Showing Posts For Lightcringe.6193:
Sun: check GW2 website for news. Think about playing GW2
Mon-Sat: play something besides GW2
Exception: every three months when I see something new I like, I play for two weeks, tops.
My two cents, I think HoT so far is fun. It’s not too challenging either, you just have to figure out how to get around obstacles. I consider myself a casual player, I haven’t touched GW2 in almost a year.
Events are actually interesting, I feel like they live up more to the original promise the core GW2 failed to deliver (example: “Help! We’re being attacked by [insert random monster].” And then you just run around and kill X monsters). There’s a lot of variety in enemies, and they all have different mechanics which requires some more thoughtful game play.
The personal story is very engaging as well, and it works for someone like me who’s unfamiliar with the characters because there isn’t really any expectation for you to know them beforehand.
So far, I think there’s still plenty of people running around to be able to tackle most of the challenging content.
I loved Elona, the whole storyline and design was fascinating and the creatures were creative. Cantha was a close second (very close), I only happened to like Elona more because of game play and the scythe-wielding Dervish, but Cantha’s lore and overall look/design was very well developed. I played through the storylines of both of those as well as Eye of the North, and even though I bought Prophecies I never found it interesting enough to be worth my time.
I see how GW2 wouldn’t be able to go with the races it already has, but there’s plenty of others. Playing as a Margonite would be interesting…
If your builds were good, you could do 90% plus of the PVe content solo. My wife and I did DOA just the two of us with 6 heroes. It’s all down to their builds.
People soloed the game with the 3 necro sabway builds and later the discord necro builds. And when spirit spammer rits came out…all challenge was all over.
I can run every mission in Nightfall hard mode solo.
Yeah, I guess you’re right in some ways there. If you could run every mission in hard mode my hat’s off to you, that was still beyond me, but I suppose if I kept playing I could have reached that at some point. I had plenty of difficult challenges with easy mode content towards the end of the game, but usually once people taught me how to do it I could solo it myself.
Now that I think about it, I was able to beat the entire Eye of the North story solo. I still felt the majority of the dungeons required a group of players to play, but again, that may have just been a matter of my own skill level.
I was searching around more and found this. It looks like ANet is aware of a lot my concerns. Nothing on fixing the story, but then they’ve already got so much they’re working on, I’ll be pretty happy if/when they implement the changes they mentioned here.
Guardians have a decent counter with Binding Blade, you can pull them right to you even if they are stealthed, so you have at least a split second where you know exactly where they are and you or a teammate can land something. No stealth thief was able to get away from me in WvW at all unless they managed to move out of range.
Guardians also have a few other skills like Shield of Wrath and other defensive abilities that can protect them from a stealthed thief.
I agree completely. I left shortly after Nightfall because ANet slowly destroyed that game. When I refer to GW1 I should refer to it as pre-Nightfall GW1 so there is no confusion.
Perhaps there might be a good community in GW2 I missed, but I find there to be little teamwork in this game – rather teams are more of 5 solo players in the same spot, but rarely do they actually help each other like In GW1. Personally, it was that teamwork aspect that made the community in pre-Nightfall GW1 so good.
No see there a problem with your logic then you have been saying GW1 was more about team work and far deeper then GW2 but then you your self talks about how GW1 was more of a solo game after Nightfall the bulk of the games life.
I’m not sure if you’re aware of exactly what Clay’s talking about here. With Nightfall, GW1 introduced heroes which were fully customizable NPCs and were available to you wherever you went. This destroyed the need to find real people to join you’re party, and you could journey solo with a bunch of NPCs to help you out instead. GW1 was more about teamwork pre-Nightfall because of this. Hopefully that helps.
Personally, I have to disagree with Clay here, and this is just my opinion of course. AI’s will never be as good as real players, and there was plenty of difficult content that required the help of other players to get through (especially once you got to the content after the endgame). There were a lot of missions in the Nightfall campaign that made even a solo, independent person like me team up with other players to beat.
I agree with what Clay says about GW2 though. There were so many occasions in the open world where I happened upon groups of players tackling an event, I never once worried about what their classes were, what builds they were running, etc. because it really didn’t affect how I would act when contributing to the event. There’s no synergy between players because of the way skills and combat are structured. Sure, you can give your allies boons and remove conditions and throw the occasional heal at them (usually once every minute or so), but that really doesn’t affect tactics between players at all.
as for the living story (which you mentioned extensively), during each phase of the living story there were about 1-2 things to do…. for a month, all of it was soloable except for the dungeon released with this patch, none of the enemies are/were deadly, you get up-leveled for the content so anyone can participate
To be honest, I never tried any of the Living Story content, so I guess my argument is a little weak. The idea behind it however, that certain content is only available for a certain amount of time, is what frustrates me. It’s not “casual” in the sense that it forces you to play the game once a month or every two weeks or whatever in order to experience it; otherwise you miss it. Like I said, I wouldn’t have any problem with this if there was other interesting content available for me to do… which there isn’t (refer back to my original post and the examples I give). And there is stuff out there, but I feel like I have to hunt too hard for it. I’m like any normal person, I want to play an interesting game, and finding that the short-term, Living Story seems to be the only interesting content is bothering me.
When I got on last week, I wanted to jump right to the new content that had just been released in the Living Story (because that sounded interesting and the other stuff didn’t), but I quickly found out there were other things I had to do first, and it was all this open world stuff that I’ve had such bad experiences with and which most people had already moved on from.
Plus, I didn’t know how long it would take me, and the way my life runs I didn’t know if I would be getting on again within the next few weeks, so I didn’t want to start something only to come back later and find out I could never finish it, with all my spent time gone to waste.
Torpian, I’m not completely sure if your comment was directed at me, but I agree with you completely. Living Story is a great idea, especially for people more dedicated to spending time logged in. I also believe that it’s reasonable for ANet to want to make profit by providing new content.
I’m complaining that most of the other PvE content outside of the Living Story is terrible. The story is choppy and full of boring content, DE’s all tend to be pretty similar and get stale pretty quickly, most of it is too easy and unvaried, and I wish ANet would spend some time fixing up the rest of their world and make it as interesting as this Living Story stuff (which of course I’m assuming it is :P).
“Why don’t you just make 80 better and make 80 be the top level and make that a little better?”
“These go to 100.”
Lol, I got that reference!
I don’t think they will change the level cap at all with the way the mechanics and structure of the game is set up. Remodeling the trait system would be a pain in the butt.
That being said, I wouldn’t be too surprised if ANet decided to run with something like this anyway.
I’m noticing everyone has different definitions of the word “casual”…
Yes, I know Guild Wars 2 is great for the casual player in a lot of ways. My gripe is that ANet isn’t focusing on that casual content (hence being “against” the casual player, even if they aren’t actively doing that), especially considering that said content needs a lot of work still before I’d consider it worthwhile. I suppose some people would consider Living Story “casual”, it doesn’t feel that way in my opinion.
I’ve had a horrible experience with DE’s as well. Every once in awhile the enjoyable one comes along, but most times I find either they’re broken, too difficult for a solo player like myself to play in an unpopulated world, or too boring to be worth my time. I tend to backtrack a lot as well because I missed something or I need to talk to a vendor, and there were so many times where the exact same DE was running again. It was so bad in some cases that I would literally have to rush and finish up with the vendor or risk being caught in the same DE running just a few minutes later (which is exactly like a resetting mob; didn’t ANet promise that this wouldn’t happen?). I hated the main crafting area in the Sylvari starting area because even though it was the most convenient, I couldn’t talk to any of the vendors half the time because of some lame DE that kept repeating that required 15 minutes to complete, and that was with at least five people nearby.
With Guild Wars 1, there were so many places I could farm that didn’t feel like work at all because there were so many different ways I could play them. And if I got bored of one area, I had a billion other awesome ones to choose from.
Also, I haven’t gotten to this point, but I don’t feel like it’s worth my time getting to 80 and beating all the endgame content, because it sounds like there isn’t much to do after that.
Personally, with the way most things run I feel like GW2 should still be in development. Maybe it will finally catch on for me in two years when they’ve got all the problems and weak content figured out, but there really isn’t much holding me here at the moment.
Your post confuses me.
You say it is too easy, yet you think the game is for hardcore players.
So, to answer the question you asked in the title: No. GWII is not against casual players.
Sorry, I said dedicated/hardcore, I guess I just meant dedicated (meaning people who play more).
Maybe GW1 appeals to you more as it doesnt change much at all. The premise of GW2 is that it is constantly evolving, a Living World, and thus you are offered Living Stories that are somewhat transient.
I played GW1 for about 7000 hours and it is true, it’s different than GW2. I enjoy both of them. There are a few things I miss from GW1, but there are many things I would miss from GW2 should I go back. They are kind of like children, very different, but both quite lovable.
The great thing is, just like with GW1, you can leave for awhile and always come back and pick up where you left off. Happy adventuring in Tyria, no matter when. =)
Yeah, I guess I was just expecting another GW1 expansion with GW2. And I don’t hate everything about GW2, there are plenty of things I enjoy like WvW. My second main problem is I can’t get any friends to play, otherwise I’m sure it would be a much better game to me :P
((EDIT: Sorry I hadn’t explained this very well originally. Yes, I know Guild Wars 2 is great for the casual player in a lot of ways. There’s loads of content. My gripe is that ANet isn’t focusing on that casual content (hence being “against” the casual player, even if they aren’t actively doing that), especially considering that said content needs a lot of work still before I’d consider it worthwhile. I suppose some people would consider Living Story “casual”, it doesn’t feel that way in my opinion.))
I’m curious to know what other’s thoughts are on this. I’m a very casual player, I have yet to hit level 80 even though I played the game at release, but for some reason I can’t seem to “click” with Guild Wars 2. I played the original GW1 for hundreds of hours over several years, and I loved it, so I was really looking forward to GW2. But it just hasn’t lived up to my expectations.
I’ve been reading over the whole debate about Living Story content, and I have some major issues with it. First of all, I think it’s a great idea, it keeps the game fresh, and I think ANet can really go somewhere with this. But it just isn’t for me, and here’s why I think that is.
I logged in for the first time in months this past week. I’m an extremely casual player (maybe too extreme?), and I was about to try out the Living Story, but then I thought, “I might not get on for a few more weeks, so what’s the point?”
Like I said, maybe I’m just too casual, but I’m beginning to feel like GW2 is more for the dedicated player, at least in terms of Living Story. I loved GW1 in that I could log in after a few weeks or even months and start right where I left off.
I wouldn’t have any problem at all with Living Story if the rest of PvE was great, but it isn’t. I tried a Sylvari but stopped when the personal story for that bored me to death. I loved the beginning of the Norn with the journeying through the mists, but after level 10 or 15 that story suddenly stopped (why? It was so interesting), and then I grinded for 30 or 40 levels through this boring dredge side story (they aren’t very interesting enough enemies, and with my background in GW1 I’m wondering why ANet would choose to focus so much of the story on them). Things didn’t pick up again until level 50 and I’m suddenly in the middle of a giant zombie fight, but even then there was so much that I felt wasn’t really that worthwhile.
My other problem is that adventuring in general just isn’t that fun either. Monsters aren’t varied enough, dynamic events aren’t cool/varied either (sit here, kill X of invading honey bee/harpee, etc.). Most of it wasn’t challenging enough either to engage me, and the stuff that was were the things like mini-bosses that require a group to beat. There are a few good things out there (like the pirate island in the middle of Gendarren Fields; there needs to be more of that), but I feel like in general the permanent world isn’t polished enough, and so I’m wondering why ANet would choose to focus so much on the Living Story (at least, that’s what it feels like) instead of improving their base world.
That’s what I loved about GW1, I could stop at a random outpost, walk out, and find interesting bosses, monsters, and other things going on that could keep me going for hours.
So sorry if I got a little off-topic, but I’m interested to know how others feel about this.
(edited by Lightcringe.6193)