Showing Posts For Koko.1480:
I was also just in this same match – and it was incredibly frustrating. We tried our hardest as a 4v5, and were equal at 122-120 through an unexpected opening split and then the lack of numbers just turned into a snowball of being out-rotated and their mobile classes +1ing every fight.
This player WAS online for the majority of the match – presumably in character select. I can understand that the system can potentially be abused if no pips are lost when someone disconnects from the match – however some tolerance needs to be in place, since this is not the first time – and won’t be the last – that something like this has happened to me.
It’s just very disheartening to watch the pips you work hard for disappear through absolutely no fault of your own.
Most of these arguments of ‘you need to rotate’ are utterly invalid for 95% of the cases in which issues with a DS ele occur – because the majority of players do not play in full, organized, and communicating comps. The vast majority of players are also not professionally competitive – so making comparisons to ‘look how fast this pro with DS ele was downed’ has almost no relevance to this argument.
People say ‘get good’ and ‘learn to play’ – however I can assure you that the majority of the pvp community are casuals in which traits like this completely shut down a half to third of all opposing builds.
One of the previous suggestion of reducing condi duration, with the effect doubled at above 90% HP is the best I have seen so far – providing a decent level of condi defence, whilst allowing condi builds to still be viable through persistence.
However, traiting for Cleansing Water as the water grandmaster, accompanied by Invigorating Torrents from tempest provides a consistent tool for condi removal anyway, with switching to water providing enough regeneration procs to remove burst condis – so this change to the earth grandmaster won’t make to much of a difference vs condis to a decent ele.
I’d like to hope this isn’t intended and is a bug, as it removes a lot of counterplay on the part of thieves. Using steal, and other shadowstep abilities both into and out of the traps can proc the Test of Faith threshold damage, and can also proc the Dragon’s Maw control effect.
I haven’t tested it with mesmers blink or other similar abilities unfortunately so do not know if this is an intended consequence of shadowstep itself.
It’s getting quite frustrating with the number of people going afk in stronghold. I don’t think most people even realize that there is a toggle to deselect from being queued for stronghold. Personally, I didn’t even realize at first either, like most people I simply bring up the tab and hit queue, without looking at anything else.
Something needs to be done for future events to make this more noticeable. It’s happening way too frequently. You can tell it’s not a disconnection because you can still see them as online.
As an aside: I should also mention, that queuing for stronghold exclusively, will still put you in a regular map occasionally as well.
When using steal [F1] on thief, the item acquired [F2] will have no name, although it still shows the tool-tip with the item’s effects. Subsequent stealing of the same item will then name the item.
Restarting the client resets this, and items stolen will be nameless again until stolen twice. However, I’ve also tested changing maps, and this does not reset it, items will remain named.
I’ve traveled through multiple maps and asked other players to replicate this, and they’ve had the same results.
It’s not really a game breaking phenomenon, and doesn’t really effect gameplay whatsoever, however it may be part of a larger underlying issue with unintended effects.