Showing Posts For Kyant.5296:
Hi there.
First of all, i want to point out that that i’m not beeing sarcastic here. And second, I am sorry for my bad english, i am no native speaker.
I played GW1 for a very long time, and i really loved the game, PvE and PvP.
One of the most fascinating things about this game was the lack of geargrinding. You hit max. Level and you can buy the best armor and weapons for almost nothing. That was fantastic.The thing is, it is different for GW 2 now. In GW1, i would never ask anybody if he is good at the game or what kind of equipment he uses, because it doesn’t really matter. I would help him, and we would work together to finish the dungeon or whatever, because i knew one thing: There is no better equipment, he/she just needs some advice or help in playing the game.
But now, with Guild Wars 2, it causes me problems. When I team up with a group of players to do, for example, the Fractals of the Mists, I really wish for all of those players in my group to have exotic gear. I hate myself for thinking that way, but the difference in stats means that we could (possibly) finish the dungeon faster.
On the other hand, with non-exotic-equipped players, I feel like…those people could waste my time. Because we die more often. And I have to repair my equip more often etc.
I have not started to ask my party to link me their equipment or anything like that yet, but I think, on higher Levels in the Fractals, i would start doing so.
Sure, I could just go in and whipe a few times and have fun, but still…beating a dungeon faster is more fun that dying a lot of times, for me at least.
What do you think about that? I don’t want to do that, but I feel like I am forced to check out my partymembers right now, because of this whole difference in gear.
AmBoSS
I wouldn’t go so far as to ask people to link me their gear, but I would like to know what gear they have, and I would dislike running with someone who has horrible gear, and I do sometimes not repair my gear if it is hidden by other pieces of clothing so no one can see.
I remember playing FFXI and you can “Check” other people to see their level, title, their personal comment, race, gear, etc. I would always go around checking people to see what gear they have. Thats how I learned the stats and all the equipment. Honestly, in GW2 I don’t know all the equipment or gear or stats and how they compare cause I can only see my own. Its not like I can look at someone else’s gear and say “wow that looks cool” and then go wiki it to find out how to get it myself. I think thats something that this game really needs.
Being able to see other player’s gear will do more good than harm. Sure, some people will say “Your gear sucks” and kick you, but for every player like that there are 2 who won’t care. Most people don’t have full exotics, but having a feature like this is something even they would like because it sets you apart. There is no point in having cool great gear if people can’t admire it.
I have 2 ideas for future “one-time events”:
1) Considering that most people will go to the event, we can assume that a lot of other areas will be under-populated. You can help combat that lag and server load issues by merging all of these unused areas and having every server use the overflow for every area other than the event area. That way each server can devote as much of its time as possible to the event while the one server handles everything else. This would help prevent people on the same server from being split up as well as reducing the lag.
2) Instead of the event being “one-time per server”, make it “one-time per account”. Since an account can be logged in at one computer at a time it follows that an account can only participate in a one-time event like the Karka event with a single character. It wasn’t like you could really get on an alt and do it again (I know some people did this but I’m sure it wasn’t the intent). That’s my reasoning for “per account” instead of “per character”. I would do the “per account” by setting up an instance of the event much like a dungeon, however the number of people allowed would be, say, 100 people at a time (I’m thinking per server here btw). There would be scheduled start times based on the estimated completion time, such as 11am, 2pm, 5pm, 8pm (estimating 3 hours completion time). Of course some groups might take longer so be sure you can handle twice the max number of people. When the time for the next run comes around, anyone can enter but after the max number has entered no one else can. Managing the event like this would not only let players feel like they played a larger role in the event but it will also help ensure that everyone can participate and that there will be no lag/dc issues and that if there are any bugs then the dev team has a chance to fix and re-release the update before the next run starts.