I think that the core of the issue here is that for some reason clone replacement (i.e. creating a clone while 3 illusions are present) is counting as a clone death. Has it been stated that this is working as intended or is it a case of the programming being not being separated between a death from damage, being replaced and a being remove at target’s death.
The problem is that the dev’s were going to nerf DE, because they saw it as a problem, but people complained to such a high degree, so they decided not to change DE; these are the facts. So I am making a post to give alternatives to what could be changed about DE without dramatically affecting other mesmer builds, that do not rely on DE, but rely on clone death as the same, or vise versa.
The build I run at the moment gets superior condition removal, to any DE build, but lacks the extra damage. I would rather have that, because it makes a build that can last alot longer in battle, even if sacrificing some damage. The fact that I have been aware of these traits SINCE APRIL, probably puts me at a better knowledge of these traits than everyone commenting. People talk about how its so not a big deal, when the facts are it can shut down any power build, if the attacker is not careful. I know this because, everyone used to not use DE with clone death traits, and this was never a issue until AUGUST, which is when everyone became aware of them, that and prismatic understanding. Which works and all just with clone death traits that use DE, you got a little much with boons, dodging/hiding, and damage. Only because everything happens so automatically, that you are usually inflicting various amounts of other damage, people on here like to say that DE with clone death is not op, because its not enough. I can agree with them, just they are leaving out the fact that its all automatic, and they are inflicting their normal combat damage while all these boons, and conditions are just flying out of nowhere, for no to little effort. Facts are something has to give, and I only see DE when three illusions are out, and when people are just throwing more around as the problem.
Anyways now to address everyone else, these proposed nerfs are very minor to any mesmer build, but people are complaining left and right. The only people is it affecting are the users who want to sit around and dodge all day, blowing up conditions, while their clones die and BLOW UP MORE! Besides that, the changes I am suggesting, would keep every other build alive, yet you see how much people rely on just dodging around like a mad woman. Even a two second cooldown on clone death traits, would be so minor, that it would only effect the player who wants to dodge like someone who has lost their mind. Yet you see the comments, of people defending these very very minor changes I am proposing. Currently it seems, A net will slow down the vigor for mesmers this is a fact, these people fail, in so many ways to see that A net will do what they want. We can provide better nerfs for the dev’s to think about, or let them nerf other things, that will just make us more upset. If we cannot come together and agree with some of these nerf’s i’m sure like I said A net will do what they want, they made it very obvious the fact that mesmers complained they were not doing to do a change. So if we could agree with something other, before they made their next nerf, perhaps they could see another options which mesmers are ok with. I can tell that by the new patch notes, vigor is their direction they will go, which works and all, but some people rely on vigor for DE who dont use clone death (not me), but I can feel bad for those individuals. Facts are that is cute and all pretending everything is fine, but it wont fly. If anyone is in doubt about what I am saying with vigor, I linked a post about the next patch after living story, one of many small changes I am sure. Also if you want to sit on here and talk about how well everything is and fine and dandy, do realize, you are not getting anywhere overall. A net is nerfing vigor VIA class base, this is a fact.
So any ideas anyone has that can be made, to make things more balanced without attacking traits that every DE user relys on (clone death or not) such as vigor?
(edited by Lapreea.4287)
, since you CLEARLY dont rely on it.