Showing Posts For Krendan.3421:
This is a really, really great idea!
What you want to do sounds a lot like what was done in TERA. For me, there were two big problems that arose there.
1. If you don’t boost every player in all zones, then you will have non-stop ganking. I was unfortuante enough to start a new character on TERA while my guild was at war and faced non-stop attacks in the first zone of the game where I was basically useless in a fight. We either had to wait for the other guild’s player to leave, call in help (which only brought in more maxed-lvl fighting to the lowbie zone, or have guild members escort us through our lowest-level missions.
2. In Guild Wars, you can simply choose to not represent your Guild, as you mentioned before. That does alleviate the problems of point one, but it also makes the concept of an actual Guild War less fun in practice than it appears in theory. In TERA people were constantly running to hide in cities when they started losing fights and now you would have the added ability of simply “standing down” when things were tough and then representing again. You would basically turn every Guild Player into a submarine that way, letting them join battle or submerge only when it seemed advantageous.
First of all, let me start by saying that I really, really like this game. The only other MMO I’ve played is SWTOR and I hated it. But the one thing TOR had that I wish this game had is a permanent “sprint” power. It doesn’t make sense to me why this doesn’t exist especially since there are no mounts in game. All the current swiftness ability does is make me waste a skill slot or use a warhorn, which I hate. I like WvW more than anything about this game… it’s usually all I spend my time playing but there’s lots of ground to cover and extra speed without sacrificing a skill or weapon slot would be nice.
I say Luarels, they are already based on daily and monthly achievements. Just give me Laurels or the option to purchase Laurel vendor gear for achievement points.