Showing Posts For Kracket.4769:
Claw of Jormag is the best world dragon fight in the game. It’s more involving and more challenging than the others.The Jormag fight should be used as a template to improve the other ones in my opinion.
This sounds like fantastic fun and a great fix. However, I could see the amount of loot drops that the extra mobs bring detrimental to the economy. That would be the only reason why ANet wouldn’t like this idea.
Lower level zones also have dynamic event trains similar to Orr. You just don’t know about them because of the low reward gain.
Right now, Orr events are filled with players trying to gather up karma and gold. Also, lower level zones are become less and less populated as players reach max level. Events in the lower level zones are now less fun and multiplayer. I believe I have a solution for both problems.
I suggest making lower level Dynamic Events give equivalent karma, gold, and loot to level 80’s as the Orr events. That way, players can remain exploring and adventuring in the low level zones instead of packing in on Orr.
The biggest change that would be needed would be involving loot drops. Increasing karma and gold gained on events is an easy fix, but having mobs drop level 75-80 gear for level 80’s is also required, and probably harder to program in.
What do you guys think about this? Right now, Orr events are boring, populated and laggy and spreading out players would, in my opinion, be beneficial to the game.
(edited by Kracket.4769)