Showing Posts For Legoar.2150:
Hi everyone,
i thought about the many posts in the community about necromancer and the lich-horror nerf.
The big problem is, what i say many times since a-net “allowed” it: Necromancers farming afk witz minions and uses autoattack #4 on GS to aggro enemys. (I assume it as botting).. well my suggestion:
A stack like system, like bloodlust sigil.
It would bring the Old GW1 Necromancer dependency on Corpses back. What the name of the class say. Necro from Death. Nvmd.
The Mechanics: everytime you kill something with a necromancer, (and i mean hit it and be part of the kill) you get a death stack. every minion get a count you have to use, example: Bone Horror 1, Flesh Golem 3)
The Minion got a Degeneration and dies after a time, the life lost is increasing with time (just like old times)
You can only have 5 Minions at a Time. If you got 10 Stacks, a Minion will be summon. (horror?)
The Increase for the death magic trait:
- If you skill in death magic “Flesh of the Master” the + 50% health would be good again
- passive #1 could be something like : “If you kill something, you get 2 stacks” or "You can have a Maximum of 10 Minions)
- It could bring something like "when you are in Shroud, you auto heal your minions for ( power+conditiondmg) * 0.05 = would be at a standard condition necro something around 200 )
Rise would be stay as it is.
Death Nova would bring a bit more dmg with the poison field.
bring in your ideas!
regards
Since last week Lich Form and Jagged Horror nerf, its time to bring necromancer something. With the new DPs table from qt http://www.qtfy.enjin.com/dps and ele with 45k dps or thief at 34k.. and also a Mesmer at 27k condi dps(!) everyone is better now as a necromancer.
My suggestion is to bring necromancer with specialisation a F2 so he can use death shround on f1 and the new on f2. Same health bar, more possible fight styles. Everyone got a f2(f5) like mesmer, warrior and even the new revenant. Necro got beaten up patch by patch and not diong “quiet well” like anet says.
To take the necromancer the usage of his class mehanics like minions (which are now quiet useless) and dont give them instead isnt realy fair.
In gw1 necromancers had https://wiki.guildwars.com/wiki/Disease
And now not even a equation is done like raising the bleeding from scepter. No blood is power was nerfed the patch before because of to high dmg. I understand the difference to pvp but in pve necro is kittened up.
I ask myself something as i bought the bunny ears at easter. Now with chaosgloves from GW1 and all the glider skins (which are some kind of annoying and useless with ad infinitum skin) why dont anet build “cat ears” as head piece for 500 gems? I think they would get buyed like fresh food! They where in every mmo i know and in gw1 too. I miss the new masks and hats at halloween and christmas as well as the weekend events like “double chance of keys” … but thats a different story.
Build template saving? This is important for raid, pve or different armor sets!
New cathegory for raid in lfg tool?! Its annoying to search a map in hot or silver wastes and everywhere are guys looking for raid…
Dynamic times in new maps, when meta bar is full then meta starts… People dislike the time feature when they only have 2 hours per day they ll never play the new maps..
Bugfixes for adventures..
Why are there no key bags for all the keys??? Shifting them to other characters is not good
And as a necro player: why does every class get an aditional F-function like warrior f2 and mesmer f5 but necro cant keep dead sroud on f2 and reaper on f1 while using reaper elite spec..
Remove or increase in rage timer from raid bosses and pls NO lvl 78 reward in an “endcontent” which is only doable with ascended gear… Why dont you do something in like a infusion for raidbosses which are only dropping from boss before? Like a demon infusion for gorseval and a fireinfusion for sabetha. Something as a reward for trying and where you can get better if you do raids..