Showing Posts For Llarrian.9074:
I, too, wholeheartedly agree. Please let my count wear his glasses when he’s partying with the society in his tres chic garb. We wouldn’t want too much champagne splatter over countless Countesses dresses just because HE looks awesome, but simply can’t see kitten because “someone” took away his glasses…
And again: Please give us the option to mix&match AND the town clothes back. So what if there’s clipping? We didn’t mind then, we won’t mind now. If you don’t want to make the effort of designing the clothes clippingless, then let us make the effort ourselves to find combinations without clipping. We are doing it for years and years in other games.
P.S.: Try saying “countless Countesses dresses” 10 times in a row…!
I specifically left it generic since discussions can start about other games which could get this thread locked. But it’s probably not that hard to figure out.
Thank you. I’ll keep my eyes open.
I and many others have offered a solution to this, that is actually implemented in another newly released MMO. A small set of preferences that are entered by the player that weight the likelyhood of like-minded people being grouped in the same shard.
Could you please tell me which one? I wasn’t interested in another MMO at all because GW2 and Roleplay in GW2 was perfect for me on so many levels but the way it looks now, informations about alternatives become more and more interesting… :/
Daily Tracking is buggy right now, it doesn’t show progress correctly.
No, you don’t. It should – maybe – work this way but not only my experience but a kittenload of other stated experiences here prove the opposite.
I think in the end presenting ideas and suggestions in a constructive manner is better than telling the devs "if you keep “ignoring” me I’ll roleplay elsewhere!" I would myself be hesitant as a developer to address the concerns of the group representing the latter, but would really pay attention to all suggestions/player concerns made in good faith.
Also, I am quite sure they read these forums, but they just can’t address us directly or promise things they feel they may not be able to deliver. I would be silent myself if I couldn’t say anything helpful at the moment, or that will in the long run may even be detrimental (players complaining “but you promised!!!”) They do have a history of listening TOO MUCH at times, so I am sure they are aware of the unofficial RP servers’ concerns.
Between 2005 and 2010 me and dozends or hundreds of other Roleplayers called on Blizzard on nearly every possible occasion to finally aknowledge and adress problems of WoW-Roleplayers on their specifically provided roleplaying realms and to finally enforce the policy so carefully and – again – specifically designed for these realms. Several years of pleading, suggesting, hoping, more pleading, begging, asking nicely, demanding furiosly – all to no avail but about a handful of scarce, official CM replies along the lines of “If you think about it, everything is okay.”
So, in fact, "If you keep “ignoring” me I’ll roleplay elsewhere!" actually IS the only passable solution. Us roleplayers are a group so small and our needs so specific, any provider directing at them or aknowledging them would open up a pandoras box of fixing every little knack for every Tom, kitten or Harry out there. Not gonna happen.
I really do hope, the system is still adjusting and right now only learning, how to put us together. But if it doesn’t, if what we see now IS the system working nicely and finally…well. I am not in any circumstance pinning my hope on the devs aknowledging our problem and responding to it with actual solutions apart from “guild up, yay!”. They’d have to expend ressources clearly cut in general or needed elsewhere.
In the end, every user and his specific playstyle is equal in front of the EULA. For every provider and every MMO ever. A company telling you otherwise is luring you in for a disappointment on every possible level.
(German native here, sorry for mistakes.)
A few days into a culling-free world and for us roleplayers the change turns out to be a complete desaster. Our hotspots are struggling to come up with solutions, all those maintaining those hotspots and their events are getting quite frustrated.
Please, Arenanet, turn down /me-Emote-range significantly. You did it once, please consider doing it again.
They’re currently stress-testing:
https://forum-en.gw2archive.eu/forum/info/news/Culling-Removal-Stress-Tests/first#post2628048
It is – and it’s actually really cool.
Hey fellow players, dear team!
German native speaker here, please be patient.
On behalf of the roleplayers on “Drakkar Lake” and in general (I guess) I request thinking about lowering the range of /me-created chat-text. Since you kindly switched off culling (wonderful idea, thank you!), Emotes can be read within the full distance of the emoting charakters visibility. Which is very, very far. Imagine sitting in a tavern in one corner of Ossa and reading roleplayers in the hospital in the other corner of Ossa.
I know, this will not concern many players – but I think, it won’t hurt them either. Roleplayers though are heavily affected by this change. It increases the amount of text-flood within our events and hotspots quite unbearably if we can/must not only read those standing around us but also those behind the next three city corners or in a hut two hills away. Chat options for uns RPers are already limited as they are, having to read the /me’s of half the map we’re currently playing on is really uncomfortable.
Please give this some thought. Turning off culling was really brillant for us, thank you for that! Combined with an – again – lowered emoterange, it would – again! – give us a lot of fun on our beloved playgrounds so generously created and fostered by you.
Thank you!