Representing guild [BG] – Broken Gods – Desolation (EU)
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Representing guild [BG] – Broken Gods – Desolation (EU)
Just a quick heads up: pvp ranks are shared across all characters, not individually <3
Representing guild [BG] – Broken Gods – Desolation (EU)
Wow, thread got over 10K views.
Lets hope that, after fixing our traits etc, we are in a better shape.
Since I really dont think that they are going to buff this class very hard, as john thinks we are just not good enough atm.
Representing guild [BG] – Broken Gods – Desolation (EU)
Such a fast reply, clearly you havent tried it.
Representing guild [BG] – Broken Gods – Desolation (EU)
Tried to help, but w/e.
Close this tread and hope you guy’s struggle further, not in the mood to get bashed more.
Representing guild [BG] – Broken Gods – Desolation (EU)
(edited by Koen.8703)
@natsos
I can see how it would work in pve as they can tank but not sure at all in PVP.Fine, I’ll test it out and post after how it went.
Tried it out in 2 tournaments and both lost first round.
Minion AI is terrible, dmg is still weak, survability is the same as with condition spec, minions die way to fast even with the new traits.
The only moment when this build could be viable is when the minions would’nt die that fast since I have to admit when they are up you are finally doing some DPS.
Problem is their uptime is nearly non-existant, and therefor you instantly lose all the toughness etc.
Like I thought in the first place, randoms in spvp do not focus the minions down, people in tpvp do.
The only positive thing about this spec is that they take the pressure of you for like 4ish seconds.
Representing guild [BG] – Broken Gods – Desolation (EU)
@natsos
I can see how it would work in pve as they can tank but not sure at all in PVP.
Fine, I’ll test it out and post after how it went.
Representing guild [BG] – Broken Gods – Desolation (EU)
(edited by Koen.8703)
No offence, but if you want to come up with the idea that we indeed need no fix in pvp, atleast provide us with some decent footage of some PVP.
First of all its in spvp, not tpvp where the skill is alot higher.
Secondly, its clearly that most of the damage is not being dealt by you.
Thirdly, and dont take this into offence, but those vids only show a less-mediocre playstyle.
Representing guild [BG] – Broken Gods – Desolation (EU)
I don’t even agree with half of what you said, it is kinda late right now so I will try to give just a few details.
I play a MM/Condition necro,it is good in PvE , PvP and SPvP.
My minions offer me high toughness(so survivability),immobilize,blind and charge.
My scepter/dagger combination offers me cripple, lots of bleeds,blindness,chill and weakness.Any time I feel like it, I change to my staff and use some regeneration for myself,nasty conditions for foes, fear and plague spreading.
Because of my scepter, I manage to have 50+% of life force most of the time, so I can get away from dangerous situations and start annoying my enemies even more from a safe distance.
Yes, the damage is low, lowest than any other class.
Yes I have some broken traits and some that could use some boost.
I have played fully MM with dagger/focus and it wasn’t as good as the one I explained
I have played fully conditionmacer and it wasn’t nearly as effective as the one I explained.I can take ALL the other proffesions , just because I have the best “crowd control” effects and the highest life for a caster.
My heals are not the best, but they are enough.From what I have read, even after all these matches you played, you don’t play your character good enough.No offense intended, it is one of the hardest proffesions to learn.
I would suggest trying a build of:
20 spite(spiteful spirit,training of the master)
30 curses(hemophilia,chilling darkness,lingering curse)
20 death(dark armor,flesh of the master)
scepter/dagger
staff.Other than that option I found wellmancer one of the best-supportive classes.
This proffesion might even need some nerfs on some builds.
Wish you a pleasant gaming experience
I think I’ve spent over 350 hours pvping/theorycrafting with this class, I think I’ve tested out all of the possible builds that there are currently available.
This being said, I do agree this class has the highest learning curve, so ofcourse I’m not able to play it to the fullest, but I think I’m getting really close though.
That build is rather close to the build that I’m currently using, but the thing I wonder is that you claim to be decent with a minion build. I tried it, but I found out the minions were increadibly buggy, died way to fast, and didnt to enough relyable damage.
I can take ALL the other proffesions , just because I have the best “crowd control” effects and the highest life for a caster.
My heals are not the best, but they are enough.
No. I simply cannot agree with what you just said here.
We have one AOE fear from staff, then a fear from DS, cripple and some frost effects.
Which other class doesnt have the same amounts of interupts/silences/blinds/cripples/knockbacks/.. that we do?
I don’t even know were you got this. No offence, but I think you faced all braindead people in spvp or you havent pvp’d at all. If you would have pvp’d alot you wouldnt definatly not stated that, at all.
Not going to be kitteny here, but I just wonder if you could tell me how much time you have PVP’d with a necro.
This certainly applies to tounament pvp, where the skills of players are still a bit better.
I just think you were increadibly lucky in the few matches you’ve pvp’d, but you haven’t played alot of tournaments
But if you have spended over 100’drs of hours in pvp, I beg you on my kneess, like most of this community of necro’s, if its true what you claim, to make a guide to help us all out.
Representing guild [BG] – Broken Gods – Desolation (EU)
(edited by Koen.8703)
Hey guy’s,
Me and my team just faced nearly 30minutes of insane lag which made us lose so easy matches.
This aside, it has to be fixed as we were forced to quit playing more tournaments for this evening.
Representing guild [BG] – Broken Gods – Desolation (EU)
I did not watch the entire video, since I’m very familiar with this profession.
However, it will certainly help out newer players to this profession, and with this I’d like to say you did a very good job explaining everything.
Keep up the good work
Representing guild [BG] – Broken Gods – Desolation (EU)
(edited by Koen.8703)
Thanks for keeping the thread on point and constructive <3
Representing guild [BG] – Broken Gods – Desolation (EU)
+1 very good suggestion mate <3
Representing guild [BG] – Broken Gods – Desolation (EU)
Since the OP focuses on structured and tournament pvp, I don’t particularly think it’s an issue with necromancer for him (don’t get me wrong, necro does have some buggy skills and traits), but I’ve noticed guardian, warrior, thief and engineer seem to excel more in those pvp than casters do- my mesmer isn’t all that great in spvp, I can barely evey get enough clones/illusions out to use mind wrack half the time.
Not at all, every class has a specific role in t/spvp and ill go into depth with this answer, this is only based on the most succesful teamsetups I’ve faced and been working with myself.
If your point would be completely true, then it would be just a fact of getting only those professions into TPVP.
However, my exp has told me, you need a decent balance of ranged and melee to decently “siege” a point. In pure bruteforce defend your point is completely valid, but there is much more going on in Tpvp
Thanks for your constructive reply though <3
Representing guild [BG] – Broken Gods – Desolation (EU)
Keep it mature on comments, these are my POV’s, no need to get this thread derailed, or getting a flamewar started.
As this simply wont get us any help.
<3
Representing guild [BG] – Broken Gods – Desolation (EU)
Hey guy’s,
After playing only necro from BWE1, and defending it even through all the QQ on the class, I’ve finally decided to reroll.
Keep in mind that I’ve played over 600spvp matches with necro, and around 150ish in Tpvp.
This profession seemed really fun, offering much control and DOT dmg but after playing this prof exclusivly I’ve only been disappointed.
There are so many issues, bugs, etc that simply make this prof so unrelyable in tournament pvp. And trust me, I’ve played alot of tourneys in the course of these few weeks.
Now to the issues, why this class simply isnt viable anymore in competitive play.
- There are no multiple viable builds
The only “viable” build atm is condition necro, but even this build feels incredibly weak compared to all other profs.
“EDIT 20/Sept” : Playing a full “well” build now, and it works too, so this statement is not true.
- Signets are unrelyable
Sometimes signets don’t do what they are supposed to do, only remove half the boons, or none at all.
- Alot of useless traits and spells
- Our core spell of the necro = fear is the weakest fear in game.
Compare this to the fear of thieves, warriors, ..
- Our basedmg with weapons is just way to low.
Since nearly noone is tourneys is going glasscannon, hitting only around 150-450 with autoattacks is not that uncommon. This would be fine if our dots would hit alot, but they dont do either.
- Scaling on condition dmg is broken.
At around 800ish cond dmg you hit around 70~ with each dot tick, at 1.6K you hit 104~
- Duration traits on dots are not working or not working properly.
They simply dont work.
- Starting a pvp match with 0 lifeforce instantly puts us behind on other players since we really need lifeforce to actively win/not lose instantly in a 1v1.
We need the lifeforce to be active in a battle, this isnt possible if you start with 0.
This makes us instantly weak from the start of the game.
- Mesmer pets do more dmg then us with out whole kit.
Mesmers.
- Jagged horrors are dieing way to fast.
They die in a couple of seconds, doing nearly no dmg.
- Minion AI is terrible
Attacking random targets, sometimes not attacking at all.
Most of them are dieing way to quickly too.
Lets just, OBJECTIVELY, compare to other professions.
If all other professions build glasscannon they are able to, nearly, oneshot enemies.
If we build glasscannon, we just die quicker.
If other professions decide to play another role, they can.
If we decide to play another role then support/condition necro, we fail hard.
If we decide to go dmg wise, we get outdamaged by all other professions.
If we decide to go support, we get outsupported by all other professions.
We simply lack the aoe stuns/snares/interupts. (= one aoe fear doesnt suffice)
If we decide to go tank, we get outtanked by all other professions.
We dont have the outlasting things that other professions have, aka. selfheal (note siphon life isnt a heal), lifeforce (gets drained way to fast).
In tourneys I’m basicly only decent to AOE fear enemies off a target that we’re trying to ress, and for the AOE blind on plague.
-Rant over.
Anyway, I’m probably going to play guardian/engi until they fix/buff this profession.
TL:DR: Necro simply lacks competitive tools to battle face to face to other professions, and has no use at all in TpVP.
I wish you guy’s the best playing more necro at this current state.
Love out <3
Representing guild [BG] – Broken Gods – Desolation (EU)
(edited by Koen.8703)
I really really dont get why all of you guy’s say the class is broken.
It needs some tweaks sure, but its certainly not broken.
Incase you wonder, only played necro from BWE1.
For the record, how can you even say that the paradigm guy know what he’s talking about. (not to flame but I saw some streams of them and saw some awful clicking on utility tree spells) Game is only out for a few weeks, and like he said I played every class so not one class fulltime.
At this point there are only opinions, but there are certainly no pro’s yet, so don’t all claim that he is right.
Representing guild [BG] – Broken Gods – Desolation (EU)
(edited by Koen.8703)
Only thing that needs to be fixed in DS is the duration of the fear.
Other classes “outfear” us, while we should be known for it.
Representing guild [BG] – Broken Gods – Desolation (EU)
1. Please look at the mechanics of Deathshroud and make it a little more viable and interesting.
What is wrong with it and what do you want changed?
I think everyone agrees on minions needing a change.
Imo the skills during deathshroud feel like they lack synergy with the rest of the necros abilities. most necros use it as an Oh kitten button to delay/negate death. However the skillset you get while in this form suggests it to be more of a dps usage. What is it ultimately meant for? For being the masters of conditions/ bleeds , deathshroud is weirdly lacking in giving oout any DoT type damage. Just my 2 copper about it overall.
DS is only there for utility, and survability.
Representing guild [BG] – Broken Gods – Desolation (EU)
After nearly only doing PvP in all BWE’s and now from the early start from the game I only have a few things that can make us even more viable.
- Increase the duration on the fear in DS with 1sec
reason:
Other classes have longer fears then the profession that is known for their “fears”. For example, warrior.
- Increase the dmg/power ratio on the weapons so autoattacks do more dmg.
reason:
Hitting around 300 on a target with over 2K thoughness isnt really going to cut it.
There are probably more issues, but these are the most important ones that need a fix asap.
Representing guild [BG] – Broken Gods – Desolation (EU)
Hello there,
I’m not sure if this is a known bug or not but I’m going to let you guy’s know it anyway.
In pvp sometimes the trait “hemophilia” (in the curses tree) just disappears.
This is rather annoying since everytime a match starts I need to check if my traits are still there.
Kind regards!
Representing guild [BG] – Broken Gods – Desolation (EU)