Showing Posts For Lilliyaneha.2670:
This is a perfect example of why heavily driving a lot of lore and story into something that is intended to be a group re-playable experience isn’t a great idea, and something typically we try and avoid. Thus the challenge here, to get across these cool stories, without the cost of the pacing of the fractal experience!
I know that topic switched since this quoted post, but I just found time to get through all the red posts and I quickly wanted to add my 2 cents to this.
I think the current Living Story showed some very very nice ideas how to get access to the background of things. I loved the summary videos that have been produced, adored the backup room with items on the tables where one was told about Scarlet’s plans and what she was up with at a certain time.
For fractals, what about to have a place in the lobby added where there are some items typical for each fractal. Each item can be investigated, maybe there is a summary or a background video associated with, there might be a “flight” around the fractal as if one stood on a vista in the fractal.
One might even add achievements to that in form of a scavenger hunt, so that in each fractal, one need to find pieces of that “item”. With 1 piece, one might see the flight sequence, but one needs to find another piece to access the written summary or the video. Only after collecting all – 3 to 5 – pieces, one gets like 3 achievement points and a full access to the fractal lore item of this specific fractal.
(I hope I could explain my idea so that it’s understandable)
just being curious… any reason why the dev-stream from jan 31st is still not uploaded in your arenanet youtube channel? Did you stop publishing the streams afterwards? Which would be a pity, in Europe, the stream is live from about 11 pm, which is too late to watch for many ppl, so we kinda rely on the youtube release later on. ;o(
Gathering material such as wood and ores has become way more important since last patch. But as maps can be quite large, and as material nodes are only visible on mini map, I tend to get lost and keep on forgetting where I have already been.
Can we have a simple on-/off-option in the menue where we can turn off that the dotted line of the way our character has moved dissapears? So that we can have a permanent line visible to see where we have been on the map.
Thanks!
The Copper-fed Salvage-O-Matic will work just as well as any other kit for finding Essence of Luck
what about salvaging to get other stuff?
ectos and dark matter, both stated as “trophy”, so in theory (bunch of exclamation marks) quality of salvaging kit shouldn’t matter either.
The 15 minutes WxP booster drops in each rank up chest from ranks 2-5. That is why it is intended to be soulbound.
so far okay with me… but what about the booster we had been sent via ingame mail? It says “soulbound on acquire”, but it isn’t in the account mailbox, but on the char’s inbox that was first online when the mail went out / after the mail was sent. So there’s no way to get this booster on the char it belongs to ;o(
It’s far more than just a cool RP feature, it is SO MUCH helpful when you start activities with guilds.
we used to have an event day in GW1, where ppl could chose which activity will be done with the whole guild. The person to decide was found via simple /roll 100 emote.
Please bring this feature back, it hurts none and would be such a great help for guild events. we miss it a lot in our guild, hardly a week we don’t speak of it.