Showing Posts For Lapserdak.9056:
You got better idea? For whole old content Druid is NOT needed. And all things what ranger do, other classes do better.
Decrase base amount of heal on ALL heal skills in game + regen. Make it scaling better with healing power, and make healing other people in pve pvp and WvWvW more rewarding. Right now no1 cares about these heals.
Ranger LB is not broken, sigils are. Fire and Air sigils should be removed and that would be healthy for all classes.
What bout team comp? Its tiring to play matches like 3 engis on 1 team 3 necros on other, shouldnt atleast 1 of each were exchanged?.
Changed nothing since 1yr in my ranger look.
https://www.youtube.com/watch?v=aKrSItos8pc
Game is 1 year old and still no ready check? It is a joke.
Have you tried do that with path of scars? I think that it would also show nice numbers.
Added screen, lack of bloodlust stacks, died right before.
(edited by Lapserdak.9056)
If any other class wants to get enough of sustain heal need to invest into healing, why warrior should be different? With signet working like that they can outlast enemy and still deal huuge damage. Theyre not sacrificing anything.
Maybe decrase amount of signet heal when warrior is not using healing gear? Right now warrior have litle too much access to skills which ignore damage either condi or direct and they have decent access to stability.
But its a elite, also it can be stunned/pushed to interupt rez, warrior rez banner cant be stoped and is instant.
Right now i feel that spirit ranger is most fun build to play with. Lets compare:
BM- passive signets (waste to put 30 points to make their active worth something), just making use of healing power and toughness, long 1v1 fights, just wasting enemy time.
Trap ranger- It was viable, but now, necromancer do it a lot better, so no point in using it. Lay traps and wait for enemy to bleed out.
Spirit ranger- can actually bring some support and trying to keep enemy in spirit active skill range is something. With exception of sun spirit these have few seconds cast time for their skills. If you stun/immobilize ranger you can deal quickly with spirits with aoe/cleave. Or target spirit and kill it in few seconds, but nobody wants to kill spirits, they all want to hit ranger all the time.
Players dont even try to kill our pet first (our decent condition cleanse if traited 30 points in certain skill tree). They usually ignore it while running in circles and using elevation. Pet AI is dumb.
As a ranger of course i want ranger to deal 100% of damage (equall to other classes) and keep pet only for utility but that isnt going to happen.
Most of ranger skills are viable after puting 30points in specific trait line. Even with zerker gear rangers cant deal damage equal with other classes in the same gear. So there is no point in using power based builds right now. Before shouting lets nerf viable builds look at whole picture and try to figure how to make builds AND classes even.
Incrasing internal cooldown between passive spirits buff wont solve problem, it will make them useless in 1v1 scenario (70% chance for 4s of protection every 10s if spirit is alive- example of how it work now).
Ranger have trait which give pet quickness when he go down, it would make that trait useless then. Ranger attacks dont scale kitten good as they should with power because we have pet. Pet AI is kinda dumb, its easy to evade most of melee pets attacks just by using elevation. Pets dont have evade mechanic and it would be too easy to rez because of them (you want probably to rez from killing spirits also?) and it would put rangers in huge disadvantage. Even ranger birds need to use stairs to reach enemy which is laughable (Huge distant to run for pet if ranger is standing at window in clocktower and want pet to reach enemy on point) . I need to use utility if i want to place pet where i want it to be.
I like longbow as it is but it could use a litle buff in dmg. Its not a close range weapon and you shouldnt use it for that. I like the diference in dmg with #1. I think charged shot would fit as new elite skill.
Could our pets also get a litle agony resistance? So they will not die after 1 hit from bosses, espiecially aoe ones because there is no way for them to evade that.
Mine pet can survive a lot (using raven/wolf right now) if you put 15 points in beastmastery and keep swaping it every 15 secs, its needed if its taking conditions from you (bleed, poison, burning). Im using sword+dagger / axe+torch , utilities poison trap, sharpening stone, lighting reflex and im doing fine right now. But tested only in turnament with pugs.
Same. Disconnected and couldn’t log back in.
Im disappointed. Tell us when next patch will be.
It would be okay if they added that infusion thing into ALL dungeon/exotic armor. The problem starts when these new armors are “slightly” better than others. It should stay as it is now, all about skins. People which already spent huge amount of time getting exotics from dungeons can feel that they wasted their time.
I think that mesmer portal is working as intented but right now ppl are to abusing render delays from it and using exploits to get inside keep without destroying walls and doors.
Ye, sword skills are awesome, too bad that 1 chain attack root you in place. Almost all offhand skills are good. I would like to see a incrase travel speed for longbow arrows (not faster attack just make them fly faster so they can actually catch up with enemy at 1000+ range), maybe trait for it in nature tree? (something like wind enchant on arrows, just idea) . Ranger can fit many roles and thats what i like about it.
I would like to see more differences in medium type armors. Most of them looks almost identical. Coat+hat. Maybe something what looks more like hauberk or light scale armor?
Im using axe for long time as a ranger and Winter’s bite is working great, add a dagger offhand and you can really slow down oponent. Trait for more bounces would be great.