Showing Posts For KrisHighwind.6213:

Disturbing Itzel Event Chain

in Guild Wars 2: Heart of Thorns

Posted by: KrisHighwind.6213

KrisHighwind.6213

From what I remember Anet saying in their blog post about the Itzel and Nuoch is that the red Hylek that are trying to convert your new froggy friends by forcing it upon them.

https://www.guildwars2.com/en/news/hylek-in-the-heart-of-thorns/ In here the describe the red Hylek/Zintl fanactics as “These traditional hylek have come to Maguuma to forcibly convert the Itzel and Nuhoch back to worshipping their sun god, Zintl. Led by charismatic demagogues and mounted* on giant beetles, the Zintl fanatics have begun a brutal campaign of terror and manipulation to force the Itzel and the Nuhoch into recanting their faith in Ameyalli in favor of Zintl.”

(edited by KrisHighwind.6213)

The class getting Shouts is the Necromancer

in Guild Wars 2: Heart of Thorns

Posted by: KrisHighwind.6213

KrisHighwind.6213

I think the Necro specialization should be called Commander, and their elite shout should be “This won’t end well!”

Hyenas

in Guild Wars 2 Discussion

Posted by: KrisHighwind.6213

KrisHighwind.6213

I’ve been running through this map doing the breach and vinewrath event once a day since the portal thing started and have noticed something about these hyenas. As a note I’m a turret engy with no boost to my move speed. The hyenas seem to be too slow to catch me running at out of combat move speed, and miss with their lunge attack.

Deployable Turrets

in Engineer

Posted by: KrisHighwind.6213

KrisHighwind.6213

I can’t speak for Aliens 2, but in Borderlands 2 the turret had no trait that would decrease its duration, it could be picked up like our turrets can to refresh some of its cd but that’s it.

Though I think this comes down to that we both have a different idea of how a turret should act.

Deployable Turrets

in Engineer

Posted by: KrisHighwind.6213

KrisHighwind.6213

In other words, Deployable Turrets is a huge nerf to the Healing turret because it’s harder to heal-bomb with it.

You know what? Good. Healing turret deserves that nerf.
It’s so good engineers have no reason to use any other healing skill.
Buff up medkit, AED and Elixir H a bit, and tweak the healing turret so we have a reason to not blow it up the instant we spawn it, and we’ll actually have some strategic reasons to switch up our healing skill once in a while.

Also, that would fix the hover turret exploit. (While giving us the ability to toss the thing up onto walls anyway and laugh at the fools crying in despair at our NON-exploit unmelee-able turrets. Muahahaha)

That’s one thing that always annoyed me about healing. When I think of turrets, I think more of something that has a use over a period of time instead of just placing it down to immediately get rid of it.

Deployable Turrets

in Engineer

Posted by: KrisHighwind.6213

KrisHighwind.6213

I can see that, but I always liked trying to keep people off siege with overcharging and exploding the rocket and thumper turrets.

Deployable Turrets

in Engineer

Posted by: KrisHighwind.6213

KrisHighwind.6213

This is a trait I liked when using turret engy in pve or wvw and was wondering if anyone else is sad to see it gone from the trait rework. Also, since we still have some TBD traits, do you think it could be worked into one of them or something?

We killed the puppet...

in Battle for Lion’s Arch - Aftermath

Posted by: KrisHighwind.6213

KrisHighwind.6213

Where does it say/show that the dragons don’t care about the actions of their minions? Also I thought that minions were given the will of their masters, so if they show hostility to different minions, it would make sense that it comes from the dragons hostility to each other.

While most minions have a fanatic devotion to their elder dragon, the elder dragon doesn’t necessarily control the minutia of their day to day lives. If we saw an army of risen charging upon a group of branded I would definitely consider it intent by Zhaitan, but if it’s just one or two risen riling up against a branded that crosses their path I wouldn’t see it as direct hostility between the two.

If it’s common for minions coming close to each other to get into a fight, I’d think it’s a safe bet to assume it’s direct hostility.

We killed the puppet...

in Battle for Lion’s Arch - Aftermath

Posted by: KrisHighwind.6213

KrisHighwind.6213

I was just interested in where it actually said that >>

We killed the puppet...

in Battle for Lion’s Arch - Aftermath

Posted by: KrisHighwind.6213

KrisHighwind.6213

Where does it say/show that the dragons don’t care about the actions of their minions? Also I thought that minions were given the will of their masters, so if they show hostility to different minions, it would make sense that it comes from the dragons hostility to each other.

We killed the puppet...

in Battle for Lion’s Arch - Aftermath

Posted by: KrisHighwind.6213

KrisHighwind.6213

About dragon hostility to each another, the wiki says "Similarly, Elder Dragons appear to be hostile to each other, as their minions will fight another dragon’s minions just as they would fight any living creature. "

And from where I’m getting that, is from the fact that CoE can be considered an exception to the rules of how dragons work with their corruption. We generally have an idea of how Zhaitan, Kralkatorik, and Jormag corrupt living creatures into being their minions, while Primordius creates his own minions from rock and fire. The inquest would have to find an artificial way to pass corruption from one creature to another, or just put a living test subject in a room and see what the minion does.

We killed the puppet...

in Battle for Lion’s Arch - Aftermath

Posted by: KrisHighwind.6213

KrisHighwind.6213

Not sure on Kudu’s Monster, though apparently it counts towards giant slayer, but not risen or other dragon minions, and it’s Subject Alpha that used dragon named attacks.

We killed the puppet...

in Battle for Lion’s Arch - Aftermath

Posted by: KrisHighwind.6213

KrisHighwind.6213

I always though of the Alpha Essence he spawns during his third fight on each path as essentially him falling apart and trying to recombine, which made me think of him as unstable. But while it proves its possible, it also shows that making a hybrid of dragon corruption may not be possible for dragons to do, which could explain their resistance to being corrupted.

We killed the puppet...

in Battle for Lion’s Arch - Aftermath

Posted by: KrisHighwind.6213

KrisHighwind.6213

Well, I decided to do a quick look through of CoE since I haven’t been in it in a while, and it unless I missed some stuff, I think only two monsters in the dungeon could be considered a hybrid of dragon corruption. Kudu’s Monster, which looks more like a risen giant, and not necessarily a hybrid. And Subject Alpha, which can be considered unstable. So with Subject Alpha as our only known hybrid of dragon corruption, it could be that other attempts have ended with the subject being destroyed. If there are more examples then Subject Alpha that I missed then I’m sorry for skipping them.

We killed the puppet...

in Battle for Lion’s Arch - Aftermath

Posted by: KrisHighwind.6213

KrisHighwind.6213

It always annoyed me how people use CoE to point out that dragon minions can be corrupted by another dragon, while ignoring the fact that those combinations are not a natural occurrence, and we’ve yet to see a natural cross breed of dragon minions. But that’s just my viewpoint on it.

Rune of Resistance

in Fractured

Posted by: KrisHighwind.6213

KrisHighwind.6213

Reading through this, I wonder what the cd on getting aegis from the rune would be, because if engineer’s had it work for elixirs or gadgets they could than have up to 9 skills at a time that give themselves aegis.