Showing Posts For Krynos.1293:
GW2 was so much more fun earlier in it’s release. The new traits and daily systems in addition to the NPE have ruined it for me. NPE dumbed the game down. With the new traits system, I just get no satisfaction from leveling, and leveling just feels like a grind now with no traits to play with until high levels. Let alone having to spend a fortune in gold on traits now. I’ve pretty much quit playing/creating any alts due to the new traits system. And now the daily achievements feel like a chore to grind out instead of being rewarded for playing the game naturally, the way I want to play it, as the old daily system used to do it. I’m sick of being goaded by ANet to play how and where they would like me to play. The new dailies have level 80’s zerging low level zones, fighting one another for credit, and making it harder for low level and new player characters to gain credit for the event, or basically enjoy leveling and completing other things.
To be honest, I’m probably just going to switch to Elder Scrolls Online since they’re dropping the subscription requirement on March 17. At least leveling in that game, I get a sense of progress and don’t have to pay a fortune in gold for it. Then I’ll probably try Black Desert whenever it gets released in North America.
After watching most of the Pax presentation, the information on the Mastery system seems relevant to the thread here as it appears to me to be Trait acquisition in a much better fashion for new zones.
- I think all we can hope for is they realise they HAVE to make the rest of the Trait system streamline with Mastery and they adopt the idea of Trait ‘points’ like Mastery points that can then be applied to whatever Traits you want ( and acquired from around the world but not a ‘specific event for a specific trait’) which then become account bound.
But until this is confirmed Heart of Thorns is off my table.
I agree. I, and eventually all the guys I used to play with, quit after the new trait system was implemented. Just recently one of those guys started playing again and talked me into it. But now we only play our level 80’s. Alts are no longer any fun. Instead, leveling an alt is, as Tachyon said above, “a chore”, and is no fun. The new daily achievements make playing even level 80’s less fun as they too seem like a chore to do as opposed to the old dailies which got done by playing the game naturally where and how we wanted to play.
The only reason we still log on is because of the talk of “fixing” the trait system, or at least changing it. But if it turns out we still will not be able to trait our characters in a similar fashion as we used to while leveling, that it will still cost a fortune in gold, or that change doesn’t come til the HoT release, I at least will not be purchasing it. I’m not spending money on a game I can no longer have any fun playing.
(edited by Krynos.1293)
Lets hear it for double fractals.
Ended up in WvW banding together with four other people that didn’t want to be there either to finish the dailies. We managed to chase an enemy off and then flee to waypoint once we reached out objective.
I refuse to do content I don’t like. Instead, I just log off and resent the fact that I’m denied completing my daily achievements just because I want to play where and how I wish to instead of the way ANet wants me to. I find myself doing that a lot more since the new daily achievements were implemented.
The other night we had low level, new players complaining in chat about all the level 80’s in the starter zone zerging all the events. I don’t blame them either. I remember disliking it when one or two would dominate an event, let alone a level 80 zerg where new players are lucky to get in a hit on a mob before it dies.
I used to love doing the daily achievements. It took longer, but we got them done while playing naturally, where and how we wanted to play. Now it feels like a chore. You either do them, or do without.
The short version is that GW2 PvP is just too Carebear for me.
Longer explanation…
The WvW concept video, pre-release, was what attracted me most to GW2, but ANet would have to make rework too much for me to enjoy PvP in GW2.
Regarding MMOs in general, I’ve always believed that a MMO should be designed with PvP in mind. This way you get character classes/professions/builds (whatever the particular MMO calls it) balanced with PvP in mind. Then design the rest of the game, PvE and everything else, with the resulting classes and abilities in mind. And PvP should be meaningful in some way, having goals that affect the overall game. I’ve always believed that PvP was essential to have any real endgame. Because there comes a point in any MMO, or expansion for that MMO, when you’ve “been there and done that”. You might roll alts and experience all the content again with the new character, but I feel that PvP is where the real endgame is. When playing against other players, you have to constantly adapt and evolve. Without it, I get bored and play something else.
I’ve played PvP servers on every MMO I’ve played since Everquest. The best PvP experience and the most fun I’ve every had playing an MMO was with Dark Age of Camelot. Warhammer: Age of Reckoning and Age of Conan were really fun too. I do like the GW2 concept of WvW, as it reminded me of the RvR in DAoC and WAR, which is why I originally bought GW2. As for SPvP, it’s ok for what it is, if you want to get together in teams with friends and guildmates and go up against other teams, but I favor open world PvP. I like the chaos of open world. Sure, you fall prey to zergs, but it’s worth it to me for those times when you find those good battles and sieges, and especially for those random 1v1s.
But when it comes down to it, I like my PvP gritty, quick, and violent. Unfortunately, GW2 is another in a long list of games since WoW where a fight between two players of roughly equal skill can drag out for several minutes and, often enough, without conclusion. So GW2 just doesn’t provide that fast and furious PvP I’m after. The whole “downed” and “finish” concepts just don’t belong in PvP in my opinion. GW2, like WoW and many other MMOs since, just feels dumbed down and lazy. DAoC used to actually use line of sight. No arrows or bullets flying through terrain. Monsters like fire elementals were generally immune to fire. That sort of thing.
So I play PvE in GW2 when I get bored or just feel like it. My friends and I generally play for 2 or 3 months at a time with roughly a 6 month break in between. I don’t care for the anime influences in the game. Such as some of the over-sized, disproportionate, impractical gear; the majority of face and hair choices for male human and norn characters make them look like Bieber wanna-bes fresh from the salon; etc. But I love the artistic terrain and pve concepts. So I play to explore and enjoy that.
I’ve pretty much given up hope for a good PvP MMO. Since gaming became such a big business where Corp management, rather than the game developers, make all the real decisions, I just don’t feel there will ever be another hardcore and gritty PvP MMO of AAA quality. Too much pandering to the masses, which are made up of the easy-mode loving, walkthrough dependent, and/or cheat subscribing players we have today. So I pretty much stick to shooters, and games like Mount and Blade or Chivalry for PvP action these days, and get my exploration/PvE fix with GW2 currently.
I’d just be happy for more character creation choices for male models that look less feminine. Mainly hair and face options. We have few choices if we want to avoid a male character that looks like Beiber fresh from the salon. How about a few more choices for male characters that actually look like a man?
Today, in the 4 pve dailies I had 2 fractals, which I do not want to do.
Anyway 1 of the 2 fractals was beyond my reach.I so lost motivation to play and simply disconnected to get fun in another game.
Since this new daily system has been put in place I did them 5 times.To put it simply: I have no time to both run all over tyria and do several things for the dailies AND do whatever I want.
Imarion
This is what happened to me, and was the reason for coming here to make my post just above yours. My buddy wasn’t even home yet, but we were talking on TS (him on the phone app), and he didn’t even bother to log on after I told him about the daily choices.
We used to be able to get on, hang out, explore, and generally play the way we wanted AND complete our daily achievements in the process. The old daily system had choices that flowed with our natural gameplay. Now, even when the choices are things we like doing, they still feel like a chore or running errands, or some similar. Coupled with the trait system change, it’s just hard for me to like GW2 any more. Let alone recommend it to friends (at least not if I want to keep them as friends).
I hate the new daily achievements system. I used to enjoy doing the daily stuff. Now, like others, I feel like ANet is trying to “force” me to do content I don’t enjoy. So it’s either do it, or do without.
My friend and I quit after the traits patch, but we recently started trying to get back into playing GW2, but now we don’t even complete our daily achievements any more. We used to enjoy running them together. Now we don’t finish them because we refuse to do content we hate doing. I log in to have fun playing the game as I want to play it. And I miss having the choices in daily achievements I used to have. Now, my friend and I have started logging in to see what they are and receive the log-in reward, then we log right back out when we see the craptastic selection of PvE daily choices. It’s getting to the point we’re not bothering to do even that any more, and looking to, once again, get into another game.
I returned from vacation, anxious to see this new trait revamp. And now that I have, I’m pretty much done with this game.
I don’t mind participating in events to unlock traits, but I am sick of the gold/gem farm this game has turned into. Just gets worse and worse. Used to pay 2 gold to unlock all Grandmaster traits. Now it’s more gold with skill points added in for single traits. To hell with that.
I’ll stick to subscription based MMO’s. They’re the only ones where everyone is on equal footing, and you get out of them what you put into them, time and effort wise. Cash shops, and the greed that inspires them, have ruined so many games. It’s ruining the industry as sure as subscription based hacks. It’s sad that a monthly subscription just isn’t enough anymore, that pay-to-win (or at best, pay-for-convenience) is the going model today for most MMOs.
I’m just not interested in dueling credit card style of PvP, or credit card inspired advancement.