Showing Posts For LarzoSk.5412:
Hello, my warrior have free Signet of Might.
On first picture i have 6 signets on second 1 free Signet of Might.
I do not know how to remove it , its still there after one day.
Some people can exploit this in WvW or Spvp.
This is hilarious ^^ ! I will make file size smaller alone.
Thank you very much for your time !
Great ! reply here or whisp me in game if you need anything
Good job ! sorry i was away.
This is far better what i expected to be honest
Could you please add my spiked armor (helm/shoulders) ? Don’t bother with details just make upper half look like charr on screenshot if you can.
Thank you very much for your time !
(edited by LarzoSk.5412)
I think it will change nothing in pve but in wvw it will force more people to play right. Zerkers just free lootbags. No fun fights against them and annoying if they are at your side
You can mix up Soldier/Kinght armor with Zerker/Valkyrie/Cavalier Accessories and end up with good armor/health/power/crit chance/crit dmg.Ferocity is major nerf for this hybrid builds.
But you need Power/precision/crit dmg to be efective if fight, compared to condition bunker who have everything in condition damage/toughness/vitality(Dire).
I really had hopes that this update will make Ferocity SCALE like Toughness does.
After reaching certain levels of critical damage it should just reward less and less for heavy investment. This way, it would actually encourage people to switch couple armor pieces to something else, just to not los
You have no SCALE or CAP with Toughness.
Toughness is counter for Power.
1850 power vs 1850 Toughness will hit same number as 4000 power vs 4000 Toughness.
With critical damage nerf, you will see more condi bunkers in WvW.
Your mega Armor will be useless against that and your only chance is burst them down in 8 seconds of your berserker stance(that will be harder with crit dmg nerf)
Without any conditioin cleanse they will just kite you around in circles.
(edited by LarzoSk.5412)
Their “more build diversity” = kill all good builds.
15/1% is too drastic. What about 13 or 14 ?
In my eyes, nothing will be changed in PvE and personally i will still write ZERKERS ONLY.
With ratio 15 most of WvWers will reroll condi bunkers and Ptv.
Roaming will be condi bunker stuff.
In bigger fights conditions dont even do damage if your group have good cleansing.
They will zerg up even more becouse lack of damage = more skill lag.
When every will be tanky, fights get longer and rally will be more annoying.
This is just punish for good players and hybrid builds.
Precision have ratio 21/1%critical chance and no one have problem with it.
Make Ferocity ratio 13 or 14/1%critical damage and your CUSTOMERS will be happier.
Nope. Now ascended Accessory have extra critical damage per other stats.
You have 1 Major stat and 2 Minor stats.
Critical damage is minor stat everywhere (Berserker,Valkyrie,Cavalier,Celestial,Assassin)
They want equal stats.
PVT ring has —-—————— 103 power, 68 tough, 68 vitality.
A zerk ferocity ring would have 103 power, 68 prec, Equal like vitality 68 ferocity
So its HUGE NERF, something aroung 35-48% less in full critical damage builds with food and banner.
Hello !
I need someone who can do small painting for me.
Request is Charr Warrior standing on bulldozer – pushing enemy off the cliff (Sparta style)
I want to use it as avatar on TeamSpeak and as cover on map for my future WvW videos = small picture.
Reward is Gold
For more info ask here or mail me in game if you are interested.
2800 armor? Wow, how glassy.
It’s actually 2600 in fight. Protection/blind give you A LOT MORE DEFENSE.
Hello, Discipline trait line lower burst skill recharge 1% per point.
With 0 in Discipline you have 10 seconds CD.
With 30 in Discipline you have 7 and 3/4(7,75) seconds CD – i think this is broken.
10 sec -30% = 7 sec.
or
10 sec -1% per point =9,9 -1% with 2nd point =9,801 -1% with 3rd point =9,70299 etc. and you will end up with 7,397003734 second – that is still not 7,75.
Maybe it’s only broken tooltip/anet math,or my math so correct me if i am wrong please.
Hello! There is too much post so sorry if someone mentioned this before me.
Ranger alredy have a shouts but there are bad comaperd to guardian/warrior shouts.
[“Brace Yourself!”]
• Cooldown 35 seconds.
• Give you and your allies 3 stacks of might for 8 seconds to allies and restore 50% endurance
• Radius: 600
• Breaks stun
[“Halt!”]
• Cooldown 40 seconds.
• Give you and your allies 10 seconds of fury and Nature’s Rage Buff
• Nature’s Rage Buff – first attack will knockdown your enemy for 1 seconds. (one target can be knocked down 2-3 times – something to prevent stunlock)
• Radius: 600
[“Hit Me!”]
• Cooldown 45 seconds.
• Give you and your allies 7 seconds of Protection and Retaliation.
• Radius: 600
[“For the Nature!”]
• Cooldown 50 seconds.
• Give you and your allies 9 seconds of stability and vigor.
• Radius: 600
The old shouts could remain the same but i think they are more commands than shouts.
They could be in new group with new traits.
Some new trap what remove boons/conditions will be nice.
I just want every class in organised WvW groups not only heavy + some eles and necros + veilbot(mesmer).
Works great, no performance issues for me. Run it in windowed fullscreen mode if icons don’t show up in game.
It needs only hotkey.
1. Ranger
2. Engineer
3. Mesmer
Give every class Stability in ulity slot please.
(edited by LarzoSk.5412)
if you are talking about WvW there is simplified fact: toughness counter power.
2000 power vs 2000 toughness will hit same as 3000 power vs 3000 toughness
You dont need any toughness in PvE – just burst everything down.
Run whatever build you enjoy to play but:
6x Superior Rune of the Soldier without any shout in build is waste.
You have 2900 armor <90%Hp – too low for frontline.(my opinion)
Low mobility .(my opinion)
No Stability.
With 30 in Tactics and traited warhorn you can keep perma swiftness -Warrior’s Sprint is not needed.
I spent 450g on ascened zerk armor 2 days ago – kitten my life
Nevermind – feel free to make condition damage/massive CC/range worth playing in PvE.
I am bored of this full zerk/melee everything everywhere all the time meta,you have my support for change that.
But please be careful about WvW and dont punish organized groups.
I understand, thanks !
Thanks for answers.
2. Time for some math.
Wiki say – Condition duration cannot be increased beyond 100%.
So if some warrior use + 40% condition duration food + 2/6 Rune of the Mad King (+10%) + Deep Cuts trait +50% = 100% total. I can reduce it to only 35% bonus right ?
(edited by LarzoSk.5412)
Hello, I’m confused with some Traits/Runes/Mechanics.
1. Cleansing Ire + Burst Mastery remove 2 or 3 conditions ?
2. Condition duration – please explain me condition duration reduction (on 20 seconds of bleeding and cripple)
Bowl of Lemongrass Poultry Soup -40% all
Superior Rune of Melandru -25% or (-10% and -15%) ? all
Dogged March -33% immobilize, chill, cripple
3. Unsuspecting Foe and Superior Rune of Melandru trigger only with stun ? – not with Daze,Fear,Knockdown,Launch,Knockback ?
same with Loaf of Saffron Bread/Bowl of Roasted Lotus Root ?
I found some answers but i trust more to your in-game experience.
Thanks for all answers !