Showing Posts For KrazyKhris.3195:
1. Definetely Ranger
2. Engineer
3. Elementalist
Wasn’t sure where to put this but I figure its players helping players so why not.
Are their any EU servers that do tequatl on a regular basis? I’ve never killed him and only really got in a few attempts on him when he first came out as no one seems to want to do it anymore. I keep looking around forums and such to find any EU’s mentioning it but all I see are NA servers.
Thanks
Looking for a semi-casual PvX guild on the EU servers that has a decent amount of members who are active, friendly and can organise guild missions every week/events. I am currently on Gunnar’s Hold but would be willing to transfer to a higher population server if necessary.
As I’m sure many others have said already about their desires to have more GW1 lore addressed I also feel the need to explain my thoughts on this.
I never played GW1 and knew basically nothing about it before I started GW2 on release so I cannot speak from direct experience and I do not possess the wealth of knowledge of this lore as others could claim, however having played GW2 for this length of time I have picked up a lot of information through various sources; in-game or otherwise. To me, lore is important not just because it can be very interesting or thought provoking but because it is very intrinsic to my enjoyment of the game, even on a subconscious level. I may not even directly think about it or notice it, but when lore and stories are interesting they allow me to get more involved into the game world and increase my enjoyment.
Throughout my time playing I will occasionally come across something interesting and ill think “why is this the way it is?” or “what is this?” and ill go and look it up and discover a wealth of information, a lot of which comes from the first game as its the foundation for most of GW2. Watching videos like those done by woodenpotatoes about the fantastic and in depth lore that GW1 had does make it a shame to see very little to none of this having been tackled so far in the games updates since launch.
I’ve grown to love the GW1 lore even though I never even played the game and found these out first hand. Things like the scepter of Orr, Abbadon, the human Gods, the White Mantle and the Mursaat, Glint’s child/legacy and so many others. There is so much that you can build upon and create a massively compelling storyline and I am therefore happy to at least see that your thoughts have turned to this and look forward to what the future could hold. I can understand the desire to create something new and have the passion for making it but it seems obvious to me and many others that GW1 lore and links to GW2 were meant to be tackled at some point and after a year and a bit, it is a shame to see almost none of it developed.
As for my likes and dislikes, my favourite update has to have been the Bazaar of the Four Winds. It was artistic and colourful and created a sense of wonder and scale I just hadn’t seen since the game was released and actually got me giddy with excitement all the way through. It introduced arguably the funnest new mechanic with the movement crystal moves which I enjoyed immensely and helped build the sense of wonder and excitement. These weren’t to everyone’s liking I understand but these things happen.
The style was very reminiscent of Cantha and even though it wasn’t exactly tied to GW1 lore, though it did have some interesting links to Glint, it really felt like it linked back. It was different to what we had seen before but still felt like it had a place in the Guild Wars universe. I was honestly sad to see this update go and hope we’ll see it again sometime.
As for what my least favourite update was it has to be cutthroat politics, as it forced a divide among the community and caused the loss of probably one of the most interesting ideas I’ve seen as a potential GW2 update in the Abbadon fractal. The update introduced the potential for arguably the first link between the old lore and the new lore between games (even if it was technically new as GW1 hadn’t tackled it either). I was utterly defeated and depressed that the vote sided with Kiel, which while I suppose this was a testament to the impact of the choice in the first place I don’t want to feel like I lost something from a game I enjoy and want to play. Most people seemed to only vote for Kiel because they were annoyed at people siding with Gnashblade anyway or because waypoint cost reductions would make a large impact on people’s savings (???). I just don’t feel like the choice was warranted when it split the community between the old and the new, I wanted to be satisfied with either outcome but just couldn’t because so much was riding on it.
It’s really great to see the discussion here and see that the collaborative development seems to be working out rather well at least as a discussion, leaving me hopeful for the future.
No they said they would bring it back, not keep it in the game like they should.
As I’m sure it has been stated numerous times throughout these postings I would say the biggest hurdle for soloers (most of the people who start a new character these days) is champion mobs simply being too difficult and not worth the time. Now obviously champions are supposed to be difficult and require groups but its especially disappointing to start an event chain and have it lead into a champion level event, which you can then not finish.
Pretty much any event that requires npc escorts or travelling with a group of npcs are difficult as well, a prime example is the balthazar event, though this event can be organised by guilds and in lions arch if anyone is patient enough but similar problems occur in lower level areas as well.
Whilst I’m sure a lot of your points are valid and are indeed problems Arenanet should seriously look into, it would have perhaps been better to make the posts look more presentable grammar and punctuation wise, or it just sort of looks like a rambling mess.
I do agree with most of the points above though.