Showing Posts For LazerusKI.7485:
its a team game, yes, but if you want to use YOUR OWN skill, you should be able to do so. you can kick other players out of your siege weapons too, why not mortar/battlesuit?
damage and firerate of the mortar are not the problem, the problem is the missing trait and stat system. with elite supplies you would get a weapon with the highest range ingame (i think), so the damage is fine with 1000 AoE. also the air time is fine, it is a defensive/support weapon, if you want to rush into your enemy, you should use your crate.
even incendiary powder is not a must have, but if your stats would work correctly while using the mortar, it would be a good fix. as i said i have 55% crit-chance, but while im using the mortar it is 0% i think (i have never seen a crit with it).
also power and condition damage should work with it, thats why we have points in it.
for example:
scaled down to 39.
grenade 50% crit, 150 normal, 300dmg crit. for 3 grenades.
mortar 0% crit 500dmg
bleed:
grenade: 34
mortar: 22
it seems that the condition time works correctly, but im not sure if the con.dmg works correctly
(edited by LazerusKI.7485)
So i love the Mortar, but i have noticed multiple problems, some of them are breaking the use of the skill.
Problem 1:
The Mortar doesnt scale with its User. No Condition, critical or power increase.
Also the traits will not affect it (incendiary powder for example).
Because of this, the mortar is very weak compared to the regular engineer-grenades.
One Mortar bullet is hitting for ~900, sounds good, but my grenades with traits are hitting for 500 each, 3 times (55% crit chance). Also the range from regular grenades is higher (with trait), because “elite supplies” does not work.
A small scaling would be nice.
Problem 2:
Animation problem.
Sometimes if you use your mortar skills, they will “stuck”.
The bullet does not fly out of the mortar. if you press your next skill then, it will “release” the previous bullet too. I think this is a problam with animation- and cooldown time. If this happens while using skill 5 (multiple knochkack bullets), it is possible that your next shot fires two bullets (the normal and one knockback)
Problem 3:
No Ownership. If someone else is using your mortar, it is gone for you.
there is no way to kick them out of your gear like it is possible in WvW siege weapons.
Also this is a problem with the Asura battlesuit too.