Showing Posts For Kray.4902:

Cond or Power build?

in Ranger

Posted by: Kray.4902

Kray.4902

One thing to keep in mind is A) conditions aren’t affected by Vulnerability and conditions REALLY don’t shine unless you run at least Fire and Poison trap.

If you run Axe+WH/T or S+T and one or two traps, though, conditions are quite nice. Traiting into Trap Potency in Skirmishing is absurdly powerful.

I do maths for fun.

Enemy Armor Values per Level?

in Guild Wars 2 Discussion

Posted by: Kray.4902

Kray.4902

I’m working on some theorycrafting as a side project, and one of the major features I’m missing is the ability to scale damage numbers per level. Right now I’m stuck using level 80 for everything due to the fact that I simply can’t find any listing of light/med/heavy armor values for anything lower than that.

Level 80 heavy equates to 2600 armor… does anyone know about the other levels? HALP!

I do maths for fun.

Some DMG math, thoughts (and corrections)?

in Ranger

Posted by: Kray.4902

Kray.4902

Oy! I’m back, with my spreadsheet significantly upgraded so I can answer some questions.

Caveat: I do not include pet damage or buffs. I do not include traits. I simply do untraited damage per weapon set. Inclusion of pet damage would skew Sword damage higher. The inclusion of buffs would skew anything with the Warhorn higher.

Caveat Part 2: I included only 3 of the 5 shots from Poison Volley hitting. Additionally, oddly enough, Hunter’s Call is a DPS loss to use with a sword in your gear. Reason being, that Hunter’s Call has a coefficient of 1.92 and a cast time of 1.5s. The Sword autoattack chain has a total coefficient of 1.90, and a cast time of 1.5s. Makes sense it would be better, right? WRONG! Because of your lower weapon strength you’ve got on the warhorn, you’re better off never casting it unless you’re at range.

My final question, however, is due to the fact that I’m not at max level in GW2, and online databases suck. Can you tell me the total stats of the amulet+jewel sets you’re comparing against? :P

I do maths for fun.

Some DMG math, thoughts (and corrections)?

in Ranger

Posted by: Kray.4902

Kray.4902

The crit formula is simple enough. Just look at it logically.

If you have a 25% chance to crit, that means that 25% of your attacks are crits, and 1-25%=75% attacks are normal. The average damage you’ll do is the sum of those two figures. We know a crit will deal AvDmg*CritDmg, so let’s use 150% crit damage to be easy on ourselves. Let’s say AvDmg = 100.

So, your average damage after factoring in crit is:

(100*(1-.25)) [Average Damage * % of Noncrits] + (100*1.5*.25) [Average Crit * % of Crits] = 112.5

So, for an attack that hits for an average of 100, with 25% crit chance and 150% crit damage, we can expect to do about 112 damage on average every time we use it.

The attack damage formula, on the other hand, I pulled from the gw2wiki and verified in-game.

I do maths for fun.

Some DMG math, thoughts (and corrections)?

in Ranger

Posted by: Kray.4902

Kray.4902

In order to find average damage of an attack including crit chance, follow this formula:

(AvDamage*(1-CritChance))+(AvDamage*CritDam*(CritChance))

Where AvDamage is the Average Damage of the attack, calculated by:

SkillCoefficient*Power*WeaponStrength/TarArmor

Where SkillCoefficient is the skill-specific number (usually between 0.35 and 2), WeaponStrength is the average value of your weapon’s strength numbers (i.e. 900-1100 = avg of 1000), and TarArmor is the armor your target has (2600 for a heavy armored level 80 pve target)

I’m at work now. More detailed info to come about damage numbers when I get home. Should I make a dedicated post? =P

That is correct, can you derive please?

Derive what exactly?

I do maths for fun.

(edited by Kray.4902)

Some DMG math, thoughts (and corrections)?

in Ranger

Posted by: Kray.4902

Kray.4902

In order to find average damage of an attack including crit chance, follow this formula:

(AvDamage*(1-CritChance))+(AvDamage*CritDam*(CritChance))

Where AvDamage is the Average Damage of the attack, calculated by:

SkillCoefficient*Power*WeaponStrength/TarArmor

Where SkillCoefficient is the skill-specific number (usually between 0.35 and 2), WeaponStrength is the average value of your weapon’s strength numbers (i.e. 900-1100 = avg of 1000), and TarArmor is the armor your target has (2600 for a heavy armored level 80 pve target)

I’m at work now. More detailed info to come about damage numbers when I get home. Should I make a dedicated post? =P

I do maths for fun.

Some DMG math, thoughts (and corrections)?

in Ranger

Posted by: Kray.4902

Kray.4902

Aeri, specifically I’m looking for the Weapon Strength numbers (ex: 900-1100) on your Shortbow, Axe, and Warhorn.

When damaging, do you get into melee range to hit them with all 5 shots of Poison Volley and Splitblade? If not, on average, how many do you hit with?

I do maths for fun.

Some DMG math, thoughts (and corrections)?

in Ranger

Posted by: Kray.4902

Kray.4902

My spreadsheet is something I started working on a few days ago. Nothing overly complex, but it gets the job done and matches up with in-game numbers. I’ll toss in Shortbow support real quick for you.

OK, here’s what I need from you:
Power, Precision, Crit Damage %, Cond Damage, and Weapon Strength on all abilities.

I’ll churn out some numbers from there. I assume level 80.

I do maths for fun.

Some DMG math, thoughts (and corrections)?

in Ranger

Posted by: Kray.4902

Kray.4902

Let me Know What Weapons You’re Using And rotations And I’ll Plug It In To my spreadsheet.

I do maths for fun.

GS/Axe+WH Offensive Stats

in Ranger

Posted by: Kray.4902

Kray.4902

To put a bit more info, I’m not entirely sure the endgame build I’m going to run with. I’m level 35 now after a few days levelling — I definitely want 20 in BM and 20 in WS at the very least. Focusing almost 100% on PvE.

From there it looks like I can focus on a crit build, a trap build, or a general power build. All of them seem really awesome! I guess I’m just looking for some general build guidance. Once I know whether or not Cond damage is worth it with the base weapon set, that will guide my decisions I think.

Can Bleeds and Burning and whatnot crit?

I do maths for fun.

(edited by Kray.4902)

GS/Axe+WH Offensive Stats

in Ranger

Posted by: Kray.4902

Kray.4902

Finally decided to main as my Ranger in GW2 and having a blast at it. Without reading too much into the forums, I ended up going for what appears to be relatively popular — GS main weapon going into BM, WS, and others. Still working out the details, but more on that in a second. As it is right now, I use a Drake and a Arctodus as my pets. I don’t particularly PvP or WvW at all, but I may get there at some point. I’m trying to create a durable melee with strong synergy in pet and weapon swapping.

I have two questions:

1) Do pets inherit stats from the master? That is, will bleeds hit harder if I stack Cond Damage?

2) Using GS and Axe+WH, a significant portion of my damage is from bleeds. I also use Fire Trap regularly… does it make sense to go into Condition Damage or should I stick to Power/Precision?

Thanks, hopefully I can get some info!

I do maths for fun.