Showing Posts For Kyra Wolfe.1879:

Devs, GW2 finally helping Roleplayers...? :C

in Guild Wars 2 Discussion

Posted by: Kyra Wolfe.1879

Kyra Wolfe.1879

Ah- fair enough! I did wish them for RP purposes, but I get where you’re coming from! My apologies.

My preferences are still;
- more customisation
- possible bigger mini’s
- returned dyeable town clothing
- description possibility
- glow turned off. for fps or RP, I don’t care truly.

I haven’t had as much issue with the sharding myself, but I do understand why people would want it. So a choice in the matter would indeed be nice!

Devs, GW2 finally helping Roleplayers...? :C

in Guild Wars 2 Discussion

Posted by: Kyra Wolfe.1879

Kyra Wolfe.1879

Keep ’m coming folk!

Another thing I personally would like… mounts. I know everyone says they’re not needed with Waypoints, and I know they’re not… but we already have a broom and flying carpet, so why not a Dolyak, Drake, Elk or Gryphon?

Devs, GW2 finally helping Roleplayers...? :C

in Guild Wars 2 Discussion

Posted by: Kyra Wolfe.1879

Kyra Wolfe.1879

I’d be good with bigger mini’s myself! I’d pay for them, no problem! And further, I myself don’t RP too much in taverns… I do like new zones. But the description for example, or the more options for customisation, and the capes- would be nice and not too difficult I’d think.

I know there’s clipping issues with capes… but there are clipping issues as is so!

Devs, GW2 finally helping Roleplayers...? :C

in Guild Wars 2 Discussion

Posted by: Kyra Wolfe.1879

Kyra Wolfe.1879

Your assuming everyone in the roleplaying community has the same interests as you, someone whom I already know on a personal level for negative reasons and who has created a number of negative problems for me and several other players in the past.

OP, you’re not the RP community, your a part of it.

Dont think you represent everyone.

If you want me to be productive however, lets be productive.

Ah, ‘Vanguard’. I do remember you, and I’m afraid the stories on the other end of the coin is that you are a problem to a lot of RPers. I also do not know you on any personal level. Yet I do not know why that is to be brought up here, that wasn’t the subject. Odd, really.

I never assumed to be representing the Roleplaying community, never have I stated such, I merely made a post that I know a lot of people in my contacts do agree to.

Devs, GW2 finally helping Roleplayers...? :C

in Guild Wars 2 Discussion

Posted by: Kyra Wolfe.1879

Kyra Wolfe.1879

Also, two of these things logistically is not “drag and drop” into the game;
Animations are set on a rig that could be varying from male characters to female characters, so the animations will just break.

As I stated, I know some of the points are not as easy as the rest, but I liked to make them regardless!

Devs, GW2 finally helping Roleplayers...? :C

in Guild Wars 2 Discussion

Posted by: Kyra Wolfe.1879

Kyra Wolfe.1879

No, we can bump this thread as we are on topic and are discussing the topic at hand. If you have nothing productive to say to the thread, please refrain from commenting.

Devs, GW2 finally helping Roleplayers...? :C

in Guild Wars 2 Discussion

Posted by: Kyra Wolfe.1879

Kyra Wolfe.1879

There is a large portion. So no, I will most definitely not change it. It’s not me personally, there’s quite the group that wishes it. Don’t write the Roleplayer-community off as two hands full of players.

You are dead wrong.

Devs, GW2 finally helping Roleplayers...? :C

in Guild Wars 2 Discussion

Posted by: Kyra Wolfe.1879

Kyra Wolfe.1879

I truly don’t know which of you is right in this issue, and I don’t really care [I didn’t RP from the start of the game, but later.] As it’s not the point at hand whatsoever.

Devs, GW2 finally helping Roleplayers...? :C

in Guild Wars 2 Discussion

Posted by: Kyra Wolfe.1879

Kyra Wolfe.1879

Just because you were on a server, doesn’t mean it couldn’t be filled fully if wished. Perhaps all roleplayers were spread across servers? We don’t know.

Anyhow, straying off the subject. Us roleplayers have needs too! ;__;

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Kyra Wolfe.1879

Kyra Wolfe.1879

Capes. So many capes. Short capes, long capes, all capes!

Devs, GW2 finally helping Roleplayers...? :C

in Guild Wars 2 Discussion

Posted by: Kyra Wolfe.1879

Kyra Wolfe.1879

Donari meant there were enough to fill those. And they were -unofficial- roleplay servers, so that is very much true.

Also, the points given here would actually bring a lot of former RPers back, and lure more. RPers are a well-spending group Gem-wise as well, so that should also help.

Devs, GW2 finally helping Roleplayers...? :C

in Guild Wars 2 Discussion

Posted by: Kyra Wolfe.1879

Kyra Wolfe.1879

I’d never say we are the majority, but we are certainly not a small portion. There are plenty, and plenty to consider for Arenanet.

Devs, GW2 finally helping Roleplayers...? :C

in Guild Wars 2 Discussion

Posted by: Kyra Wolfe.1879

Kyra Wolfe.1879

When this Game should become ever RPG friendly, the followign thigns have to happen first…

1) I don’t agree this is a necessity.

2) Also not at all in my personal necessity list, as I express myself in my emotes. Plus they’ve explained their reason to not implement seating in chairs.

3) We did state it before, totally agree this would be nice!

4) In my opinion there is a lot of diversity in attires, outfits and armor. So it’s not really a necessity…! Only reason I brought up the dyeable clothing tonics is because it is likely easy to implement for Arenanet, as the code was mostly made for that before.

5/6/7/8) That’s a lot to ask for, I don’t agree. As Roleplayers work between players, this isn’t needed whatsoever and is a lot to ask from Arenanet to implement.


Long story short; I think asking such huge changes isn’t fair- but however the smaller ones that were listed before are definitely something manageable in a reasonable amount of effort. I don’t see why Arenanet would whisk away the former wishes, but most the ones you just listed I can fully understand why they would refuse.

EDIT: Now that I re-read your post, I think you may have confused text-ROLEPLAYING with a Roleplaying-game.

(edited by Kyra Wolfe.1879)

Devs, GW2 finally helping Roleplayers...? :C

in Guild Wars 2 Discussion

Posted by: Kyra Wolfe.1879

Kyra Wolfe.1879

Although some of your ideas I really like myself, I believe the biggest thing ArenaNet can do to help roleplayers would be to include a way to select which shard you’re in, similar to districts like we saw in GW1.

Hello! I am not too miffed about the sharding. So far it’s always been solveable with going to a party member, getting a taxi. I get it may be a bit annoying, but for me it’s not the preference. Also with dyeing tonics I meant the clothing tonics. They used to be dyeable, so the code should already be in place.


Further more, I’d love to hear other people’s ideas. I know that some of the things I described are more difficult to implement, whilst other things are a far more simple matter concerning coding etcetera. Please developers, listen to us roleplayers? :C

Devs, GW2 finally helping Roleplayers...? :C

in Guild Wars 2 Discussion

Posted by: Kyra Wolfe.1879

Kyra Wolfe.1879

Hello dear Arenanet,

I’ve been thinking on this for a while now, but I finally thought I’d take a gamble. [Sorry for having posted this wrongly before… did not know where to put it.]

A large portion of GW2 players Roleplay, and put a lot of coin and such into the game. I’m one of the people that has been very active in the game, and still loving it! And though I love what is given in terms of appearance, outfits, and such… I do wonder if we will ever get some roleplaying tools.

The only thing we’re given is an LFG, which nobody needs or uses. A few things for example I’d love to see are;

- Possibility of creating a description of your character by clicking the name (a lot of MMO’s have this!)
- Option of turning armor-glow and/or weapon-glow off.
- Dyeing of tonics.
- Choice of animation (for example choosing between male and female sitting animation, walking animation, class animation.)
- More possibilities for beards, horns and ears in some races. Maybe scars? Tattoos?
- Capes and/or cloaks.
- Possible pet-option. Meaning not a pet that is available in combat, but a mere model of something in-game to walk beside you.

I’d pay heavily for such things, and many of my roleplaying comrades would too. I know some are an easy thing to implement, and some take more time. I just wished to- well. Try my luck, put it out there. Because roleplaying is a big thing in Guild Wars 2, and it’d make a bunch of people immensely happy.

Thank you for listening, and apologies if this is in the wrong forum.

Love,
Antikha


[ Answer to the original mail sent : ]

Dr.Panda here, Those sound like pretty reasonable suggestions to me. However In game support we can only help players with in game issues. We do not make changes to the game ourselves. The DEV team are the ones who would be able to make changes like these. The best way for you to get their attention would be to post on our official forums and/or on the GW2 sub Reddit. The devs read these forums every day. If you have any questions or needs please let me know <3.

Regards,

GM Dr Panda