Showing Posts For LaughingMan.2405:

Keybinding issue since latest patch

in Bugs: Game, Forum, Website

Posted by: LaughingMan.2405

LaughingMan.2405

Awesome, that works. Thanks!

Keybinding issue since latest patch

in Bugs: Game, Forum, Website

Posted by: LaughingMan.2405

LaughingMan.2405

I have some of my utility skills bound to Shift + various number pad keys. These are no longer working since the latest patch. If I try to rebind them, I can’t seem to use that key combination again. Pressing one of the number pad keys removes Shift, even when both keys are pressed.

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in Account & Technical Support

Posted by: LaughingMan.2405

LaughingMan.2405

Well, that did do it at first. Now the issue is back for me, and deleting that file doesn’t seem to work.

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in Account & Technical Support

Posted by: LaughingMan.2405

LaughingMan.2405

This fixed it for me, thanks!

ITT: We fix P/P one idea at the time

in Thief

Posted by: LaughingMan.2405

LaughingMan.2405

I would like to see ricochet come back baseline.

Vital Shot and Body Shot should be made into the #1 skill. Vital Shot would fire 3 times, at about 1.5x the current speed, causing 1 stack of Bleed per shot. Body Shot would then follow, with a bit of extra time to aim, applying 1-3 stacks of Vulnerability. (Names should probably be flipped too. Vital Shot sounds more powerful than Body Shot.)

I like the suggestion of Reload for #2.

For Unload, I think it could be cool to see this skill grow more powerful the more you use it in succession. The idea here is that you are improving your aim by repeatedly using the same attack. For example, maybe it starts out costing 3 initiative with lower damage. After using it, your next Unload within ~2 seconds has increased cost and damage. This would continue up until a certain cap.

Black Powder could be changed to Back Flip. This would be similar to Death Blossom. You flip backwards while spinning, shooting 2-3 times at nearby enemies, crippling them. You use a smoke bomb when landing, granting stealth for a short time.

Ricochet... gone???

in Thief

Posted by: LaughingMan.2405

LaughingMan.2405

Just started playing the game again today and noticed this…

I could deal with the incredibly inaccurate remapping of the traits, and having to re-spend skill points on stuff that I already had unlocked (in a linear SWG NGE style), but no more Ricochet? I don’t think I’ll ever be able to get past that. Dual pistols just isn’t the same without it.

I also preferred using P/P over SB for AoE. It may not have been as effective, but SB just isn’t fun to me, at all. Even if it did twice the damage as the next best weapon set, I still wouldn’t use it. I hate having to click to choose my target or press the button multiple times like that. Using P/P with Ricochet let me work around that and still be somewhat effective at AoE, while still having fun.

Please add this back in!