiyo Reiryu.8703

Kiyo Reiryu.8703

Rude…. but Thats all Theory Crafting is technically.
Baseless user speculation.

No. That’s just baseless user speculation.

This is actual theorycrafting: https://healiocentric.wordpress.com/2014/05/22/a-brief-amp-trinket-update/

And this is actual theorycrafting: https://healiocentric.wordpress.com/2015/06/03/6-2-mini-analysis-riptide-resto-shaman-t18-set-bonuses-archimonde-trinket/

Here’s another example of actual theorycrafting: http://holybouch.com/2015/03/14/holy-radiance-not-total-hit-ome-of-the-time/

I could show you some Starcraft examples, but I don’t think you need a 2 hour long presentation on why delaying your vespene gas by 10 seconds is optimal.

so its safe to say you have a 0% intention on talking about the topic of this thread. but instead criticize. tsk.

Anvil Rock Server - Elementalist [Temptest]
PvE – PvP

Theory Crafting : Tempest Specialization

in Guild Wars 2: Heart of Thorns

Posted by: Kiyo Reiryu.8703

Kiyo Reiryu.8703

This is one of the loosest uses of the word “Theorycraft” I’ve ever seen. “Baseless speculation” is more accurate.

Rude…. but Thats all Theory Crafting is technically.
Baseless user speculation. I even clearly state this being MY OWN IDEAS

But there are some hints to the class.
specifically the data mine one user has done to find some of the in-game skill codes:


[&Bw5rAAA=][&B8VsAAA=][&B5FvAAA=][&B6ZvAAA=][&B8ZoAAA=][&B2NrAAA=] [&B1lpAAA=][&BxBqAAA=][&BwltAAA=][&BzJpAAA=][&B+JuAAA=][&B2RtAAA=][&BzdsAAA=][&B41tAAA=][&B7JpAAA=][&B6FvAAA=][&B29rAAA=][&B7tqAAA=][&B5JqAAA=][&B15oAAA=]

Anything else SINCE ITS NOT CONFIRMED BY ANET, is exactly that, speculation.
try to be less rude on others ideas.

Anvil Rock Server - Elementalist [Temptest]
PvE – PvP

Theory Crafting : Tempest Specialization

in Guild Wars 2: Heart of Thorns

Posted by: Kiyo Reiryu.8703

Kiyo Reiryu.8703

Hey guys,
My name is Kiyo and I’ve been a dedicated elementalist in almost every game I’ve played (GW1, WoW, FF14, etc)

You can only imagine my excitement when the speculation for the Elementalist specialization was noted as the Tempest and would be getting the sword as a main hand weapon. After countless hours of forum scrubbing I have yet to come across any concrete information about the class so (as most gamer’s do) I began to speculate on what would make the class interesting.

Lets Start!:

First, The name. A tempest is described as a violent windstorm, especially one with heavy rain, hail, or snow. The name in itself sort of sets the standard for the damage output for the class. Elementalist has always been the class with the highest risk vs rewards factor. Low armor and health rating in exchange for abusive AoE damage. The bar has been set for the Tempest.

Weapon: Sword
The weapon announced was the Sword.
(( let me just say this is a big deal, Now I have a reason to farm the Fractal Sword))
Having the sword coupled with the destructive nature of a tempest, I assume that the weapon speed would be comparable to the D/D elementalist. Being close ranged does pose a threat for the squishy elementalist. My assumption is that there would be greater rewards for the Tempest to be in close range, like Buffs, Health Regeneration (Water Attunment), and even Stability alongside a skill set that would provide mid-range AoE damage with tons of self-buff options. Making the Tempest a violent storm to be near.

((Its probably not a good idea to give the elementalist/tempest the bleed stat because the class already deals tons of high end damage and applies tons of conditions))

Specialization Trait/Skill
I was sitting down and thinking, what would make the Tempest super fun. and it dawned on me. The Elementalist already has the Conjured weapons profession mechanic, and I got to thinking: What if there was a way to enhance that feature and I thought, Potentially adding more Conjured weapons would be the most simplest of solutions, but there has to be more to it. then it hit me!

There is only one skill that the Elementalist have that is directly related to a Tempest
and that would be the Tornado Elite Skill (which is awkwardly classified as a transform skill.)

If there were a way to incorporate the blade spinning (much similar to the Dervish from the GW:Nightfall Expansion) but thats thinking a bit too comparative.

Then i thought, It seems as though Anet is incorporating some of its original elements from the original guild wars into the expansion for gw2
: ex. Chronomancer being an original concept for the cancelled expansion GW:Utopia,
Reaper gaining profession similarities of both the Dervish as well as the Paragon(shouts).

Following that same path of thinking, The elementalist had a pretty nifty exploit in GW1, by being a secondary Ritualist. and currently (other than Mesmer clones) there aren’t many incorporations of the Ritualist’s abilities within the GW2 universe.
Elementalist does have Conjured weapons which provide team support
(i.e. Icebow & Firey GS) as well as the Elemental summons.

Thats all i have for now. Tell me what you think.

Anvil Rock Server - Elementalist [Temptest]
PvE – PvP

For the love of ELE,please Anet

in Elementalist

Posted by: Kiyo Reiryu.8703

Kiyo Reiryu.8703

Please Anet,do this simple thing:
Make Conjured weapons same as Engi’s kits. Leave attuments at their recharge,while Conjured weapons would act same as Engi’s kits. Of course you wouldn’t get attument boons from swaping Conjured weapons,that you’d still get only going through actual attuments. And also,you wouldn’t drop Conjured weapon for your teammate. Only Ele would have them. Hell you can even leave Fiery Greatsword on cd,since it’s Elite,while other Conjured weapons in Utilites you would be able to swap on fly.

This move would make Eles so much better and make people actually start using Conjured weapons. At the moment,there is CLOSE TO NONE use of Conjured weapons. It would also give diversity to eles. Pretty much cantrips are used,while there are so many dead skills.

Why do you hate Eles? Engi got a kittening ELITE as KIT. They can use that kitten from 1.5k range with cd’s from 20-40s or so. Are you serious?

All other classes benefit from F1-F4(soon F5) skills in different ways,while for ele it’s like weapon swapping. They get no kittening use from F1-F4.

I like your concept but I’m thinking that would be some type of ‘Tempest’ prerequisite. Conjured weapons are a unique play style. I mean ice bow 4 & 5-skill are mandatory in dungeons and boss sieges.

My assumption for the Tempest profession for the Elementalist in Guild Wars 2 HoT would be having the ability to swap between weapon skills. Since the Elementalist is presumed to get the sword as a Main Hand weapon, It would make sense for the class specialization to focus on physical combat, which is what the conjured weapons provide. Playing with that mechanic would give a more immersive game play interaction since the Elementalist already provides weapon based support.

Anvil Rock Server - Elementalist [Temptest]
PvE – PvP

Dueling as a Guild Hall Feature?

in Guild Wars 2: Heart of Thorns

Posted by: Kiyo Reiryu.8703

Kiyo Reiryu.8703

I agree. This would be an interesting concept. I remember vaguely something like this in GW1. Guild sparring before PvP matches. It would spawn creative friendly competition especially for teams that want to get some good practice in.

I mean we do have the custom rooms on the PVP lobby, but having Guild only training inside the grand guild hall would completely fill the entire GUILD WARS 2 EXPERIENCE.

So excited for the concept.

Anvil Rock Server - Elementalist [Temptest]
PvE – PvP

Increased Bleeding Stacks

in Guild Wars 2: Heart of Thorns

Posted by: Kiyo Reiryu.8703

Kiyo Reiryu.8703

Bleed stacks?! Kind of exciting.
Now dungeons and boss raids will be a bit easier. not to mention the assumed power spike it will have in PvP & WvWvW.

The only benefit I can see from this happening is that bleed would be a more viable damage stat. Whats fearful is that there are not many options for condition removal, meaning you’d be placed in a situation where your HP is dropping at an alarming rate with little response time.

Anvil Rock Server - Elementalist [Temptest]
PvE – PvP

Living World Event Suggestion

in Suggestions

Posted by: Kiyo Reiryu.8703

Kiyo Reiryu.8703

Its not really a game related issue, but more so a suggestion.

I have this really amazing idea for a Living World event that could drastically delve into Guild Wars lore. as well as bring excitement and nostalgic references to Guild Wars 1 players.

is there an email or phone number to someone i can share this information with?
preferably answered by a moderator.

Anvil Rock Server - Elementalist [Temptest]
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Elementalist Fan Art! :D

in Community Creations

Posted by: Kiyo Reiryu.8703

Kiyo Reiryu.8703

“Water Magic” – Kiyo Reiryu

Here is a self commission for my character on Guild Wars 2. I just absolutely love my character, so I drew him.

I’m considering taking commissioned request, inbox me for inquiries. tell me what you think about it guys

Attachments:

Anvil Rock Server - Elementalist [Temptest]
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(edited by Kiyo Reiryu.8703)

Can't Login + Error Code

in Account & Technical Support

Posted by: Kiyo Reiryu.8703

Kiyo Reiryu.8703

I cannot log into my main character. i get stuck at the load screen for Dredgehaunt Cliffs. All of my other character load perfectly.

also, when I try to load into my main character, i get this error:


—> Error Logs <—
VerifyAccess failed or denied access with 0×80070716 – 1
Map load hang on STATE_MODELS_STREAM detected: MapId: 26, Position: (-18030.382813, 27397.140625, -919.486267), Completion: 0.000000
Map load hang on STATE_MAP_ASSET_STREAM detected: MapId: 26, Position: (-18030.382813, 27397.140625, -919.486267), Completion: 0.910609
Disk read failed with error 1117 (incomplete): file ‘C:\Program Files\Guild Wars 2\Gw2.dat’
Disk read failed (1117): file ‘C:\Program Files\Guild Wars 2\Gw2.dat’

Anvil Rock Server - Elementalist [Temptest]
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HELP... can't load

in Account & Technical Support

Posted by: Kiyo Reiryu.8703

Kiyo Reiryu.8703

I was doing my story quest and it lead me to Dredgehaught Cliffs..
When I walked through the portal to enter the Cliffs, the game crashed.

Now every time i log in, I get stuck on the Dredgehaugh Cliffs loading screen. It will load for a while, then crash. I’m stuck in a loop

Please Help,
Kiyo

Anvil Rock Server - Elementalist [Temptest]
PvE – PvP

(edited by Kiyo Reiryu.8703)

Will My Account Get Banned?

in Account & Technical Support

Posted by: Kiyo Reiryu.8703

Kiyo Reiryu.8703

I want to know if my account has any chance of getting banned for using a graphic enhancing program like SweetFX?

I want to use it primarily to boost the visuals of the game, but am weary if it will put my account in jeopardy. thank you in advance for the responses.

Anvil Rock Server - Elementalist [Temptest]
PvE – PvP