Showing Posts For Leggend.7219:
Thanks to scnd, fear and sfrj for last night, awesome fight against you guys
i Hope we will meet each others in borderlands again in future
1. Bugged queue
2. Skill-lag during massive fight
3. Commander function (not only for massive followers, but also an icon only to guilds raids)
Thanks to [OSC], [BOOM], [KoA], No Entry (forgot your tag :P) and all random people tagging along for cool fights at Kodash BL tonight.
Fighting such an overwhelming force really pushes us to the limits of our abilities and helps us improve as a guild
Ty you too for awesome fight, lot of respect for you guys
regards OSC
Hi guys, since lastest patch i’ve noticed a strange behaviour from our Static Field
Its very important in wvw and now it seems to be affected by range even after i cast it
When i cast, it should land on the ground and stun who pass it (except who has stability).
Before patch i could cast it and go away and his effect keep going until it disappears, so even if i blink away i see damage and peoople being stunned.
Now i see a lot of out of range when i stay 1200 away from him, so i must stay around my static to stun who pass it.
Its very frustating because this ruins my style of play (and others good ele) and ruins how i can help my guild with CC.
Is this a bug or an intentiol nerf? some Dev could clarify this strange behaviour pls? frozen ground doen’t seems to be affected by this problem and neither unsteady ground.
Dev suggested me to post this in Bug report section, if i’ll manage to take a screenshoot i’ll post here
Here link to the original post: https://forum-en.gw2archive.eu/forum/professions/elementalist/Static-field-and-out-of-range/first#post2823442
Sounds like a bug to me. We’ll check it out.
In the meantime, I’d also suggest putting this sort of bug report on the bug report section as well. Thanks for the heads up!
https://forum-en.gw2archive.eu/forum/support/bugs
Cheers,
-Karl
Thank you for your answer, i will report this in the bug report section, i’ll try to take some screenshoot if it will happen again.
Hi guys, since lastest patch i’ve noticed a strange behaviour from our Static Field
Its very important in wvw and now it seems to be affected by range even after i cast it
When i cast, it should land on the ground and stun who pass it (except who has stability).
Before patch i could cast it and go away and his effect keep going until it disappears, so even if i blink away i see damage and peoople being stunned.
Now i see a lot of out of range when i stay 1200 away from him, so i must stay around my static to stun who pass it.
Its very frustating because this ruins my style of play (and others good ele) and ruins how i can help my guild with CC.
Is this a bug or an intentiol nerf? some Dev could clarify this strange behaviour pls? frozen ground doen’t seems to be affected by this problem and neither unsteady ground.
“fighting Vizunah, Bags everywhere”
You made my day XD
Its funny because its true
Same to me…so annoyng bug
Anet we need a fast fix pls
Ty to anet that finally give us new version of ascendent ring with more stats…
I obtained Druid’s circle (infused) from fractal with daily and i managed to use versatile infusion to obtain from it +10 agony resistance
Now i want healing signet for
I bought it and try to infuse it using mystic forge…it can’t be infused…so, to obtain an infused version of new stats rings i can only drop them, and for older version you can use mystic forge??? Why that?
Attunements: dance with them!
play with them, use combo continuosly change, use skill…never, never, never focus on only one of them.
Simple rotation of attunements:
Air-4-5-3-fire 3-4-1-5-Earth 4-2 or 5+blink on target-Water-3-2-4 (heal if needed)…very standard…Master ele use traits and combo finisher to buff himself and receive a lot of boon and healt
so why Powerful Aura says: Auras are applied to nearby allies?
Maybe need an update for description?
this description of traits lack of information, i read that and i think all auras that I use or gain are sharable. Notice that only elementalist can share aura, not other class, this i think will be op on wvw and a little bit on dungeon
Hi i’m focusing on support my team with my DD / staff elementalist.
I’m learniing so much about how aura share work well on dungeom but there is something that i can’t understand.
Using all aura with relative skill works: aura auras are shared to allies
Using field/blast combination (eruption+frozen ground) works: auras are shared to allies
Using field/leap combination (filed of fire+magnetic leap) doesn’t work: auras are not shared to allies but i take aura...
so...why field+leap doesn’t share auras? Powerful Aura says: Auras are applied to nearby allies.
Its broken? bug? or its meant to work like this?
Its important to support..