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Which Build Requires the most skill in PvP?

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Posted by: LeetMagiKarp.3751

LeetMagiKarp.3751

ryuken youre spot on with the mechanics. without tons of pve/wvw experience with staff ele, dont even bother trying pvp. it is truly rewarding, though, to land meteor/ice storm/multi combo on pt when not-aggro’d. hands down highest skill cap to play effectively atm.

How 2 make SoloQ fun, in 2 easy steps!

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Posted by: LeetMagiKarp.3751

LeetMagiKarp.3751

yes precisely, but the hope is that the winning team wouldnt even have to leave the match to stay queued. if the rewards were high enough for winning a streak of games, i do believe a lot of people would be active, much like Random Arenas. but other than that, your structure seems just about right.

(edited by LeetMagiKarp.3751)

Which Build Requires the most skill in PvP?

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Posted by: LeetMagiKarp.3751

LeetMagiKarp.3751

dps staff ele is hardest. heal/tank staff ele is easier, but still hard. most ele(let alone staff) skills alone are UP and require good timing to use correctly with each other. in pvp it only becomes good when youve learned how each of the ~25 skills can be used to max potential.

[Ready up] Devs avoiding to talk about ele?

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Posted by: LeetMagiKarp.3751

LeetMagiKarp.3751

i really hope that when/if these changes are made, all ele builds are considered, and not just s/d & d/d. which seems to be the standard approach in ele changes 85% time

How 2 make SoloQ fun, in 2 easy steps!

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Posted by: LeetMagiKarp.3751

LeetMagiKarp.3751

thanks for the link to the similar post, i knew they had to exist. kayla, you made a great point about spurring growth. i think that an overhaul to soloQ would encourage new players, more players, and more consistent players. especially when coupled with the recent changes to rewards.

How 2 make SoloQ fun, in 2 easy steps!

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Posted by: LeetMagiKarp.3751

LeetMagiKarp.3751

soloQ is designed to pit 2 teams against each other as fairly as mmr can see. if winners went on to fight other winners then, theoretically, neither team would have an advantage. if youre afraid of teamQ’ers switching to soloQ, why not implement it on both ends? it would certainly be better than current. it would not break soloQ, change can be good.

How 2 make SoloQ fun, in 2 easy steps!

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Posted by: LeetMagiKarp.3751

LeetMagiKarp.3751

there arent enough matched teams to do it in teamQ. i dont see why it couldnt work in solo? tons more traffic, at the least.

How 2 make SoloQ fun, in 2 easy steps!

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Posted by: LeetMagiKarp.3751

LeetMagiKarp.3751

you obviously dont understand the premise of this thread, or the definition of tournament. its not a tournament, a tournie has a winner and an end. its just a collection of random teams perpetually pitted against each other. the teams with more wins, face teams with more wins. you can leave after 1 win each time if you desire. have.your.cake.and.eat.it.too.

How 2 make SoloQ fun, in 2 easy steps!

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Posted by: LeetMagiKarp.3751

LeetMagiKarp.3751

honestly, just look at all of the disgruntled people all over this pvp forum on the state of soloQ, and how discouraging it is. something needs to be done, and implicating a loose “bracket” of sorts after the first win is an easy and effective way to make them more ….well more!

(edited by LeetMagiKarp.3751)

How 2 make SoloQ fun, in 2 easy steps!

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Posted by: LeetMagiKarp.3751

LeetMagiKarp.3751

you obviously never played gw1 pvp……why are you so bitter dude? haha
if you lost, you were sent back to the lobby. if you won, you remained in the pvp map, until your competitor won their match. there is no wait time, you can leave after any win. its really that easy. you can have your cake and eat it too. what he described was not team que either. if youre solo queuing on team arenas, then maybe. but thats not as it was intended which you seem to be a purist sooooo…….

4v4 Fractured Arena (remake gw1 RA)

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Posted by: LeetMagiKarp.3751

LeetMagiKarp.3751

it sounds like the kind of thing they do for events. ie dragon ball, etc. i would play, but i wouldnt hold out for it =/ ive long been saying pvp as whole should be more varied for forever, but anet claims 5v5 capturing 3 points is the best and only way to do it.

How 2 make SoloQ fun, in 2 easy steps!

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Posted by: LeetMagiKarp.3751

LeetMagiKarp.3751

the teams that win in soloQ, go on fighting other winning teams? whats not to get? it would, theoretically, get harder on its own with very little help. better teams facing better teams. sure it might take some code, but doesnt every update? if you dont like the team you can quit after game 1. which was, fortunately, an option in gw1 as well. but it is unreasonable to imply that one never happens across decent players.

How 2 make SoloQ fun, in 2 easy steps!

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Posted by: LeetMagiKarp.3751

LeetMagiKarp.3751

@ entropy
it would still be solo que. but the teams that won would go on fighting each other for more wins instead of disbanding. i teamQ too, im well aware of that. and teamQ is still an option. but do you not see a problem with soloQ?

(edited by LeetMagiKarp.3751)

How 2 make SoloQ fun, in 2 easy steps!

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Posted by: LeetMagiKarp.3751

LeetMagiKarp.3751

im proposing that we keep the win cap low at 10-15, with incrementally harder and more rewarding match ups. soloQ needs the spice. i really dont think play time would be an issue if the average win streak was ~3-8 @ 7-10min/ea. and you could always leave or hotjoin.

How 2 make SoloQ fun, in 2 easy steps!

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Posted by: LeetMagiKarp.3751

LeetMagiKarp.3751

theoretically, it would be easy to change the games pt cap to 250-300 pts, instead of 500. i dont think that would ever happen, but it could aide that problem.

but more importantly, i think you underestimate what happens when one starts winning. one wants to keep winning. at least, i know i keep solo/team queuing if i/were doing well…for at least 5-10 matches. i dont think winning too much will be the problem, people can always leave after a win. the win cap in gw1 was 25, and not every win was 1 min. most were 3-7minutes and you didnt make it to 25 even 10% of the time. it was more fun to go as long as you could before falling to the better random team.

[FaP]Fenga Papit is recruiting

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Posted by: LeetMagiKarp.3751

LeetMagiKarp.3751

NA -our most active hours 8pmcentral-2am, but have players on all day
~25 members: focusing on getting better, not bigger
r40+ req- no hotjoin heros, tpvp expd
mail leetmagikarp.3751 with your best 1-3 classes for tryouts
ts req

(edited by LeetMagiKarp.3751)

How 2 make SoloQ fun, in 2 easy steps!

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Posted by: LeetMagiKarp.3751

LeetMagiKarp.3751

if time management is the worst con, which it might be, there is always hotjoin; the near equivalent of SoloQ. and also that, GW1 replaced players that left teams after a win, so that every match was 4v4. wins were worth incrementally more and got harder.
supposing that 10 wins was the cap, at 10 minutes each thats just over 1 hour of play, which i assume the majority of SoloQ’ers play at a time anyways. again, hotjoin is always an option.

How 2 make SoloQ fun, in 2 easy steps!

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Posted by: LeetMagiKarp.3751

LeetMagiKarp.3751

even just the second option would, I think, improve the state of soloQ significantly. the first is more of a wish, but the second is easily do-able. with a winning- team- goes- on structure, it would not be as frustrating to lose. and solo que would become less of an extension of hotjoin, and more its own thing.

(edited by LeetMagiKarp.3751)

How 2 make SoloQ fun, in 2 easy steps!

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Posted by: LeetMagiKarp.3751

LeetMagiKarp.3751

I’m not sure if this has been stated before on forums, I suppose there is a great chance it has. But, let me just say there is a very easy way to make soloQ less……painful. And believe me, I spent a good minute considering which adjective to use there.

In GW1, Random Arenas ( a.k.a GW1 SoloQ) was supremely fun, and among the best PvP in any game. This was because Random Arenas operated under the integrative districting of the zones. Most players were in the same PvP lobby, and got to know each other personally. I’m not saying put everyone in the same lobby and bust a lag nut, but….having 1,000,000 empty American HoTMs is really a waste of socialization potential.

The second (and maybe more important aspect SoloQ is missing) is a running win setup. Again, if you refer to GW1, random arenas encouraged better play by allowing you to keep your winning team for up to 15 matches. Before they changed that, you could go a max of 10 or 20 wins (I forget :P ) before being forwarded to Team Arenas (a.k.a TeamQ). Either way would be extremely more rewarding to the player. Keep in mind, after a few wins you would be probably facing teams with a few wins as well.

Though I may be called a GW1 fanboy, or that I’m living in the past and it can’t be done, I do think these changes are fairly common sense and would encourage and accomplish; more socialization, provide a less frustrating alternative to current SoloQ with minimal change required, offer a better arrangement of players queuing together , and most importantly…. BE TONS MORE FUN!

Thoughts?!

(edited by LeetMagiKarp.3751)

BROKEN DISHONOR x2

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Posted by: LeetMagiKarp.3751

LeetMagiKarp.3751

BUMP. i would like to see a system of dishonor similar to what was implemented in gw1. even when unjustly given dishonor, it didnt last a day and a half. but at the same time, it deterred leavers.

Priority of combo fields for blast finishers

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Posted by: LeetMagiKarp.3751

LeetMagiKarp.3751

priority is given to the first combo field laid down, until its gone. and the next field takes priority at the point, and so on.

BROKEN DISHONOR x2

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Posted by: LeetMagiKarp.3751

LeetMagiKarp.3751

and its embarrassing to have it, especially being undeserved. “dishonored” >: l

BROKEN DISHONOR x2

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Posted by: LeetMagiKarp.3751

LeetMagiKarp.3751

yea ive submitted 2 tickets and made 2 posts about this. they dont seem interested in resolving this problem

BROKEN DISHONOR x2

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Posted by: LeetMagiKarp.3751

LeetMagiKarp.3751

was everyone on the server just expected to stop playing? or else?

BROKEN DISHONOR x2

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Posted by: LeetMagiKarp.3751

LeetMagiKarp.3751

This is the second time ive had to post for this exact same reason. i was in a guild group today, queuing team arenas and winning. the entirety of anet was having connectivity issues on account of anet servers…. multiples dcs every game from everyone. seriously, no one was safe from the anet lag. my last dc i could not even enter back into the client. when i finally logged back on, i had received 1day and 4 hours of dishonor. does anyone see a problem here? why am i being punished for anets inability….twice?! guh.

(edited by LeetMagiKarp.3751)

Dishonor- broken &arbitrarily computed

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Posted by: LeetMagiKarp.3751

LeetMagiKarp.3751

Last night I was queuing with friends for ~30 games and experiencing connectivity issues , resulting in a few disconnects from matches, as had the other players. We won a great majority of those games and I had NO reason to leave ANY of those matches of my own free will, as we were queuing repeatedly AND WINNING (can provide names of witnesses if it comes down to it). Tonight, after a long day I was looking forward to pwning some noobs only to discover a 6 HOUR BAN HAMMER from PvP, courtesy of Anet. Again, this is THE NEXT DAY, requiring 6 HOURS of in game time spent to be removed. Do not get me wrong, I hate 4v5’s as much as the next unfortunate scrub, but this algorithm is broken and punishing players . I’ve purchased every GW1 game and expansion pack + multiple copies of GW2 @ $60/ea for my girlfriend and others, and I’m being punished like a child who didn’t eat his vegetables, for something that is not my fault! Needless to say, that hammer is wayyyyy too overpowered. Gw1 PvP had a solid system of dishonor. Anyone recall? Now kiddies, eat your vegetables and dont swear in an M-rated game….or BANHAMMERBANHAMMERBANHAMMERBANHAMMER. Rant over.