Showing Posts For Kunari.1590:
Alex i hear you, but it’s not enough fun to most players (in its current form), bottom line.
“Most” huh, that’s a bold statement given how GW1 ran a similar system to the one here in GW2. Perhaps it’s more accurate to say, “It’s not enough for most WoW Raiders”
This game isn’t trying a appeal to the Raiders anyway, there are many of us who’ve grown bored of that model and looking for an evolution to the MMO model. As Srondon said, that’s good that this game is different. There isn’t a sub fee, so put it down and get your “raid-fix” in another game, then come back later.
… what I would like to see is dungeons like in gw1 where each had a rare wep skin ( because that is in fact what gw gear is about, SKINS), for example there was the frog scepter, the obby edge, crystalline, draconic shield, things like these would really take the endgame further beyond.
That’s right, it shouldn’t be “gear” it should be “skins” that are the progression rewards.
Because Arenanet said so.
Arenanet has also said no to this.
I do not like mounts.
Agreed, this is WOW guys.
… There is also a lot of problems with adding gear that makes you substantially stronger: it makes everyone else who doesn’t get the same gear weaker. This effects everything in the game and just as many people who like the statistics over skill model, there are just as many who hate it. Eventually, groups ask for only top-geared players only to handle dungeons and only top-geared players to tackle PvP…
…To be honest, GW2’s strongest aspect is the leveling progression from 1 to 80 but suffers quite a bit during endgame because it starts to become too much of a traditional MMO with all the grinding aspects instead of being simply a great game.
I only played GW1 for about a week, but I agree with you 100%. This game should not be WOW nor should it try to mimic WOW’s grear-treadmill. There are plenty of gear-progression MMOs out there let’s GW2 be GW2.