I have to say I agree. I’d like for more classes to use weapons differently. I love the Mesmers can use greatswords as a ranged weapon. That’s really different and adds flavor that you wouldn’t expect. However… Greatswords between Rangers and Warriors are really superficial at best.
There’s also no point to using a weapon solo, if you’d prefer. I think, Ideally, EVERY weapon (save for off-hand only things, like warhorns) should come with 5 skills. 1 per slot. This way, if you’d prefer to use only a single sword (after all, this game is about playing how you want to play) you won’t be at a disadvantage. If you’re dual wielding, then it goes back to how the game plays now, but you should be able to choose which 3 skills, from the 5, you’d like to use while dual wielding.
This would add in new ways to play, and can help make classes feel a bit different.
Going back to the greatswords and Warriors/Rangers, though. There’s really not much of a difference besides the special F1 attack from a Warrior, and the fact that Rangers have that skill to fly forward, and even then, I think Warriors get a jump, IIRC. Why not give rangers the choice for a couple of ranged greatsword attacks? Why not perhaps let the ranger shove his greatsword into the ground to make roots come and root a mob?