Showing Posts For Koeder.2365:
I put these observations regarding blinding befuddlement on another thread, but will reiterate it here (as this thread seems to be more active).
More than half of the mesmer skills that blind (currently) impact multiple targets
Utility skill signet of midnight: blind nearby foes (up to 5 targets)
Torch skill the prestige: disappear in a cloud of smoke blinding nearby foes (up to 5)
Scepter skill illusionary counter / counterspell: shoot out a bolt that blinds foes in a line (up to 5 targets)
So many mesmer blinds impact MULTIPLE targets. Blinding befuddlement as it is now (and unless specifically stated otherwise, I think the default assumption would be that it retains this feature) confuses only a SINGLE target. I am guessing the cooldown triggers after the first target is infected – my experience with this has been that other targets in a group of (up to) 5 are merely blinded and don’t get the stack of confusion.
In my opinion, this multiple target blind, but single target confuse, is a fatal feature of this trait which makes it suboptimal.
After some testing on this trait, I don’t have a bug to report per se, but there is a consideration regarding this trait that I would like to raise (apologies if another forum is more appropriate)
‘Blinding Befuddlement’ causes confusion when you blind a foe. This trait has a 5 second cooldown.
Over half of the mesmer skills that blind impact multiple targets:
1 Utility skill ‘signet of midnight’ blinds up to 5 foes
2 Torch skill ‘the prestige’ blinds up to 5 foes upon disappearing
3 Scepter skill ‘illusionary counter’ (activating ‘counterspell’) shoots out a bolt that blinds up to 5 foes in a line
Whenever I blind a group of foes with one of these skills under the effect of this trait, blinding befuddlement will trigger a confusion condition on only one of them.
After spending way too much time on this, I now see that it is this cooldown that prevents this trigger from occurring on multiple foes. But this begs the question why would the trait impact only one foe when so many of the skills available to activate blind commonly impacts multiple foes?
Maybe my expectations were amiss, but to me this simply seems not totally thought out. Is it indeed the intent of blinding befuddlement to only confuse one of the multiple foes that get blinded?
thanks
I followed Kilam’s fix and the hardest part for me was running as an admin as well.
From the start menu, I found notepad under the accessory folder. From there you can right click the icon and select “run as admin” from that menu. Once that hurdle was cleared, and you open the file in that instance of notepad (show all files), then it was easy.