Showing Posts For Lasciel.5046:
Yes, I haven’t played in a while. In fact, last time I’ve played was when we still had the Labyrinthine Cliffs map, which is unfortunately where my main character was when I logged out last time.
Now, when trying to log in on that character, I see the Labyrinthine loading screen, then it switches to Gendarran Fields for a second and back to LC. After that the game just crashes with the “Serious Error” message. All other chars start up fine, but sadly none of them are high level enough for any current events.
Tech support had me try the -repair and -prefreset attributes which didn’t solve the problem. I haven’t heard back from them in a while, so i thought I’d ask here in the mean time if anyone had the same problem or if anyone knows something I can try (even though I’m guessing it’s a server-side issue).
I’ve looked at the crash protocol and here’s the interesting bit:
VerifyAccess failed or denied access with 0×80070716 – 1
Content is referencing a propID that doesn’t exist propId=‘1684737361421828608’
Content is referencing a propID that doesn’t exist propId=‘1684736373579350536’
Texture missing mip chain: 0×093e87
Texture missing mip chain: 0×00f980
Texture missing mip chain: 0×00f982
I’ve attached the complete protocol.
Attachments:
Hello,
before I open a support ticket I wanted to ask whether this is a common issue that Anet is already aware of. Since the update I’m getting disconnected every 2-15 minutes.
Needless to say, it’s annoying: Just bet on a moa = disconnect. Went on a rampage while dominating in Dragonball = disconnect.
The exact error varies, but it is always along the lines of “can’t connect to the login server”.
I already checked my connection and settings; The problem doesn’t seem to be on my end. Looking at the time, I can’t imagine the servers being under too much stress either.
Yeah, I’ve seen the Anet response – was hoping they’d give us some actual figures, though.
Anyway, I just wanted to know why we had two different results, because I’m planning to do some more calculations on things we have numbers on – and prepare for the bright future when they give us official drop rates.
Wow. This was over expectation, and actually answered another thread of mine, asking about the Foostivoo drop. Thanks for clarifying! It’s really nice to see some official response. Thought you had gone on holiday.
Hey Treeline. I read your original post but was at work and now can’t refer to it anymore. I was wondering how you arrived at 5200 gems?
If you take a probability of 1/14 and calculate the binomial distribution for X>=3 then you get a probability of 55%. So more than half of people should have three pets after opening 40 boxes (=3200 gems or 40$). If I may, I think you made the mistake of calculating for X=3 and not X>=3. My apologies if I’m wrong but it seems like a likely mistake to make.
Well, if we were given the official drop rates, people would not have to guess based on small samples. Of course, anyone with half a brain can pretty well guess the reason that official rates are not given.
Anyway, I’m not sure what that method has to do with it, because stuff is going to drop at a certain rate from the boxes, regardless of how that rate is arrived at. Probably the real issues with the data are a small sample size and self-selection bias – by which I mean people are probably more likely to post if they think their drops are “interesting” in some way" – based on what drops are obtained. Also, it’s a wiki, so there could always be trolls that make stuff up…
No, the stuff on the wiki is actually unusable. You get more than one thing from the boxes, don’t you? The way the wiki is set up makes it look like whatever else you got with a pet you had gotten instead of a pet, so it makes it seem like the drop rate is much lower than it actually is.
I agree on having official drop rates, though. Then we could make informed decisions and no-one would have a right to complain. Also, I like numbers.
(edited by Lasciel.5046)
Oh, didn’t see there were one-time use ones. I’ll check it out, thank you.
Edit@kuschel: Thanks. I guess it makes sense to not use half tones in order to make random playing sound better (well, less bad) but it does limit the possibilities quite a lot…
(edited by Lasciel.5046)
What scale do the bells use? I hear them only in the minigame and it’s hard for me to make out among all the other sounds.
I’d buy it in a heartbeat if the bell was in the gem store, no question.
Has anyone managed to hear what scale they use (if any)? Because then looking up and converting melodies would be much easier. It sounds a bit like a simple progression without half notes, but I’ve never been good at playing by ear.