Showing Posts For Kofiend.2530:

WvW and PvP Ascended Armor Upgrades

in WvW

Posted by: Kofiend.2530

Kofiend.2530

Most raiders invested heavily in multiple sets of ascended gear whereas most WvW players are running around in exotics or less. PvP requires NO investment at all as your gear is given to you free.

Really cus i’m pretty sure i’ve seen videos on reddit of ppl doing raids in Masterworks. Most ppl in WvW have exotic and up. I for one have, 4 sets of heavy, 3 light and 2 medium armors all ascended for WvW. Of course some ppl will have less but just in my guild alone there are people with way more sets then i have. I guess you didn’t think people in other game modes might push ppl to having the best stats available. When fighting ppl having a edge in stats matter, not really so much when fighting scripted AI.

SF>SoR>TC>SBI>DB>SFR>BG>DB>SoS
[DN] Digital Nemesis

WvW and PvP Ascended Armor Upgrades

in WvW

Posted by: Kofiend.2530

Kofiend.2530

PvP rewards you for losing, simple as that. You can lose each and every game and still get the legendary armor, it’ll just take longer. Same for WvW, which is THE game-mode with the lowest skill-ceiling of them all: Hide within the zerg and auto-attack, that’s about it. And yet again, you get rewarded for losing. Personally, I couldn’t care less if the game mode has been neglected in the past or if it takes XY time spent to get the legendary armor there, neither of this is any justification for shoving these players endgame rewards up theirs for literally zero effort other than “being there”.

Don’t make me laugh.
While I can agree with you that the avg. wvw player skill is pretty low, it still takes as much as skill as 90% of all other pve activities. Same concept for both activities really. Run around and kill stuff. And it’s really saddening that Anet encourages this sort behaviour for wvw too……. but w.e.

Anyway, there are plenty of wvw players who far more skilled than others and to be honest, the skill-ceiling for wvw is far far far higher than it will ever be in pve, raids or w.e pve activity.

One thing is fighting vs an AI, like you do in raids. All you need to do is learn the skills of the boss and you’re set. Easy.
A whole different thing is to fight vs other(good) players who will actually counter your stuff and can actively change strategy during fights.

Don’t talk down on wvw players until you actually try to see what skill in wvw means.

Well, I’ve played WvW back when there were still tournaments, maybe you’ve heard of them. I actively play sPvP. I actively play raids. As such, I consider myself qualified enough to comment.

Just to be clear about this, I’m not suggesting that there cannot be good players in WvW (or anywhere else for that matter), I’m saying that with the current reward tracks and all, it’s not required. You are literally rewarded for failure. Let’s not mention the ridiculous “outnumbered” on top of that.

PvE/raids requires nothing short of success. With the weekly lockouts per boss, you cannot simply grind it. You don’t get rewarded simply for “being there”. You don’t get rewarded based on “time spent”.

Does the WvW community really aim to be playing that one game mode where you get everything (including legendaries) shoved up your backside for simple time-investment? This is now literally going to be that one game mode where everyone can come leech for free. In the end, it’s the “skilled players” and their efforts you were talking about who get devalued together with the legendary items. Enjoy!

Good thing you played WvW back in fall (sept-oct) 2014 for a tournament. Please tell me all about how you know all about WvW /s. AI might one day be harder then real ppl in most games but not this one.

SF>SoR>TC>SBI>DB>SFR>BG>DB>SoS
[DN] Digital Nemesis

Remove WvW Linking - Give Us Back Our Servers

in WvW

Posted by: Kofiend.2530

Kofiend.2530

So long as there is no barrier of entry or criteria to join a server you cannot create a competitive environment in WvW. People will flock to winning servers, and leave losing servers. It has happened since the start of the game.

Trying to tie competition to server identity is structurally impossible, unless you want to fundamentally redesign WvW.

Personally I believe that the majority of WvW players have more loyalty to their guilds than their servers, so I would encourage Anet to look at redesigning WvW around the concept of guilds rather than servers. You could create something more dynamic, player-determined, and competitive. But it would have to be a fundamental redesign, none of this incremental bit by bit stuff we’ve been getting.

I’ve asked a number of times if people could give a percentage of guilds vs pugs, and nobody can answer. My observations is there’s far more pugs than organized guilds, so it would follow that their loyalty would be to their server if unguilded. At the very least, it would not be to a guild they’re not a part of, and making people join guilds to play is not practical. And if there’s more pugs than guilds, catering to guilds would be a huge mistake. So sure the majority of players in guilds are loyal to their guilds, but if the majority of the entire population isn’t in a guild, well …..

Catering to anything that is exclusive vs inclusive is just a poor business model.

Sure there are more Pugs then ppl in dedicated WvW guilds or even semi dedicated but from all the servers ive been on once the WvW group logs for the night the pugs leave. Hardly any stick around to the map most just looking for another WvW guild to attach themselves to until they in turn log off. So yeah pugs play a part in WvW but id say guilds are much more important to the survival of the game mode. Not to say all pugs are like that but id say the majority are.

SF>SoR>TC>SBI>DB>SFR>BG>DB>SoS
[DN] Digital Nemesis

Have you given up yet on new rewards?

in WvW

Posted by: Kofiend.2530

Kofiend.2530

Nope, Just got the 2k rank chest armor for Heavy last week. Working the 2k rank armor for Med and then after light. These are nice little extras and are in no way even close to the main reason i play WvW. RIP to all the ppl who gave up and keep it up to the ppl still playing.

SF>SoR>TC>SBI>DB>SFR>BG>DB>SoS
[DN] Digital Nemesis

(edited by Kofiend.2530)

Your top 5 priorities for WvW-Overhaul

in WvW

Posted by: Kofiend.2530

Kofiend.2530

Stab changed back and alpine bl plz! DBL maps look good but arnt very much fun, if you want fights you gotta go EBG all the time and that causes Ques.

SF>SoR>TC>SBI>DB>SFR>BG>DB>SoS
[DN] Digital Nemesis

Win = 0 PIP [Merged]

in PvP

Posted by: Kofiend.2530

Kofiend.2530

Anet any answer on this? im missing pips from yesterday still

SF>SoR>TC>SBI>DB>SFR>BG>DB>SoS
[DN] Digital Nemesis

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Kofiend.2530

Kofiend.2530

Since a few hours after the Xpac launched i have had a Green map chest that will crash me if i try to open it. After completing another event later in the day i now have two Green chests, both will crash me.

SF>SoR>TC>SBI>DB>SFR>BG>DB>SoS
[DN] Digital Nemesis

WvW and the Heart of Thorns Release

in WvW

Posted by: Kofiend.2530

Kofiend.2530

As someone who has been in many WvW guilds and roams when not raiding with my guild, I don’t see why this change is happening. Reset was always something that people were excited for. Gathering at the portals, hyping it up in TS and running into a fresh match up, now because of the time change it’s just a normal raid. Don’t do this to the all the people who have been keeping this game mode going.

SF>SoR>TC>SBI>DB>SFR>BG>DB>SoS
[DN] Digital Nemesis

We need more counterplay to Thief Stealth

in PvP

Posted by: Kofiend.2530

Kofiend.2530

guys i have solution: let’s delete all thief spells and turn them into loot bag. each time you hit them you gain 5g…. i am sure everyone will love this~

Just stop already…I didn’t open this thread asking to nerf thief to the ground, nobody deserve that fate and this comes from somebody that for quite a while did play a profession nerfed to the ground (ele), the last thing I want is to see another profession share the same fate.

What me and many other apparently find very silly is the fact that a thief does not get revealed in some extreme cases and this leads to situations where the risk/reward ratio goes off the rail, that’s all!.

If a thief is hitting a blocking/dodging target…why should he be not revealed? This would push the thief out of its comfort zone while stealthed

Furthermore why a thief should be allowed to sit idly in stealth to recover from a losing fight? And here I’m not saying that a thief should not be allowed to retreat safely while stealthed, just it’s silly that a thief can remain stealthed for several seconds , let it be 5s max, stop the stealth stacking.

The 5s cap should give the thief plenty of time to retreat safely, if a non thief enemy player manage to sneak on you successfully , he should be rewarded, but right now this is impossible.

If I’m zerker, I manage to hit the thief by surprise but not ble to one shot him, the thief will be able to go stealth for more than 5s to fully recover.

Anet should just give thieves, another role on top of burst role

name me a class besides thief that has positional requirement for their attack to do any meaningful dmg…
name me a class besides thief that relies purely on stealth or evades to survive… no dmg mitigation and such…
getting revealed upon blocks/dodges etc. would just make guards even stronger vs thieves…. do they really need that buff?
if thief sits idly in stealth:
1) he is not attacking anyone and gives time to enemy to recover as well
2) doesnt cap/hold/defend point -> letting enemy to cap it
3) if he actually stands still, he still gets hit by all AoE that is so generously available in gw2

stealth stacking is really only issue maybe in dungeons and possibly in wvw (in which case you can get revealed trap)… last time i checked this were pvp forums~

actually this is a lie, if zerker manages to get a jump on thief, that thief can die pretty fast

once again, if you got jumped, it is your fault…. even if thief is stealthed you can still see them comming ahead by looking at map… or just communicate; if they did go in stealth, once again you also get time to recover….it is not like only thieves have heals… not to mention that other classes have more than one way to deal with dmg (heals, prot, invul etc.)
oh and if thief actually gained more than 5 sec stealth it means that he either:
- has no ini left and won’t be able to do anything but AA
- blew refuge (which can be aoe’d)

giving other role to thieves? sure why not—— nerfing dps build just for the sake of other role is dumb however

Take d/p build:

-15 Initiative
-Double HS on blackpowder = 6s stealth on average
-Used like 10 ini
-You recover 6-7 ini
-Backstab needs no ini

I don’t see how the thief remains with no ini after obtaining more than 5s stealth..that’s a lie

On top of that, the enemy won’t be able to recover just as quickly, but that’s not the point because I’m not asking to remove that aspect of thief, I’m simply asking for more counterplay and after all the discussion I believe that a 2s reveal after reaching 5s..make it 6s cap would sit fine with me, nothing less…nothing more, at this point just forget the reveal on block

P.S reveal trap is a crap excuse to justify stealth stacking

2 hs and black powder is 12 ini and is 4 sec of stealth
if you want 6 thats 3 hs and thats 15 ini
ini regens at 1 per sec so after the 3 hs combo you have like 3 left

https://wiki.guildwars2.com/wiki/Smoke_field

only 4 secs is usable after finishing the combo so in reality its 4 secs not 6. If you dont believe me log in and try it as i just did.

SF>SoR>TC>SBI>DB>SFR>BG>DB>SoS
[DN] Digital Nemesis

We need more counterplay to Thief Stealth

in PvP

Posted by: Kofiend.2530

Kofiend.2530

guys i have solution: let’s delete all thief spells and turn them into loot bag. each time you hit them you gain 5g…. i am sure everyone will love this~

Just stop already…I didn’t open this thread asking to nerf thief to the ground, nobody deserve that fate and this comes from somebody that for quite a while did play a profession nerfed to the ground (ele), the last thing I want is to see another profession share the same fate.

What me and many other apparently find very silly is the fact that a thief does not get revealed in some extreme cases and this leads to situations where the risk/reward ratio goes off the rail, that’s all!.

If a thief is hitting a blocking/dodging target…why should he be not revealed? This would push the thief out of its comfort zone while stealthed

Furthermore why a thief should be allowed to sit idly in stealth to recover from a losing fight? And here I’m not saying that a thief should not be allowed to retreat safely while stealthed, just it’s silly that a thief can remain stealthed for several seconds , let it be 5s max, stop the stealth stacking.

The 5s cap should give the thief plenty of time to retreat safely, if a non thief enemy player manage to sneak on you successfully , he should be rewarded, but right now this is impossible.

If I’m zerker, I manage to hit the thief by surprise but not ble to one shot him, the thief will be able to go stealth for more than 5s to fully recover.

Anet should just give thieves, another role on top of burst role

name me a class besides thief that has positional requirement for their attack to do any meaningful dmg…
name me a class besides thief that relies purely on stealth or evades to survive… no dmg mitigation and such…
getting revealed upon blocks/dodges etc. would just make guards even stronger vs thieves…. do they really need that buff?
if thief sits idly in stealth:
1) he is not attacking anyone and gives time to enemy to recover as well
2) doesnt cap/hold/defend point -> letting enemy to cap it
3) if he actually stands still, he still gets hit by all AoE that is so generously available in gw2

stealth stacking is really only issue maybe in dungeons and possibly in wvw (in which case you can get revealed trap)… last time i checked this were pvp forums~

actually this is a lie, if zerker manages to get a jump on thief, that thief can die pretty fast

once again, if you got jumped, it is your fault…. even if thief is stealthed you can still see them comming ahead by looking at map… or just communicate; if they did go in stealth, once again you also get time to recover….it is not like only thieves have heals… not to mention that other classes have more than one way to deal with dmg (heals, prot, invul etc.)
oh and if thief actually gained more than 5 sec stealth it means that he either:
- has no ini left and won’t be able to do anything but AA
- blew refuge (which can be aoe’d)

giving other role to thieves? sure why not—— nerfing dps build just for the sake of other role is dumb however

Take d/p build:

-15 Initiative
-Double HS on blackpowder = 6s stealth on average
-Used like 10 ini
-You recover 6-7 ini
-Backstab needs no ini

I don’t see how the thief remains with no ini after obtaining more than 5s stealth..that’s a lie

On top of that, the enemy won’t be able to recover just as quickly, but that’s not the point because I’m not asking to remove that aspect of thief, I’m simply asking for more counterplay and after all the discussion I believe that a 2s reveal after reaching 5s..make it 6s cap would sit fine with me, nothing less…nothing more, at this point just forget the reveal on block

P.S reveal trap is a crap excuse to justify stealth stacking

2 hs and black powder is 12 ini and is 4 sec of stealth
if you want 6 thats 3 hs and thats 15 ini
ini regens at 1 per sec so after the 3 hs combo you have like 3 left

SF>SoR>TC>SBI>DB>SFR>BG>DB>SoS
[DN] Digital Nemesis

We need more counterplay to Thief Stealth

in PvP

Posted by: Kofiend.2530

Kofiend.2530

Working as intended

SF>SoR>TC>SBI>DB>SFR>BG>DB>SoS
[DN] Digital Nemesis

Move Stronghold threads to PVE forum?

in PvP

Posted by: Kofiend.2530

Kofiend.2530

I played 3 games my opinion stil counts, right? RIGHT???!!!

well i’m new to the game but came 4th on the pvp ladder – i was also a hardcore dota 2 player, i have also been a pvper for 15+ years

i know what a moba is, i know what pvp is and stronghold isn’t either – i don’t need 1000 games to make up my mind, form an opinion and give advice.

i’m also sure if i played my little pony a few times i could give you an opinion about it

but thanks for your valuable input

Come on we all know the leader board is just a grind so that doesn’t mean much and after the turret nerf, which is what i saw you on most, you played ranger and cele engi to little effect. So maybe a few more games would be required to take opinion seriously.

SF>SoR>TC>SBI>DB>SFR>BG>DB>SoS
[DN] Digital Nemesis

Being 'griefed' by another player

in Account & Technical Support

Posted by: Kofiend.2530

Kofiend.2530

I am a officer in the guild and yes this has been happening, that guy has been trolling our members and giving our guild a bad name.

SF>SoR>TC>SBI>DB>SFR>BG>DB>SoS
[DN] Digital Nemesis

Take responsibility for your errors.

in Account & Technical Support

Posted by: Kofiend.2530

Kofiend.2530

Hope you get your item back and that Anet takes some responsibility for there errors.

SF>SoR>TC>SBI>DB>SFR>BG>DB>SoS
[DN] Digital Nemesis