Showing Posts For Loconut.3017:

Mad King’s Labyrinth update

in Guild Wars 2 Discussion

Posted by: Loconut.3017

Loconut.3017

Is there a reason Lunatic Inqvisition didn’t return this year either? :c just slap it in there as an extra fun, I just want to play it again :c I was so much fun. I’ve been looking forward to it for two years now and for two years I have been denied :c atleast give us (or me, since no one else seems to care) a reason why it’s gone!

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Loconut.3017

Loconut.3017

Oops I’m sorry I made a thread without looking at anything else like a blind bat but here’s a copypasta of the thread I made concerning the HoT story instances:

While tracking Rox before the bitter harvest

  • The pathing / progress bar bugged out twice for me, once in the beginning and once in the end. It wouldn’t give me credit for finding the marks or show me where to go, and it was only fixed by changing the map.

In the Bitter Harvest

  • When freeing logan after choosing to personally go free zojja, Logan ended up inside the ground with only his leg poking out.
  • During the spine-twirly bit in the end if you revive a party member who died on the platform, both slide slowly off of the platform(if you actually fall off depends on the location of the dead person of course)
  • During this same bit if you stand on the spikes and the walls knock into you, you almost always end up either inside a wall or inside the spine-twirly thing itself. Happened over 4 times to me & my pt member. It’s relatively easy to get out of the platform but if you get stuck in the wall you stay stuck.
  • Faolain can also knock you inside a wall or inside the platform during her fight.
  • I don’t know if it was intentional, but one cluster of the mordrem guards that are on the platform for some reason respawned after maybe 5-10 minutes, but it was only one of the cluster, around the halfway point of the platform

In the last fight against Mordremoth

  • As a ranger If you stand on the edge of the main bossfight area while Mordremoth is either in the middle or at the other end of the area and you have your pet attacking him, he will stop pursuing everyone and only occasionally pull up his reflective shield if you LB him, making the fight very easy. Don’t know if any minion/companion will recreate this bug, but changing pets will have him aggro you momentarily, until you move far away again. I found this bug happened with almost all the other bosses too.
  • All the blighted illusions will aggro you imediatelly you leave stealth, even if you don’t attack them etc. Don’t know if this was intentional, but no other mob (including the actual boss) acts this way. Made any sort of tactics impossible and fighting the blighted illusions became a poke-once-run-for-miles :P
  • Some of the illusions will randomly break the stun the others go into when you reach the point where you can interact with the rift. We tried to do the boss either 7-8 times and mainly Caithe decided to wake up from her stupor, even during the time when you were actually interacting with the rift, but sometimes the bug applied to Marjory or Rytlock too. Didn’t catch the mentor doing it.
  • Caithe’s blighted illusion will launch you ignoring stability if she gets bugged as mentioned before. We had to re-try the fight 3 or more times only because using the rift became impossible while Caithe was flanking & launching everyone to death.*
  • During the AoE attack the aircurrents will launch you up only once (This might be intentional)
  • USING GLIDERS IS UNBELIEVABLY BUGGY IN THIS PHASE. Sometimes it works, sometimes it won’t and most of the time it won’t. All the retrys that weren’t caused by Caithe bugging out were solely caused by this. We need different keybinds for using the glider/taking it off or auto-gliding or something, because it was incredibly frustrating just looking at your character jump around in the air currents and practically hammering space with absolutely nothing happening but the imminent death.
  • When the gliders DO work mordremoth ended up aggroing only my character so I got shot down almost immediatelly after I got up. And when I ran to the next current, the glider didn’t work so RIP.__

Also (again, intentional?) Canach is the only companion that bothers trying to ress you. Everyone else will stand idly around you until you bleed to death.

Also lemme romance canach with my cabbage we were meant to be

Seriously though could you fix the last boss coz it’s unplayable for me atm

About the Leagues

in PvP

Posted by: Loconut.3017

Loconut.3017

I would like to progress in my division but I’ve found it nearly impossible to do so for a couple of reasons:

- Close matches and good comebacks only ever reward 1 point
- I lost 2 points from a stronghold match where my team all automatically just went to poke at the enemy gate, wondering why they did no damage and I tried to tell them how the game works but no, I was the only one running supply or defending. I don’t see why I should be punished (heavily) for a match that was really out of my hands.
- You are automatically at a huge disadvantage if you don’t have a team ( bad matchmaking, super hyper bad matchmaking )
- Rank 20 is too low of a requirement since rank farms are a thing.

Also I don’t know if this is a european server thing or not, but I am never matched with emerald division players.

It’d be great if they thought this kitten true and made the four divisions needed for the wings so you can’t lose points and rest of the divisions would be for the people who actually want to play pvp. I’d imagine that’d solve a lot of the problems with matchmaking when PVE-focused players would drop from the matches after a certain point.