I am loving all of the possibilities with the Engineer class so far, and looking forward to further bug fixes!
Currently, the group of friends I play with doesn’t really have any warriors/guardians, so we generally struggle in dungeons without a tanky class. I know there are “tank” builds for engineers in PvP, but I wasn’t sure how well those would hold up in a dungeon.
My group is around level 45 right now, so I would obviously have to be rocking a pistol/shield build and was thinking a turret based build might work decently well with thumper turret knocking things back and absorbing some of the damage. I also was wondering if, once I hit 60 (and can access the firearms trait), I should be looking at the flamethrower instead of/ in supplement to the pistol/shield, as I didn’t know how much it’s tankiness was affected from losing stability.
If anyone can provide a little guidance, it would be greatly appreciated!
I’ve tried a tank engineer set up for level 80 which revolved around using the bomb kit and the health gain from elixir infused bombs + regen of dolyak runes and backpack regenerator. I had a full set of Svanir gear with power/toughness/vitality, x6 superior runes of the dolyak, 20 explosives/30 inventions/20 alchemy and all exotic cleric accessories. With that set up you can tank trash mobs fairly easily and roam around in the world map without much trouble. However when it comes to dungeons and you’re the only front line you will not be able to tank for very long. Even though you have around 3k armor and 20k hp engineers don’t have the burst heal to keep you on the front line to soak all the damage. When I ran honor of the waves with my set up for the first time, I was fairly confident I could tank those archers and warriors without having to do too much but I was constantly dodging, running in circles if I was taking all the aggro and got downed or got close to being downed many times. My guardian friend on the other hand had no trouble standing in front of all the monsters in HotW and soaking all the damage.