Showing Posts For Leah Hoyer.9382:
To me the villain is a huge amount of the story and I play mmos in a large part for the story.
Glad to hear that! And I agree.
…now with fancy Anet signature. I really do enjoy reading everyone’s comments. And your feedback means a lot to us!
Thanks to everyone for the really kind words and thoughtful suggestions. We were all very excited to share this with you, and are very happy that players are loving the same things we loved about the episode. We really appreciate your comments!
Thanks to everyone for the great feedback! I agree with the overall sentiment that the team did a really good job with this one. And better story takes a great effort from not only Narrative, but Art, Audio, Design and others as well. We really do have a great group of developers here.
A lot of your suggestions for improvements are things that we are already thinking about. And there are other things that I’ll bring up in our team meeting next week.
I really appreciate the thoughts, and thanks again for the warm welcome!
Hi folks! Now that I’ve settled in a bit at ANet, I wanted to check in again on this thread. The first Living World episode that I was involved in, “Echoes of the Past,” has now been live for a few days. We’ve all been really pleased that people seem to be enjoying the story and content a lot. But I’d love to ask you all for more specifics. What were your favorite narrative moments? What did you like about the content? About the way it was told? And of course, I want to hear what you think we can still do better on.
Thanks in advance to everyone for their comments. I’m very excited to be part of such a great game, and to work with such an excellent team of creative people.
Thank you for all the comments and thoughts, everyone. I really appreciate the warm welcome and your feedback on what you’d like to see. I’ll also say that many of your comments mirror discussions that we’re already having here.
Thanks for the feedback, folks. I appreciate your comments and will say that consistent, complex, nuanced characters and storytelling are absolutely my goal as well. I’m soaking up all the existing story that I can, via gameplay, wikis, our novels, and lots and lots of conversations with my coworkers who have great insights (and opinions) on our expansive lore. I really love the game and am excited to be a part of it moving forward. Keep the comments coming!
Leah
(now with fancy, red ANet banner)
Narrative Design Director
Hi all. Thanks for the welcome notes. I’m excited to be here.
To respond to a couple of your questions/comments:
• The old writers are still here and we’re all a team. This is a new position that ArenaNet created as part of their commitment to tell the best stories possible.
• Yes, I spent a lot of my career at Disney, but my passion is building great characters and telling great stories, regardless of genre. So, don’t expect the Elder Dragons to break into song anytime soon.
• Now that you mention it, I would probably buy a Charr backpack. But that isn’t my department or my focus. I’m here to make sure we have a strong overall story, that we find the best ways to tell it, and that Narrative works with Design, Art, Audio and the other disciplines here to create the best experience possible.
I’m eager to hear what you think is working and what you think needs improvement, so let me know. I look forward to more chats.