Showing Posts For Lodgeinator.1845:

1st Path of CoF boss bugged?

in Fractals, Dungeons & Raids

Posted by: Lodgeinator.1845

Lodgeinator.1845

The first boss for CoF was doable without attacking the crystals at all.

Dungeon Patch Discussion 9/25

in Fractals, Dungeons & Raids

Posted by: Lodgeinator.1845

Lodgeinator.1845

It would be nice to test out the new rewards but we are having the same instancing problem that occurred at the games launch. We cannot get a party into a dungeon.

Anti-Farming code overly detrimental to crafters

in Guild Wars 2 Discussion

Posted by: Lodgeinator.1845

Lodgeinator.1845

I believe the code you’re referring to is the diminishing return/anti speed clear stuff added a couple of days ago? If so, these issues may turn out to be moot as they are now saying the changes are not working as intended.

https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-Updates/page/16#post190414

No. What the OP is referring to is the anti-farm code that is similar to the one used in GW1. After farming a certain mob type for a set amount of time, the drop rate becomes abysmal. IMHO it is a terrible idea, even if it is trying to root out gold farmers and bots. It hurts the normal players the hardest. Some of us enjoy farming.

GW1 didn’t do this.

The Longer I Farm the Worse My Drops Get

in Players Helping Players

Posted by: Lodgeinator.1845

Lodgeinator.1845

In GW1 the drop rate did not decrease the longer you spent in an area, the “anti farm code” is not what people think it means.